And those puzzles incorporated in more meaningful ways to the actual landscapes, as opposed to being little challenge rooms that are all quite linear. It'd make exploring feel much more rewarding.
And those puzzles incorporated in more meaningful ways to the actual landscapes, as opposed to being little challenge rooms that are all quite linear. It'd make exploring feel much more rewarding.
The shrines are a cool idea conceptually, but the way they're the only way to get upgrades to stamina and health, which are about the only things that aren't temporary in your arsenal, really bugs me. Containers or shards or whatever should've been spread around the world.
I've kinda accepted that I won't ever LOVE these games, but it's still quite sad to me how at odds a lot of the design decisions are with how they wanted to make a big world to be explored. It honestly kinda sucks the fun of exploring when every reward you get feels so... meh.
Finally playing through TotK and I'm finally at the Rito Village. I waited this long because to be fair, while I liked moments of BotW, I'm one of those people who wasn't blown away by it. While TotK started really strong, as soon as I landed back in Hyrule a bunch of old gripes started coming back.
Endfield 1.1 special program was pretty good, addressing a bunch of stuff they needed to touch and everything they hyped for the future versions looks awesome
Thank you based HG gods....
Winds and Waves trailer looked fucking cool, we're so BACK lads
All three starters are quite cute too, but here's hoping my water brudda becomes a cool bro cause water starters have been getting SHAFTED for a WHILE now....
Hoping this day flies by because I want to go home and watch Kanata set a new course record to some powerful eurobeat track
If there isn't that in an episode called AKAI DANGAN I'm gonna be sorely disappointed
The one bet that will never stop winning......
There's no other gacha game out there who I feel has quite the same ability at making you feel part of the world as ZZZ, and it constantly reminds me of that fact, lol. Maybe it's because of the smaller scale, but the team usually nails these interactions.
Really liked that short event ZZZ did celebrating the Chinese New Year. It was to the point and quite wholesome, and I always enjoy the way ZZZ can keep bringing up NPCs and characters so naturally, as if they're truly a part of a small living world. Loved the bit w/ the shopkeepers in particular
Γ mais ou menos assim, eu mesmo me pego nesse loop. Γ chato porque PokΓ©mon tem um monte de coisa boa, e que consistentemente sΓ£o boas. Mas sai ano, entra ano, e todo jogo novo parece que vem sempre com um asterisco, aquele negΓ³cio ruim da vez, que impede vocΓͺ de ficar completamente satisfeito.
Happened to land a week of PTO after the game came out so I kinda no life'd it there, lol. Altho I'm sure there's a ton of people out there who played waaaay more than me too, haha.
Got all that Trimmed Medals for the avaible bosses in Endfield now. Still got a few quests to do, but I think I'm finally running out of stuff to do in this first version, lol. All in all really having a blast with the game.
My one complaint is that the story itself isn't particularly hype rn.
Videogames in 2025, fuck yeah....?
I only touched the DeS remake for a couple hours myself and I've no love for Bluepoint as a studio, but man, it is absolutely wild that a whole studio can go down because the gaas shit they were working for SONY got canned.
"Hm, yeah, we ordered this, but now we don't want it anymore, k, closed"
Estava achando uma bela merda a comissΓ£o de frente da NiterΓ³i atΓ© chegar o Bozo preso
Back to finish up the Rinascita story and getting close to the climax but holy SHIT did I hate the scene with Phrolova. Absolutely why, lol.
Ixxxxqueceeeeeeee
I liked Kena and the new Castlevania looked nice too, so I guess 2 games out of 500000 is a pretty good ratio for a SoP.
Stuff like people practicing in the park or the little dudes driving the cleaning cars around are also really nice, lol. I'm taking a good while just running around and seeing things.
I wasn't ready for how cool Wuling City was gonna be. Really like what they did with it, how it's clearly got all those fantasy things but it also adds a certain realistic touch with stuff like the cycling/running tracks, the visual style for shops etc. Plus it's MASSIVE.
I came here to drop a Brazil mentioned post but was beaten to it
Alas...
Best thing about the ZZZ 2.0 OST dropping is being able to loop the not-Kiseki boss theme at will, with good quality
San-Z I kneel
open.spotify.com/track/6Lc7h2...
what could possibly go wrong
E mais um cheque na conta do Memphis, hahaha
One of my new daily pleasures is firing up Endfield and going to the rabbit store and buying some junk and then reselling it at 400% the value at a friend's ship.
Stonks everyday
Now I just need a gacha character that I want to actually grab as Laevatein isn't really my cup of tea. I'm looking at Yvonne, but maybe I'll just save and keep my Endmin and Pog team while I wait for the next versions
Curiously enough, the only point that hasn't quite grabbed me yet has been the story. It's a slow burn, and at times it does feel like not being familiar with OG Arknights makes the terminology and its meaning harder to grasp. Still, not a deal breaker, as everything else has been a lot of fun.
It's still taking a lot of its systems from the Genshin kool-aid, but unlike games such as WuWa, which started out as the most "Genshin at home" attempt ever, it's refreshing to see a dev with a clear vision of their own take of the GI template from the get-go.
I've played a lot of Endfield over the weekend and I'm quite enjoying my time with it. It's got this Genshin Impact meets Death Stranding vibe to it that makes exploring and messing around with the factories and shit really fun. I like its take on combat too, with all 4 charas on screen.