I finally got my piece printed! I got one print before but they completely warped the color so decided to go with another print studio. Colors turned out great, and reacting to #lifx so well! Tried my #philipshue as well but maybe because they’re inside lampshades it doesn’t thrive #gay #procreate
25.02.2026 18:07
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Damn these look amazing!
10.02.2026 21:52
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Wait it actually seems like it was the way to make mesh circles before. Is this my relic-moment? Can I now go up to young 3D-artists and say that they don't know how easy they got it, "back in my day we made circles out of cylinders. What happened to good ol' repivoting, all these fancy meshcircles"
10.02.2026 21:51
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Wild. I hope no recruiter ever reads this, but someone way back taught me to make a mesh circle by creating a cylinder, deleting all faces but the top, repivot. Over a god damn decade later I'm like "wait, this can't be right, there's a mesh circle object right here?". Monkey see monkey do hit hard.
10.02.2026 21:42
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Taking the bait #procreate #gay #water #cyclic #fraility
30.01.2026 07:27
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I always liked that mindset! A system kind of makes something feel a bit more alive than if it’s just this one fixed thing. Either way, I do love over-engineering, the best part is convincing myself that I’ll reuse it in the future and not completely overhaul it and scoff at how poorly I did it last
23.01.2026 18:55
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Although I did have some other stuff I needed to do, I still feel like this #blender #3dart #unreal #environmentart
23.01.2026 14:26
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And here you got the object info that comes from the sculpt data
23.01.2026 14:25
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And here's the world-space splotched on color variation #ue5 #environmentart
23.01.2026 14:07
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The object random color
23.01.2026 14:05
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My favorite thing is setting up an elaborate material that has generated world-space brush-strokes, and then object sculpted normal maps as well as other attribute-map parameters, as well as per object tint randomness... for something that in the end probably will be like 8 objects #ue5 #3dart
23.01.2026 14:03
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ugh this kind of workflow for variation goes so hard for variation. I feel like I avoided this way of working with art because I always told myself I wanted to my things to be crafted by hand but girl who has time, and top of that my handcrafted stuff sucked ass #unreal #environmentart
10.01.2026 21:20
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Me: is it not perhapseth the ironic twist of fate, that we call ourselves 3d artists, yet we mostly sit in nodes? Where is the little boy who sat with crayons, crafting his art with his hands?
Also me when I realize I have to actually open zbrush to sculpt:
08.01.2026 12:19
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It was what I always hoped for when dreaming about becoming an artist as a child; endless node networks until 4 am and severe lack of sleep #3d #substancedesigner #unreal #gamedevmemes #3dartist
06.01.2026 16:36
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So, I’m not saying these are realistic by any means, I’m saying: I let go of what I thought I was restricted by, and it just became fun to create vegetation like this. To quote Marge, my metric of success instead became “I just think it’s neat”
06.01.2026 16:32
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But when we were together, my ex’s mom and sister were really into botanics and always showed the cool plants they found from here and there. At that point I realized how god damn wacky foliage can be, sure there are rules to abide by, but overall, they can come in so many colors and shapes
06.01.2026 16:30
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So what I mean by that is, like when you’re a kid you just have “an idea” of what things are, a sun is a circle with lines from it, and leaves just have one shape. And honestly I kind of just stuck by the same shapes and specifically, I always kept making vegetation green in all my environments
06.01.2026 16:28
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Okay I’m finally done with my node-based vegetation. This was really fun tbh, even though it took ages. I think what made it fun was that I started breaking free from just plants as I imagine them. #substancedesigner #unreal #vegetation #environmentart #blender #stylized3d
06.01.2026 16:27
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So the answer to my question “wouldn’t this be cool on print” was answered with “it sure fuck didn’t” 😭 idk I’ve been told bold colors can’t be printed, but I’ve had another print firm able to do at least somewhat closer, this was… so… off
06.01.2026 04:00
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One in motion as well, I gotta say I don’t hate how the terrainblendinf ended up #blender #3d #unreal #wip
06.01.2026 03:58
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A little WIP before bed… which is also long overdue. Finally got around to getting the new #stylizedstation tutorial for RVTs in unreal… was a true pain but I’m here now. #blender #unreal #stylized3d #3denvironmentart
06.01.2026 03:57
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After stalling touching this project for like… idk like 3 months I finally got back to it and finished the vegetation atlas, will now do some blender assembly. Spent way too much time on getting ivy that “melted together” #substancedesigner #3d #vegetation
03.01.2026 21:13
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I’ve felt remorse not being more active creatively , but funny enough I also stumbled on a quote from my late grandfather in a letter to my mom, loosely translated, “moving through life with an even cadence remains impossible” #procreate #escapism
27.12.2025 15:32
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I might try to see how this one works printed out in shifting colored lights, imagine if I knew color theory and knew that beforehand, but then it wouldn’t be a surprise #art #procreate #gay
25.12.2025 19:17
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Smooch on loop #procreate #art #gay
25.12.2025 19:16
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“Tins and craniums not welcome!” It says in the window, allegedly #procreate #art #snow
23.12.2025 01:03
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Some nsfw practice #bara
12.12.2025 23:56
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Some practice except I can’t draw buildings
12.12.2025 23:55
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A toad is not a frog but nonetheless a creature, its innards don’t bleed blue but nonetheless a life. Its carcass not a meal, but when its form begins to unspool, communion alone beckons hungry patrons. #procreate #toad #fairytale #prince #appetite
12.12.2025 04:05
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A little timeline
12.12.2025 03:55
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