Probably just the diabolical algorithms. Youtube can be scary sometimes. Some days ago, I talked to a friend on Instagram, and in a couple of hours, Youtube showed me an ad related to the topic 💀
Probably just the diabolical algorithms. Youtube can be scary sometimes. Some days ago, I talked to a friend on Instagram, and in a couple of hours, Youtube showed me an ad related to the topic 💀
hello 👽
announcing my new game: Bernband, a remake of the old Bernband from 2014
wander through an alien city, hang out with locals, find secrets, get lost…
check it out on Steam: store.steampowered.com/app/2789170
One of the most depressing (video game dev related) post I've read recently, but... while I'm not sure if it's true, I get where you come from.
pics from an old point and click game idea
proud of my boy
Capture d'écran d'un projet Unity. Ville abandonnée dans la nuit sous un ciel étoilé.
Wait, which fan mission is this?
My favorite comfy spot in a video game (Thief: Deadly Shadows)
Definitely. Let me know if you need some recommendations, after you played The Black Parade, I assume.
That is weird indeed, haha. Alright, your points do make sense, I gotta admit that.
Interesting that you rated Precious Cargo that low, I wonder why. I think it's one of the better missions of the campaign - would even go as far as saying it is the last really good mission in the T2 campaign.
Tier list of gross movies featuring exploding toilets, when
Well, since Viktoria is out of the picture...
The ideal end would be:
>bonks Karras
>Mission Complete screen fades in majestically
Gotta be honest, I've never finished that level... It's a chore, and life is too short (also, some weird bug seemed to happen, I probably softlocked mself).
Many people hate it, but I prefer the climax of Thief 1. Doesn't waste your time, and wraps up the story without breaking the pacing.
I vote for learning how to perform your music. Whether you'll do it in front of an audience (for money), or not, it's a lot of fun, and a fantastic recreational activity ( ꈍᴗꈍ)
Well... I do answer every question on Steam discussions forum, if that helps, haha 😅
The 2020's have been pretty much a dumpster fire so far, so unless something drastically good happens in the next 5 years, I can't imagine who the hell will have nostalgic feelings about this decade.
Good luck with Hexcraft! It's an intriguing, but painfully vague game. Unfortunately, there aren't guides/helps online (or at least I couldn't find any), and the developer seemingly doesn't follow (or care about) the discussions forum to answer any questions 😐
Hey everyone! New year is fast approaching and I'm looking for commissions and collaborations ☎️
Interested in all things game dev, mostly focused on 3D art and user interfaces.
nicolaacler.com
I'm... not 😅
But who knows what's David Arquette up to.
Perhaps that was the master plan all along.
Very unique interactive animation experience with fantastic atmosphere and hauntingly catchy OST. Highly recommended.
Today I did, and loved it! Keep listening to the OST since then.
The opening is the only part that is better in the director's cut (will never understand why they put the narration there), but yep the theatrical cut is much-much better!
Even the many beloved old titles of today were able to stay on our radar because of the mods and other community contents that kept them alive throughout the years, by the way.
Definitely, but not without any evolution in their design, of course. I can imagine though that offline/singleplayer purists will still be around, and retro trends (like the current vinyl collecting one) can occur.
I think the answer is yes. Future generations will probably prefer video games that focus on multiplayer and community features and well covered/integrated into the streaming culture. This tendency is already visible, but old timers like us still guard the ancient trends, haha.
It always amazes me how much stuff the DromEd community can still tinker out from the Dark Engine.