Trying out some more theming for UI stuff in #godot
Trying to emulate the old AD&D Stone UI look from the original Baldur's Gate 1 (Not EE). I'm starting to see a resemblance.
Let me know what you think!
#indie #gamedev #interface #ui
Trying out some more theming for UI stuff in #godot
Trying to emulate the old AD&D Stone UI look from the original Baldur's Gate 1 (Not EE). I'm starting to see a resemblance.
Let me know what you think!
#indie #gamedev #interface #ui
Did more decluttering, and scaling on my Unit/Inventory Screen. So far I'm happy with the way it scales. at 720p/1080p.
Need to try at home for 1440p.
#godot #gamedev #inventory #ui #interface
I really enjoyed my inventory prototype. Godot's Drag and Drop api made it a breeze.
Used BitField shenanigans. No dedicated slots for each body part, just assigning which body part can go into the slot. Make 1H/2H/Shields easier to manage.
#godot #indiedev #inventory #gamedev
Finally, I buckled and signed up for a different front end for Bluesky after my State was blocked.
Either way, today is a good day so we'll share some fun videos of Prototypes.
An Inventory System I've been working on in #godot
As a headsup for anyone using @passivestar.bsky.social 's Minimal Theme for Godot. You can add back in the Tree Control's Parent/Child Releationship Line pretty easily with a Text Editor.
www.reddit.com/r/godot/comm...
It's an honor to announce, that I had a chance to help SisCalypsis work on their latest #zeldalike Dungeon Asset Pack! It's certainly inspired me to do some more mechanics in #godot!
siscalypsis.itch.io/ages-past-du...
(There's also a #gbstudio version as well!)
#gamedev
Is it even a real game if you don't have a sword for a cursor?
#godot #gamedev #fantasy
Love the design of it. The Godot Icon Fading into the Page is a nice touch.
Cleaned up my Spell Creator so far, and added (De)Serialization for spells to JSON, so you can share spells created with friends easier.
Still a lot of work needs to be done, but it's progress!
#godot #gamedev #spellcrafting #wizardry
Cons, godot-tools offers a very primitive scene tree window.
It requires a running Godot Editor with the specific project to connect to a Language Server
Creating New Classes requires Tabbing back to Godot to update.
No Copy UID ease of use (for now)
I use GDScript in VSCode. I use both it and #godot editor depending on amount of code work.
I use VS daily outside of Godot for my job with a couple of different languages.
Tabs, Split Window, and Search is the strongest pros.
ErrorLens is huge for spotting warning and errors on specific lines.
If you haven't seen #godot 4.5 is adding FoldableContainers!!
Absolutely amazing. The Documentation is a little brief, but with some tinkering you can achieve some cool things.
Here's a video of my latest prototype utilizing them.
#gamedev
In all the years I've used #godot, it wasn't till today that I realized it doesn't have a press and hold button Control node.
That or I missed something. Guess I'll make my own.
For all the #vscode #godot Users. I recently found out one of my favorite extensions (Godot Files) has an Itch page.
I cannot recommend this extension enough when you have to look through .tscn files!
They're also looking for donations, and deserve to be boosted.
alfish.itch.io/godot-files-...
For the record, I still recommend VS Code for heavy code work! But I still pop into the Script Editor in #godot when I need to make small adjustments or write smaller functions. :)
#godot Tip! You can change the Text Editor Colors. Both Manually, and Import them from File!
I use a lot of Languages at my job that isn't GDScript, I tend to prefer VS Code's Default Dark Theme Colors. It's not fully 1:1, but it's pretty close.
Get the Theme Here:
github.com/ZauraGS/vs-c...
I will absolutely try that! This is my first time working with SVGs. I was already impressed with how much lighter it was on storage space compared to my attempts with pngs.
If you haven't already seen, #godot 4.5 is getting more SVG support.
Was able to load the entire game-icons.net catalogue in less than 2s. While dropping 25ish mb of storage space.
There does seem to be some delay on drawing though. I'll take it though!
The link appears to be private. Can't wait to read it.
A big game changer was makeing a generic stat class to handle mathing modifiers and adjustments. (Vitality to Max HP, etc)
Which naturally leads into an equipment system...then items to grant stats...it never ends.
Functionally it works! Pretty it's not. :)
#godot #gamedev #rpg #tbs
Sales of #SurvivalScape have passed 1000%!
store.steampowered.com/app/2862660/...
The #gamedev community is incredible โค๏ธ
#indiegamedev #indiegame #pixelart #godot #GodotEngine
Alrighty, show off time. I took some time from my primary project to work a little bit on my own personal project.
It's amazing what you can learn in a year, and how much better you get with practice.
Shout out to SisCalypsis's siscalypsis.itch.io/ages-past-ga... !
#godot #zeldalike
Okay, the goal for the next month is to post more on Bluesky.
Obviously mostly #godot related. Been making big strides in both major and side projects.
I'm something of a level designer myself. ๐ค
#godot #gamedev
Anyone have experience using both func_godot + TrenchBroom and Cyclops? Trying to gauge which to try. #godot #gamedev
And here is a very Minecraft-esque swing animation.
As you can see 3D First-Person Animation is my passion...lol
#godot #gamedev
Oh might as well show some visuals.
Ended up using a ShapeCast3D for melee weapons, and saving preset shapes for different melee weapons.
This is example of a "wide arc" where you have a massive cleave area. I also have a generic slash, and stabbing ones too.
#godot #gamedev
Wrote most of the weapon management system for a FPS player in #godot
But it's a massive pain to animated sprites in 3D and look decent. I might try 3D modeling tonight.
An automatic crossbow? #gamedev
Great Video, I think you hit the nail on the head for what I would use AI for, essentially a coworker that's on the same page as far as understanding the game you want to make.
Why did you go with ChatGPT though? General programming spaces recommend Copilot more, might be be me though. :)
Liked!