This was really stupid wasn't it
This was really stupid wasn't it
Sorry for late reply. Added just now! Super cool game you got cooking!
Place on top of fresh sheet. Poke holes with Fork.
Write date and message on piece of tape.
I added "legato" style section switching to #Reactional
Now you can easily switch parts while keeping the internal timing, just like in Ableton, but inside your game!
#gameaudio #proceduralmusic
#synthsky
π Happy Holidays π
working on an unreal fest submissionβany interest in seeing a lilβ procedural music score whipped up from scratch? think i could live demo this in 45 mins (π΅π)
#gameaudio #UnrealEngine #metasounds
I told you to stop drawing my kids ffs
At GameSoundCon this year we had a booth. First hour four people came up and asked if we did AI music because backdrop said βcomposable generative musicβ. I got big piece of paper and wrote βproceduralβ instead and taped it over.
I remember when I got the first Oculus Quest dev kit, called Santa Rosa I think(?). There was obviously nothing to play except the oculus menus, so I had to make my own game just to play something. Almost a year later the first games could be bought :)
Bless! π
Scapeshift is a generative groovebox that DOESN'T use AI.
This has been my recovery project and the beginning of an exciting world of possibility which I hope to devote my efforts to going forward.
Available now on my new Patreon
www.patreon.com/c/TimExile/s...
This is super cool Tim! Love how you have structured the UI.
Alec, can I be on the list of cool people you reckon?
We created a system for *composable generative music* as our booth backdrop said. First hour four people asked if it was AI. Had to tape that word over to say βproceduralβ instead. I hate how Big AI have stolen that word.
Yo DAWg, I heard you like music, so we put a daw in your game so your music can be interactive while you game.
#gameaudio #vgm #unity #unreal
Itβs a great philosophy I think. I started working out a year ago for the first time in my life. Mostly because I wanted to be able to keep tossing my kids around and at 8 and 6 they are getting Heavy! Goal is to keep getting stronger so I can do it into their teens.
Iβd pay for the reverse. Load up a finished scene and have all foley and music converted to you humming and chewing.
Oh cmon you guys
A scented candle with the fragrance βwhite muskβ
Whenever I miss the old site I light this scented candle
π
My dear friend @pkirn.bsky.social has put together this Starter Pack which is worthy of a βFollow Allββ¦
go.bsky.app/JwEMgBH
Graphics are great but draw distance is terrible!
So a big big big game incentivises people to be "stuck" in said game. Pair that with micro transactions, and DLC and you've got a stew going.
I think it's two-fold. The time investment to create all the systems needed for AAA games is huge. Once assets are done also, the time needed to create 20 more hours of side quests is small in comparison. Which brings in the second point; games today don't compete for your wallet but for your time.
The music tracks are auto-analysed for tempo, bars and beats as well as key and chords which means any track can be hotswapped and game would still work.
For me itβs how you become blind to how complex it becomes. Like, after hearing the thing loop for 40 times, βI need ANOTHER counter melodyβ and then it repeats. And when you listen to it the day after you just get confused because thereβs 10 things introduced at once
π±
I just created a Starter Pack for Music Game Devs.
That is, developers working on music/rhythm games and/or making tools for music game development.
If you are one of these people please reach out and I will add you!
go.bsky.app/5nuABTY
#gameaudio #gamedev #unreal #unity #godot