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Sindi Breshani

@breshansi

πŸ’Œ https://linktr.ee/episodstudio Designer, researcher, writer of meaningful games

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06.03.2025
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Latest posts by Sindi Breshani @breshansi

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Today, I shared with patrons the Diplomat's Land. Figuring an end to the game, a sense that everything you have found or accomplished is leading you somewhere, is a great inquiry for us.

If you'd like to receive biweekly devlogs join us πŸ’Œ

www.patreon.com/posts/introd...

#indiegames #gamedev

24.10.2025 09:24 πŸ‘ 9 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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The Games of London Film Festival got me thinking: what do we call these games? game reviews & how the medium has outgrown our language for it

I think games are evolving faster than the language we have for it.

Partly review of the games featured at London Film Festival, and partly my reflection as a developer/player of games that will move me.

Read it here πŸ’Œ episod.substack.com/p/the-games-...

#games #indiegames #gamereviews

15.10.2025 16:50 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Huizinga argued in Homo Ludens that the very foundations of law, art, and ritual emerge from playful acts, where rules and imagination combine to shape meaning. To him, play wasn’t a distraction from culture, but the generative force at its core.

#play #design

06.10.2025 19:02 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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resistance in video games how true stories transform survival into resistance

I loved writing this piece. It let me dive into the psychological difference between survival (instinctual) and resistance (choice). I look at some games and how they evoke the feeling of resistance in players.

Read hereπŸ‘‡
open.substack.com/pub/episod/p...

#indiegames #gamedev #gamereview #writing

30.09.2025 18:22 πŸ‘ 10 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

Beautiful!!

30.09.2025 15:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

beyond excited to be a part of this kickass anthology, please check it out πŸ”₯

30.09.2025 14:12 πŸ‘ 15 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

Resistance differs from survival because it is conscious, not instinctual. You are not reacting to survive, you are choosing to push back. It often goes beyond ourselves, into the collective. If survival is driven by fear, resistance is driven by meaning.

30.09.2025 09:15 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

It's in Battersea!! Inside a church. You should come with me!!!

29.09.2025 15:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Concept: all the objects that you find in the popup book connect to one another to open up stuff πŸš’πŸ“–

#gamedev #indiegames #demo

24.09.2025 12:37 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Thank you! We have someone already πŸ™

23.09.2025 09:19 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I want the game to feel like a road trip through the Arctic, but also like flipping through the scrapbook of someone who collected every fragment they could. Some elements literally pop up.

#indiegame #gamedev #demo #gamedemo

23.09.2025 08:21 πŸ‘ 18 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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Feminism x Serial Killers x Food 🧈

So far, my fav read of the year

#books

22.09.2025 16:14 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Still not enough for some people (me) βœŒοΈπŸ™‚βœŒοΈ

22.09.2025 15:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It is not fair that I love Hades more than any game ever and I suck at it. There should be like a walking around and listening to music version of it please @supergiantgames.bsky.social #hades

22.09.2025 07:38 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Writing (as) the Diplomat How do you make a distant, complex story feel relevant and interesting?

Given that 'Race for the Arctic' relies heavily on a narrative that resonates with players, I examine how we are creating different entry points into the story based on the unique needs of various players.

episod.substack.com/p/writing-as...

#game #narrativedesign #writing #indiegames

19.06.2025 09:44 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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UI of the Collectibles Menu in our indie game in development

πŸ“ΈπŸ“ΈπŸ“Έ

#indiegame #gamedev

18.06.2025 14:14 πŸ‘ 9 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Beautiful! Can’t wait to play 🌱

06.06.2025 15:58 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Testing the transition of the opening screen of our indie game πŸŽ₯🎬🎞️

#indiegame #gamedev

06.06.2025 07:26 πŸ‘ 6 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Ohh what is your game about?

04.06.2025 21:13 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Woow!!! It looks beautiful 😍

03.06.2025 22:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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What inspired our indie game &&
What our indie game looks like

πŸ‘€πŸ”­β˜οΈ

#indiegame #gamedev

03.06.2025 22:29 πŸ‘ 35 πŸ” 5 πŸ’¬ 2 πŸ“Œ 0

🫢

29.05.2025 14:02 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yess! And that’s important to us! :)

29.05.2025 12:56 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Or one of our players πŸ‘€

29.05.2025 08:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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The β€œAstronomy Level” in our indie game Race for the Arctic is created in collaboration with a scientist from Eureka Weather Station, one of the northern most research bases on Earth. The notice board in the game is designed by him!

#gamedev #indiegame #indiedev

29.05.2025 06:30 πŸ‘ 28 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0

Yess, inspired by a real portrait. This is the original work of our Art Director, just for one character. We might bring a character artist to draw all the characters :)

29.05.2025 06:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Participatory Design: How we co-create characters Designing with, not just about the people who live and work in the Arctic

One of the most unique features of our game is that all characters are based on real people who live & work in the Arctic. In this post, I share how we apply Participatory Design to bring their stories to life.

πŸ’Œ open.substack.com/pub/episod/p...

#indiegame #gamedev #indiedev #writer #narrative

28.05.2025 11:09 πŸ‘ 9 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

supposedly yess.. but atm they’re a bit confusing too so working on it πŸ€“βœοΈ

18.05.2025 13:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Our game begins with the last letter that The Diplomat wrote πŸ’Œ This is the only time she speaks directly to players.

#indiegame #gamedev #writer

18.05.2025 10:05 πŸ‘ 21 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0