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Zabu Team

@zabu-team

Two guys working on Zabu, a beat 'em up for the Sega Mega Drive / Genesis, with the #SGDK. * Coffee-driven coder: Don Miguel @zabu-team-don.bsky.social * Game & gfx designer: Stifu @zabu-team-stifu.bsky.social Web site: https://zabu.team/

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17.05.2024
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Latest posts by Zabu Team @zabu-team

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It is time! We've just released the second demo of Zabu, our beat 'em up for the Sega Mega Drive / Sega Genesis.

Check it out! ๐Ÿ‘Š zabu.team

24.01.2026 17:57 ๐Ÿ‘ 12 ๐Ÿ” 7 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 1

๐Ÿ˜ฑ!

01.01.2026 17:34 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
Zabu beat 'em up game and BizHawk's Lua API
Zabu beat 'em up game and BizHawk's Lua API YouTube video by Zabu Team

BizHawk is a multi-platform emulator that we've recently discovered. It has scripting capabilities that let you easily display additional information, which is very helpful for debugging. I wish we found out about it years ago.
www.youtube.com/shorts/hSQ7h... #sgdk #megadrive #segagenesis

13.08.2025 17:52 ๐Ÿ‘ 9 ๐Ÿ” 7 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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In SGDK, compound sprites might use more CPU due to reasons:
- Number of VDP sprites
- Number of tiles in the anim frame
- Compression method and src GFX itself

It all might cause sprites queuing (your anim is postponed by frames), too.

A simple benchmark could help u find the lazy anim frames.๐Ÿค›

04.02.2025 15:54 ๐Ÿ‘ 11 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
Preview
The shortcomings of Streets of Rage I couldnโ€™t let 2024 end without a new blog post.

Did you know we have a mostly dead blog? I just published a short article about how Streets of Rage has influenced the beat 'em up genre, and my desire to break free from its formula. medium.com/zabu/the-sho... #zabu #sgdk
#megadrive #segagenesis #beatemup #indiegame

23.12.2024 09:33 ๐Ÿ‘ 13 ๐Ÿ” 8 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Sup! We've improved both Rick and Chai, polishing their movesets and animations. Moveset wise, Chai has caught up with Rick a while ago. Chai's animations and moves have changed to fit him better (more unique and muay-thai-ish).

#zabu #sgdk #megadrive #segagenesis #beatemup #indiegame #pixelart

14.11.2024 21:57 ๐Ÿ‘ 22 ๐Ÿ” 7 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Charged Attacks Visuals in  Zabu beat 'em up game
Charged Attacks Visuals in Zabu beat 'em up game Added a visual cue that a charged attack is done charging, by making the character flash #zabu is a classic beat 'em up for Sega Genesis #MegaDrive. BSky https://zabu-team.bsky.social Twitter https://twitter.com/ZabuTeam Interested in our game project? Feel free to contact us. https://Zabu.Team

Added a visual cue that a charged attack is done charging, by making the character flash.
#SGDK #Sega #Megadrive #Genesis #retrodev #indie #pixelart
youtu.be/zpjbplsJyWo

31.05.2024 17:06 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
AsteRick has drunk too much magic potion / debugging Zabu
AsteRick has drunk too much magic potion / debugging Zabu #Zabu is a classic beat 'em up for Sega Genesis #MegaDrive.BSky https://zabu-team.bsky.socialTwitter https://twitter.com/ZabuTeamInterested in our game proje...

AsteRick has drunk too much magic potion...
Debugging Zabu. #SGDK #beatemup #pixelart
youtu.be/-7JtEqI-64o

29.05.2024 03:56 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
Zabu is still kickin'
Zabu is still kickin' https://zabu-team.bsky.social The Zabu Team is now on Bluesky! Still working hard on Zabu, hunting exotic bugs down, like this one here. #SGDK Interested in our game project? Feel free to contact us. https://Zabu.Team

The Zabu Team is now on Bluesky! ๐Ÿ‘Š

Still working hard on Zabu, hunting exotic bugs down, like this one here.

youtu.be/fWJWycfoXFk

17.05.2024 17:37 ๐Ÿ‘ 4 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0