Omgggg I love it! Thanks for supporting! ππ
Omgggg I love it! Thanks for supporting! ππ
If you've got a multiplayer game you've been wanting to make, the open-source game framework Colyseus is hosting a game jam through December.
#indiedev | #gamedev | #indiegame
@endel.bsky.social | colyseus.io/gamejam/
Our friend @endel.bsky.social is running the Holy Jam 2025, a game jam about multiplayer games πΎ
You can win one of these awesome merch!!! βοΈ
We hope to see some Dinosaurs games π¦
Honored to be able to launch Archery Evolution on Viverse!
Check the full version of Archery evolution and all of the amazing experiences over on viverse.link/ArcheryEvolu...
Nice! Feedback is very welcome as some features are still missing. We donβt have a syntax for private properties yet (non-synched properties). Methods with inheritance is a bit stranger this way, too!
We're experimenting with a new way to define state schemas without decorators.
This syntax is intended to be the default when Colyseus reaches version 1.0 as we'd like to move away from the legacy decorators syntax.
The legacy decorator syntax will continue to be supported.
After Q&A with Crazy Games we will have:
πΉοΈ Workshop with @endel.bsky.social
- creator of Colyseus - on how to use this free and open-source framework for making #multiplayer games!
We made a Realtime Multiplayer example with @defold.com
and Colyseus for it! π₯³
#gamedev #indiedev #indiegames
Releasing a day after #silksong is crazy work but hopefully the interest in gaming will boost me too. RelicWar has now been published to the store and I'm going out to celebrate! π₯³
www.youtube.com/watch?v=efY5...
Spread the good news! π
#newrelease #indiegame #RPG #TurnBased #indiedev #gamedev
Deployed New Match City website version 1.6.2.
Deployed New Match City engine version 1.6.2.
This fixes some typos and UI bugs, adds a "Built With Colyseus" message, and adds occasional support reminds.
#indiedev | #gamedev | #indiegame
@newmatchcity.com | @endel.bsky.social |
newmatchcity.com
Release date announcement! π£ I'm proud to share with you the release date for RelicWar. It's my debut game and I'm delighted to announce during the wonderful Debut Fest!
Share the news with gamers! π
π Wishlist π
store.steampowered.com/app/1646800/...
#indiegame #RPG #TurnBased #indiedev #gamedev
Oh I'm using Tailwind as CSS framework as well!
Thank you, Can! I'm using React for the UI and Pixi for the gameplay... I'm yet to check how it performs on low end devices like Chromebooks, haven't done any optimizations yet π
Every day, I tell myself a story that one day, no matter what time, I can open Bubbits and instantly play a Royale with other people from around the globe. The day I am not able to tell myself that story convincingly will be the day I quit. #gamedev #indiedev #indiegame
bots are still very annoying... but UI is starting to look much better #indiedev
Here's the title screen for my MMORPG! β¨
#gamedev #indiegamedev #mmorpg #pixelart
Awesome! Let's gooo! π Wishing you the best of luck buddy! π
Hello, I'm Jer. As of April 2025, thanks to help from some good friends, my actual job is to keep building a game I designed.
When you see me posting about "New Match City," that's an online CCG I made myself that's designed to help folks talk to new people and make friends.
#indiedev | #gamedev
You can now remap your left + right mouse buttons, and add consumables to your hotbar! π₯
#gamedev #indiegamedev #mmorpg #pixelart
well that's a familiar directory structure... (from Valve's Source SDK 2013 π)
got a new profile pic after 5 years using that grumpy (?) one π
Created by @teamflow.bsky.social, Bubbits is a bubble shooter game with puzzle mechanics and various game modes built using @phaser.io and @endel.bsky.social's Colyseus.
gamedevjs.com/games/bubbit...
#gamedev #gamedevjs #Bubbits #TeamFlow #Phaser #MadeWithPhaser #Colyseus #JavaScript #HTML5 #Steam
Congrats on the launch! The full version of Bubbits will be available on Steam and has multiplayer/Royale mode π₯
surprisingly TypeORM seems to be the fastest JavaScript SQL builder out there so far.
can we make this benchmark more fair & complete? github.com/endel/js-que...
My game "New Match City" is made with Colyseus, an open source multiplayer framework built with node.js.
Version 0.16 introduces a huge improvement to how players interact with the game state which is especially helpful to card games like mine.
#indiegame #indiedev
The new 0.16 version of the open source Node.js multiplayer framework, #Colyseus by @endel.bsky.social, is introducing #StateView, experimental support for #WebTransport, and more.
gamedevjs.com/tools/colyse...
#gamedev #gamedevjs #node #nodejs #OpenSource #update
Colyseus 0.16 is out! β¨
Introducing StateView, experimental support for WebTransport, quality of life improvements, and more!
colyseus.io/blog/colyseu...
Finally giving some love to other SDKs before releasing the final version 0.16 of Colyseus
I'm quite happy with how the C#/@unity.com callbacks have turned out. π
(Now it's time to progress with @defold.com, Construct 3, and Haxe SDKs...)
β¨ ππΌπΉπππ²ππ π₯π²π²πΉ 2025 β¨ is here!
Enjoy 3 minutes packed with dedication, sweat, and talentβThis video not only showcases incredible games powered by Colyseus but also celebrates the community of developers who are pushing the boundaries of multiplayer web games.
Check it out π youtu.be/3EEw5Sl93KE