aw fuck yeah thanks
aw fuck yeah thanks
any ways i could get cool sound effects for the video game?
valerie's dash is a mist form she can use with invincibility frames. oh also i added wall jumping (i really like that one old edmund mcmillen game with the meat boy :3)
Violent ocean
Coca cola HELLO #art #oc #krita
this is a good post
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hell yah!! its local multiplayer though so if you wanted a full experience youβd need to grab a buddy or smth. the team mightttt continue working on the project but iβm simply not sure if theyβre committed to doing it. their plans are multiplayer soooβ¦
do any oomfs have any small video game projects theyve finished and have successfully uploaded anywhere? im looking to get into game development myself and id love to see what yall have put your time and effort into doing so i can be inspired to create cool stuff too <:]
me and a small team worked on a platform fighter based around chess :3 (needs at least one controller to play)
also @yavh.bsky.social and @plagueoffur.bsky.social were involved
theracter.itch.io/chess-bros
look at that fucking borp
basic dialogue box, excellent....
yes pretty much everything you see is a placeholder, im peak programmer arting rn but the system looks cool to me at least
the most bewildering thing ever so far is seeing a bug for something, patching it, then wondering how the fucking system even functioned before you patched the bug. Wtf do you mean i havent been passing the hitboxβs knockback direction correctly this whole time, i have video evidence???
average game dev thing is finding out i have to obtain an entire skillset just to do something. like i had to get veryyyy comfortable with hitboxes, collisions, signals, and now i have to do dialogue boxes. which is a part of UI, another thing i am doing pretty much for the first time
i dont wanna yandev out and end up spending 3 years on a sandbox so i'll have to actually start doing more than implementing mechanics but yeah check out this stuff, i was messing with ui and its a pain in the ass but i got the placeholders working
Idk if she deserves to live tbh
enemies fight each other based on a queue, and they immediately reprioritize the last character to hit them
if you talk to enough brits youll find out damn well that there is one
finally seeing the potential for sauce
before i had other methods of negating propkill damage on this pac i legit just surrounded it with a bunch of incredibly heavy projectiles to serve as a shield
I HIT 100 FOLLOWS!!!! :3π°
IM GONNA DO A RAFFLE !!!!π
REPOST AND LIKE FOR AN ENTRY EACH!!!!!!!!!!!π±
WINNER GETS A HALF BODY LIKE THESE
heres a more flashy demonstration of what i got so far
using resources to instantiate custom hitboxes that have four billion parameters (i did this just because passing THAT many variables around got annoying and accidentally refactored my project)
dont fall off dont fall off dont fall off
how it feels using 100% of your brain power and guidelines for magma doodles with good artists
yeah pretty much