Nat Loh ๐Ÿ”œ DICE / GDC's Avatar

Nat Loh ๐Ÿ”œ DICE / GDC

@natloh

๐ŸŒฑSustainable Leadership in Games๐ŸŽฎ ๐Ÿ—บ๏ธHelping Designers Navigate their Careers๐Ÿ’ป ๐Ÿ“ญAvailable for Design Consultation๐Ÿ“œ https://www.linkedin.com/in/natloh/ https://www.natlohdesign.com/

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27.09.2024
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Latest posts by Nat Loh ๐Ÿ”œ DICE / GDC @natloh

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Congrats to @kohler.bsky.social and the DE team. #Dice2026

13.02.2026 06:10 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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29.01.2026 23:57 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
It basically repeats the post, don't worry about it.

It basically repeats the post, don't worry about it.

The podcast is back! This week on Make Games, Drink Coffee, I spoke with @natloh.bsky.social about game design, leadership, masking, and the need for regular game developers for have a seat at the proverbial table when big companies decide how (and if) to use AI.
www.makegamesdrinkcoffee.com

15.01.2026 23:06 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Anyone else notice how bad Google Docs auto-correct has gotten lately. Sometimes it ignores typos and other times the word is changed into something completely unrelated to the current sentence. "Commiting" becomes commuting instead of committing. "Suprressing" becomes "Superceding" ??? I blame AI

27.01.2026 22:47 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Does anyone have a clever pun or caption for this image? Cat-ra-oke? Meowtallica? "And I'm feeeeeeeeeline good"

21.08.2025 18:53 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I finally got a perfect score in Dungeon Sweeper on my lunch break.

20.08.2025 19:43 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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True story.

04.08.2025 04:19 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Intuition/vibes sans experience is called guessing.

15.07.2025 16:49 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Are there any fictional worlds that use the metal Jabronium?

15.07.2025 01:23 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Feels like the genre should be as wild as the patch notes. Existential Cow games. We've managed to live with the "in-the-know" rogue-lite genre label. We'll survive Existential Cow games.

13.07.2025 05:46 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

is JIRA battleship?

13.07.2025 05:38 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Does his hair really look like instant ramen?

01.05.2025 07:51 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Independent Games Summit: Gameplay System Design for Indies Microtalks: A Soapbox A well-designed gameplay system is essential to creating an engaging experience, and even minor adjustments can lead to significant improvements. However, for many first-time indie game developers, sy...

If you missed my GDC talk with Monica Fan, Scott Fine, Damien Crawford, Jakub Kasztalski, and Joe Quadara, it is now up on the vault in the free content category! My topic was systemic complexity. Let me know if I missed something.
gdcvault.com/play/1035079...

15.04.2025 18:45 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

You could say your shirt is quite epic. What a story. It's on task.

27.03.2025 00:52 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

You'd love to work with them but the reality is those types of studios are built over time. 1/1000 attempts might get you a magic team that just meshes perfectly together but those are harsh odds.

25.03.2025 15:52 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Teams like From Software, Insomniac Games have decades of storming, forming, norming, and can focus on performing.

25.03.2025 15:51 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

If the current entire team has not shipped a game together, you're taking on a risk and the budget/scope should be lower than if you are looking to fund their 3rd game where a lot of opportunity lies.

25.03.2025 15:51 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

If you're a publisher or VC partner and your team score formula is only "total years of experience" x "total shipped games" you're missing out on a key factor that could spell doom. "Total games shipped together."

25.03.2025 15:50 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

Virtual hello. I made it to the meetup but the boss encounter had more adds than anticipated.

24.03.2025 18:43 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Glad to have survived the #gdc2025 con plague.

24.03.2025 18:39 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

UX design does come from war, no? Human-machine interaction (HMI) to make planes easier to fly and such, no?

23.03.2025 22:23 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Dense and full of good information / resources. If you are considering a multiplayer / GaaS title and this article sounds wild / foreign to your ears, maybe reconsider that game, scope down, or hire a consultant to guide you through your design. I'm sure a lack of social design has ended some games.

23.03.2025 22:21 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Happy #Caturday #DrawMeLikeOneOfYourFrenchGirls

23.03.2025 02:56 ๐Ÿ‘ 11 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I think I know this exact display shelf...

22.03.2025 16:10 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

@johnaustin.bsky.social proposed an amendment to my flavors of complexity examples that I like with Outerwilds moving into a Explorative Complexity category (+the Witness, Runic) and Disco Elysium taking up the Narrative Complexity spot. Thoughts? What games do you think fit these categories?

22.03.2025 15:26 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thank you thank you. It's good to know how to make a more traditional onboarding experience before you go and break the "rules." Some games are intentionally difficult or convoluted. Some developers just naturally get it and skip to the pattern breaking experiences.

22.03.2025 15:23 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Independent Games Summit: Gameplay System Design for Indies Microtalks: A Soapbox 18th March, 2025 02:40pm - 03:40pm - A well-designed gameplay system is essential to creating an engaging experience, and even minor adju...

schedule.gdconf.com/session/inde...

14.03.2025 22:15 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I'm speaking at #GDC!

If you are there, please consider attending the Gameplay System Design microtalks. I'll be talking about Systemic Complexity and I hope to see you there.

14.03.2025 22:13 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

UFO 50 would be a buffet

08.02.2025 07:35 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I probably default to food analogies so Snack, Meal, and Feast come to mind.

08.02.2025 07:34 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0