Mathew Morse's Avatar

Mathew Morse

@moonglade148

Hey all, I'm a #uxengineer by day and a #multipotentialite by night. πŸ“San Jose, CA I enjoy a lot of different things. Right now #gamedev using the #godotengine, #leatherworking, and #lindyhop

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Latest posts by Mathew Morse @moonglade148

Horrifying, but awesome

01.04.2025 05:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I parked on a busy street during the day. All devices were well hidden. I guess they have a device that can find Bluetooth devices, I had no idea that existed

24.03.2025 14:28 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You got this

24.03.2025 14:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Sounds like you had a great GDC. Looking forward to seeing what you make

24.03.2025 05:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Just saw this at day of the devs. Looked pretty cool, but it was too busy to get hands on with it.

17.03.2025 15:55 πŸ‘ 2 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

I feel like the animations would go a long way of selling interactions like this. Arms flailing, fire, smoke cloud ( if you want something "loud". Or have the character turn to the side and shake a pot/pan.

Maybe have the character shift to the side in 3/4ths ish view so you can see the stove?

17.03.2025 15:53 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Something between the two?
2 is a little too dark, and lights have a little too much boom. 1. Seems a little too washed out?

28.02.2025 23:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Just need to add drugs

28.02.2025 03:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Well I did a stupid thing and got my laptop stolen from my car but luckily I was using GitHub so this didn't put me too far behind. Hopefully I can get back to working on my survival game prototype soon

28.02.2025 03:08 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Lil work friends

04.12.2024 18:26 πŸ‘ 9 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This is very cute

29.11.2024 20:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Shag and bal weekend in denver
#hotjazzjamboree

24.11.2024 04:39 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'm also stuck on this as well!

23.11.2024 17:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Why are you running!?!

23.11.2024 16:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I hadn't thought about using a collision box to detect notes. I'm using the beat time(the time the beat should arrive) against the current time on input. I'm trying to let the music drive everything.

23.11.2024 16:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Exactly, sometimes banging your head against it is the only way through

23.11.2024 16:14 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Good morning #downtownsanjose

22.11.2024 14:51 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Game devs how often do you come upon a problem that you feel like should be dead simple, yet you still struggle with it?

Trying to figure out a sustained beat input detection in a rhythm game.

Previously it was random city generation. Just couldn't figure it out.

#gamedev #godot

22.11.2024 02:43 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
TALKING SMALL
TALKING SMALL YouTube video by brian david gilbert

This me fr fr
youtu.be/KL4CIRygoH0?...

18.11.2024 18:04 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Are the yellow blocks using floodfill algo, but just showing the leading edge?

17.11.2024 17:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Looks like a world I'd want to explore

16.11.2024 19:24 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

New genre? Bounce-likes?

16.11.2024 16:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Every 3 seconds

16.11.2024 16:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Did you skip 3D and go straight to 4D?

14.11.2024 20:07 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Sometimes I feel like social media is mostly yelling into the void

12.11.2024 02:57 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I forgot the name was changed to veilguard

06.11.2024 22:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I need a game I can mindlessly play. I'm thinking dreadwolf but I've heard it's only okay

06.11.2024 21:29 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

You're the chosen one

06.11.2024 21:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

This is a really cool idea. I could see it in an arcade

05.11.2024 22:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

But my stupid way is the best stupid way!

04.11.2024 19:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0