Handcrafted Handheld: rough and dirty early prototype in wood
#wood #prototype #handcrafted #handheld #gamedev #Rotterdam #hamburg #device #clickwheel
Handcrafted Handheld: rough and dirty early prototype in wood
#wood #prototype #handcrafted #handheld #gamedev #Rotterdam #hamburg #device #clickwheel
poster of SHIFTING WEATHERS Exhibition at Villa Heike Kunstverein in Berlin with Susanne Kriemann Jasmijn Visser (+ Ingmar König) Luiz Zanotello 26/3–2/5
"Jasmijn Visser developed in collaboration with game developer Ingmar König, the interactive video game The weather has been cancelled, which imagines a world without weather..."
SHIFTING WEATHERS
at Villa Heike Berlin
Susanne Kriemann
Jasmijn Visser (with Ingmar König)
Luiz Zanotello
26/3 – 2/5
Automation, Late night doomscrolling #Xikipedi
I spent a long time trying to set up this mechanic… and finally it works!
Now the RC car can drag objects with a rope - it looks pretty fun, and I’m honestly a bit scared to imagine how many different gameplay mechanics I can come up with using this 😄 #gamedev #gamemechanics #indiegame #fun #rope
🙃
Finally!
Learning and brewing something new,
and finally moving to Hamburg soon!
#gamedev #hamburg #handheld #limitededition #kicad
pulling this one from the collective memory into the dim spotlight that is my bluesky.
spend the last two weeks in Thailand and I took some photos, check them out and follow my pixelfed 🙃
🫶
Larkin's score is beautiful right from the drop, unsurprisingly. Big Morrowind energy in the first area.
If you'd like to know more about what appears to be Silksong's core musical motif, give this a listen:
If you're an indie developer, you should hang this screenshot on your wall and use it as inspiration to never give up
Classic Rock is rock music from the 60s/70s, not the 80s/90s.
Thank you for coming to my TED talk.
BREAKING: Silksong will be out on September 4. Two weeks from today. Really.
Often, games that take 7+ years to make are plagued by mismanagement and painful burnout. But for Silksong? Team Cherry was having a blast. They still are.
This is their story: www.bloomberg.com/news/newslet...
Oven knob showing settings reading 2 - 4 - 6 - 8
Two
Two and a half
Four
Four and a half
Six
Six and a half
Eight
Having a crack at the #gmtk #gmtkjam game jam for a couple of days & I'm working on a game about placing down counters to control a starship.
You can place down curves/loops and also counters to determine the rotation.
Next up, counter placement (they are static at the mo)
#indiegames #gamedev
This has such a cool style!
How we did procedural 2D animation for Rusted Moss
#indiedev #indiegame
It’s been quite a journey so far — Part 1.
#indiegames #gamedev #metroidvania #unrealengine #indiegamedev
meme in 3 panels: person riding the bike with stick in hand bike rider inserts stick into the first wheel person rides the bike with stick in hand again, caption: "Forgot to add a collider to the stick"
#gamedev
Gif blijkt voor waterinsecten dodelijker als temperatuur stijgt
nos.nl/l/2576229
Amazing! Very well executed, conceptually consistent. Cool :)
🧍🚶🏃🕴️🤸🤾🚣🏌️🤹 Animating a playable character isn’t just walk/run/jump; it’s anticipating every single weird situation the player might encounter.
Here’s a tiny glimpse of unexpected animations our awesome animator Justine had to create so far — and it’s not over 😵
#CharacterAnimation #GameDev #GameArt
Quick sneak peek at what our game look like in the Unity editor!
#gamedev #indiedev
!!!! we just dropped a 𝐃𝐄𝐌𝐎 for curiosmos !!!!
woah… I almost can’t believe it but everyone gets to try this silly game of ours
>:•) s.team/a/2585710/
Solo Cagefight 🙃