Cari Watermelon πŸ‰'s Avatar

Cari Watermelon πŸ‰

@cariwatterton

Gaming Accessibility Person. she/her Worked on βš›οΈ Atomfall, πŸ”« Sniper Elite and πŸ‰ Skye Tales. Witch who crafts, making games with my partner in crime and owns an unhealthy amount of board games. Has a black cat called Toothless.

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09.08.2023
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Latest posts by Cari Watermelon πŸ‰ @cariwatterton

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Atomfall | Accessibility In Atomfall Take a look at our range of accessibility options in Atomfall.

The game achieved an awful lot but there are limits. Steve Saylor can play and did a review, but gamers totally without sight like SightlessKombat need sighted assistance.

Just make sure to check the full features list to see if it has what you need: atomfall.com/accessibility (or Steve’s review!)

31.01.2026 08:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I want a big team hug πŸ˜‚

30.01.2026 11:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Just how many games there were across all these award categories and the fact a AA category was viable just proves how much work studios are doing for accessibility!

Huge congratulations to everyone, and yes this has made my year a little bit πŸ˜…πŸ–€

30.01.2026 08:34 πŸ‘ 17 πŸ” 4 πŸ’¬ 2 πŸ“Œ 0

An enormous amount of work and effort went into this - I’m so incredibly proud and humbled πŸ–€

To me there are so many puzzle pieces that make up holistic accessibility, and one of those is actually informing players how your game can support them. More accessibility trailers please! πŸ‘

30.01.2026 08:26 πŸ‘ 17 πŸ” 5 πŸ’¬ 2 πŸ“Œ 0

So pleased for you!! Incredible work ☺️

30.01.2026 08:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Incredibly well deserved, huge congrats!! Keep doing amazing things πŸ–€β˜ΊοΈ

30.01.2026 08:20 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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BSLGG, British Sign Language Gaming Glossary launched today - Can I Play That? BSLGG launched today, a community-led initiative to create a glossary of gaming specific terms in British Sign Language (BSL).

BSLGG launched today, a community-led initiative to create a glossary of gaming specific terms in British Sign Language (BSL).

@bslgg.bsky.social aims to help Deaf gamers, game developers, and BSL interpreters more effectively communicate gaming terms and names.

caniplaythat.com/2026/01/06/b...

06.01.2026 13:39 πŸ‘ 21 πŸ” 18 πŸ’¬ 0 πŸ“Œ 1

Thank you for being on top of the promo πŸ₯³

19.12.2025 18:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Accessibility At Scale Roundtable: Doing More With Less (Presented by the IGDA) | Agenda | GDC Festival of Gaming TheGDC Festival of Gaming program blends expert insight with interactive formats designed to spark ideas, sharpen skills, and connect communities.

Come chat navigating accessibility with @cariwatterton.bsky.social and me this March at GDC!

schedule.gdconf.com/session/acce...

18.12.2025 19:17 πŸ‘ 11 πŸ” 5 πŸ’¬ 2 πŸ“Œ 0

This is free to submit to, and includes an accessibility category πŸ‘€ Get on it people!
#indiedev #accessibility

09.12.2025 11:57 πŸ‘ 19 πŸ” 10 πŸ’¬ 0 πŸ“Œ 8
Keeper Β· Back In Black (and White) Update
Keeper Β· Back In Black (and White) Update Surprise! We’re starting December with a really cool KEEPER update, and it’s one we’re very excited to put into your hands. This update is all about color: 1. Noir Mode - A silly experiment by one…

SURPRISE! A new Keeper update just dropped with some EXCITING features!

πŸ–€ NOIR MODE πŸ–€
A custom-tuned black & white experience!

⬅️ ULTRAWIDE SUPPORT➑️
For maximum immersion!

πŸ‘οΈ HIGH CONTRAST MODE πŸ‘οΈ
Accessibility options for players with vision impairments!

More Info: youtu.be/watch?v=Qhyf...

04.12.2025 18:37 πŸ‘ 89 πŸ” 19 πŸ’¬ 6 πŸ“Œ 10
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Electronic Arts adds eight new accessibility patents to pledge - Can I Play That? Electronic Arts makes eight more accessibility patents free to use, and open sources colorblind simulation filters for Fonttik.

Marking International Day of Persons with Disabilities, Electronic Arts adds eight more accessibility patents to their patent pledge today, making them free to use. They also open sourced colorblind simulation filters for their accessibility tool Fonttik.

caniplaythat.com/2025/12/03/e...

03.12.2025 19:15 πŸ‘ 20 πŸ” 13 πŸ’¬ 0 πŸ“Œ 1
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SightlessKombat - Community Soapbox - Can I Play That? In this edition of our Community Soapbox we turn the spotlight on SightlessKombat.

Today’s Community Soapbox highlight features @sightlesskombat.com, an award winning, multi-credited accessibility consultant and gamer without sight.

Unsurprisingly, his biggest barriers involve gaming independently with no sight at all.

caniplaythat.com/2025/11/27/s...

03.12.2025 14:00 πŸ‘ 16 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0

interested in reading how someone with cognitive and mobility related disabilities plays games? check out my Community Soapbox segment on the Can I Play That! huge thanks to @abitofaccess.com for including me in this fantastic series! #GameAccessibility #GameA11y #DisabledGamer #Accessibility

03.12.2025 20:30 πŸ‘ 14 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

Yes!! For me, the overwhelming feeling of being able to actually parry in JEDI: Survivor after not being able to do it the whole of Fallen Order πŸ₯ΉπŸ–€

30.11.2025 23:58 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The talk videos from our event - @ga11ygathering.bsky.social - are up! Huge thanks to the wonderful speakers, sponsors, and volunteers who made it all possible πŸ–€

29.11.2025 11:36 πŸ‘ 8 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

Really excited for this and the first four interviews are all incredibly informative and approachable.

I can see this series being a great way to introduce someone to accessibility in games through the stories and experiences of players with lived experience. Thank you to all the contributors ☺️

28.11.2025 10:12 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

😞 it’s a shame for such a cute game!

27.11.2025 10:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Exactly! And yea quest markers are a huge help! And especially in larger games that you have to play across many days/weeks/months.

In my experience good level design is an organic helper too, with clear points of interest and different visuals for different zones to help break it down.

27.11.2025 10:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yea if it hadn’t been a super short game I think I would’ve but it down, but at least with it being ~8 hours it meant I could play it across a few days and keep the routes fresh in my mind. Got lost so often though πŸ₯²

27.11.2025 10:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I still finished the game as I enjoyed the cosy vibe, simple gameplay, and charming narrative. But I’d love to see some extra features added to reduce barriers and enable more people to enjoy it too πŸ–€β„οΈ

26.11.2025 22:22 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This review mentions β€œhigh contrast scenery” but don’t mistake it for high contrast mode. The art style is beautiful, but often very hard to tell an interactive object from a static one, which resulted in me getting stuck for ages because I hadn’t realised I could destroy a thing to open a new path…

26.11.2025 22:22 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I finished this game and enjoyed it, but sadly lacking in some areas of accessibility for me.

This review mentions the lack of quest markers and map - both things that greatly support my memory and cognition. It also flared up my pain in my hands from a lot of movement and taps/holds…

26.11.2025 22:22 πŸ‘ 6 πŸ” 3 πŸ’¬ 4 πŸ“Œ 0
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Public voting opens for the GAconf Awards 2025 - Can I Play That? The public can vote for the GAconf Awards 2025, with nominees across numerous categories covering development, communication, and advocacy.

The GAconf Awards (@gaconf.bsky.social) return for its fourth edition, recognizing and celebrating the efforts made in game accessibility across 20 categories in 2025.

Voting is now open to the public, and closes November 30th. Winners will be announced in January.

caniplaythat.com/2025/11/24/p...

24.11.2025 13:14 πŸ‘ 15 πŸ” 10 πŸ’¬ 0 πŸ“Œ 0

Huge congratulations to every single developer, consultant and team member in the nominees. I hope you’re all incredibly proud!

It’s great to see my boss, TΓΌlay, nominated for the incredible work she does and the Stumble team for their wheelchair cosmetic. πŸ–€

And to my old family on Atomfall πŸ»πŸ–€

24.11.2025 16:27 πŸ‘ 11 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Just me causing havoc as usual πŸ™„

15.11.2025 03:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Indie Spotlight: An Unplayable Game?! - Can I Play That? An Unplayable Game?! is a thoughtful exercise in accessible game design, showing it's not about removing challenge, but making it possible.

For this Indie Spotlight Marijn played An Unplayable Game?!

Limited controls and a few assists turn this free game into a thoughtful exercise in accessible game design. Showing that accessibility isn't about removing challenge, but making it possible.

caniplaythat.com/2025/11/11/i...

11.11.2025 14:17 πŸ‘ 17 πŸ” 12 πŸ’¬ 1 πŸ“Œ 2
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UCL Accessibility day: Connecting research & practice in game accessibility We're bringing together academics and industry professionals to collaborate on making games more accessible for everyone!

Free UK game accessibility conference coming up in a few weeks!
www.eventbrite.co.uk/e/ucl-access...
#gamedev #accessibility

04.11.2025 13:52 πŸ‘ 18 πŸ” 13 πŸ’¬ 0 πŸ“Œ 0
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Games for Blind Gamers 5 A game jam from 2026-01-31 to 2026-03-15 hosted by Ericbomb. Welcome, Blind and Sighted Game Developers! Welcome to the fifth annual Games for Blind Gamers jam! The goal of this jam is to make games…

Games for Blind Gamers 5 starts Feb 2026! Our community supports developers in making games accessible through planning and research. Join the jam and the challenge! itch.io/jam/games-fo... #GameJam #GameDev #Accessibility #BlindGaming #IndieDev #AudioGames #A11y

02.11.2025 16:34 πŸ‘ 19 πŸ” 8 πŸ’¬ 0 πŸ“Œ 0

Just played this myself and that Timing Assist feature is completely new to me. What a great feature! I hope other games learn from this and iterate on it, I definitely want to see it again.

03.11.2025 15:46 πŸ‘ 4 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0