hap birth boyo
hap birth boyo
in my country, it's very important to walk at irregular speeds, pausing every few steps to look at your phone. it's traditional to gently weave as you walk, too, and to occupy maximum horizontal sidewalk width. to show respect, you must stop directly before and after the subway turnstile
I would put every room on the map with all of the walls and doors included. if the rooms are connected, that will come out in the keys describing those rooms
I'm summoning an ecumenical council to convene and discuss whether this shall be accepted into the canon and liturgical calendar, or whether this shall be rejected as divergent heresy that cannot be tolerated
mmm unfortunately I am looking for direct PvP combat
📝 when emailing Quinns, be sure to charge money for the game
banger! banger! banger!
eminently useable but somehow still uncaring and crisp anyways. fun to read. open-ended but still focused. excellent use of random encounters. lots of potential energy simmering. feels like it's tonally halfway between No Country For Old Men and Smiling Friends
I would really like to see an osr circle jerk subreddit
Finished my entry for the Antarctic Adventure Jam:
idraluna-archives.itch.io/the-land-of-...
happy to yap
waow they even got bots on blusk now, who says it can't compete with twitter
The Bloggies have concluded for 2026! Congratulations to this year's winners. You can find the results (and a whole slew of awesome blog posts) here:
www.explorersdesign.com/bloggies-2026/
good trio of posts. I agree with nearly all of Pedantrius's arguments but disagree with his nearly all of conclusions, while I agree only a few of Natura's arguments but also disagree with nearly all of her conclusions
Sam (@samsorensen.bsky.social), Walid (blissfully off Bluesky), and I have launched a podcast! Dead Letters, after the NYC-based TTRPG collective of the same name, is live with 3 episodes released. Join us for close readings, academic analysis, and unhinged takes. baatag.blogspot.com/2026/02/dead...
in terms of like "why isn't this on the cover" I suspect it's due to RPGs being made mostly by book design people, and it'd be weird for a novel to say "1 reader, 8–12 hours," even tho that's normal for board games
in terms of design... tougher to say. cultural inertia, mainly, I'd guess
ah I see, I'm not so interested in the incentives for PvP as much as the actual rules for how it executes
ah thanks for the link
yeah I'm looking for less like "here are some reasons you might kill each other" and more "these are rules explicitly designed to merc each other outright"
Last 24 hours for my escape room wizard tower A Familiar Tower! Hop on now if you want a puzzle dungeon inspired by Zelda and 80s fantasy. puzzledungeon.com/tower?ref=bsky
I'm not familiar, what's the pitch?
yeah Amber is cool for sure, possibly a little too zoomed out and grandiose for what I'm looking for
ah, that's tough, unfortunately
how often do those end up with players outright trying to fight each other?
a little too stripped-down for this, I'm afraid! looking for something with more options, and something that can support more than two players
awww thank you
that's fair! I admit I'm prickly because I've done the same thing, but then my students often end up swallowing the rest of MDA wholesale and I have to take the time to get them to unlearn it lol
I really wish people would stop citing MDA! I think it dramatically oversimplifies and obfuscates what's actually going on when we play, and offers an overly designer-friendly set of views. I wrote a whole blogpost about this a couple years ago: samsorensen.blot.im/does-the-mda...
It's hard enough to get people to read your stuff on purpose and you're telling me you wasted time telling the reader they didn't have to?
not now kitten daddy has to talk about diegesis in hyperniche discords
yeah I've read Burning Wheel and played a few sessions, I think it's a little too... contextual? story-driven? compared to what I'm looking for