Let's gooooo~!
Let's gooooo~!
Less than a day remaining to wishlist Lost and Found Co., so now is the final chance to boost the magical steam algorithms. Really proud of the team who worked on this beautiful game! Let's go~! ๐ฅ #gamedev #indiedev
Wow this is such a nice comment and it made my day. Thank you! I wish you all the best with your game projects!!
The most important question..
The benefits of working in the game industry: our calls have important topics like "you should be able to pour milk on the chicken"
We started working on visual cues to indicate part damage. Later we'll be adding in heavier cuff marks and trying out a dissolve effect that reveals parts of the mecha skeleton underneath (when it has taken heavy damage) + also add in some fire and smoke particles #gamedev #indiedev #mecha
Weekend fun learning Crocotile 3D ๐ #gamedev
We've been doing some lighting updates to our desert biome - and our custom mecha shader is finally affected by the scene lights too :D #gamedev #indiedev #mecha
The first-person view reminds me of Stunts (1990) โค๏ธhttps://youtu.be/-hKK4_gvOS0?t=97
Beautiful :O
ottoojala.itch.io/luolalentely...
You can now try out my luolalentely game on Itch. It's in quite a crude state, but should be playable (you'll need friends and gamepads, or no friends and just a keyboard, just to try it out).
Lancers never fear!
#Mecha #Tactics #RPG #ZechaTactics
I want to music up your indie game ๐
After 3357 git commits worth of prototypes I've finally found one that works. Started turning it into my first real game today. Rather excited.
Expect gameplay inspired by FF Tactics, revolving around the concept of RPG parties. Also some roguelike bits, modeless controls, and visuals like below.
I was naively fixing the issue by reverting the problematic commit, which normally does the trick.. but not when our build pipeline pulls a messed up (Unity) Library folder from the cache to spice things up.. :-)
Almost lost my mind trying to isolate a problematic commit that was causing graphical glitch in our builds. A note to my future self: disable any CI/CD cache step before doing any investigation. (: #gamedev
We now have an official Bluesky account for Zecha Tactics! You can give us a follow if you're into turn-based tactics games or cool mecha content in general :) #gamedev #mecha
Here's some Sunday afternoon level generation experiments. Testing UV mapped tiles with randomly raised ground areas. #gamedev #procgen
Created this today as a refresher to the data structures and socket systems I was working on last time. Here it's cycling through all 256 different configurations based on 8 corner states.
Cube (1997)
#procgen #gamedev
Work-in-progress screenshots of a procedural level generator based on marching cubes algorithm. Made with Unity and Blender.
Thinking about whether I should revive an old marching cubes based level generator project.. #gamedev #procgen
Hey! We've got a #StarterPack going for #JRPG and #RPG #Indiedev teams!
If you are an Indie JRPG / RPG developer, reply to be added!
We would all very much appreciate if you could help us out with a repost / quote post!
#indiegames #indiegame #videogames #gamedev #videogame
Awesome! Thank you! ๐
Hi! Working on an indie turn-based mecha RPG! Would love to be included. โจ
Here's a very work-in-progress backpack mortar attack from our game. The camera view is typically more isometric and top-down, but I lowered it so you can see the mortar better. :) #mecha #madewithunity #indiedev
We started working on backpack attachments system (twin cannon, missile launcher and mortar) and today I've been focusing on the missile attack and missile flight paths. Started with a simple projectile arc and then randomising it with some swirls and other magic. #gamedev #mecha
Thank you! The timings will definitely go through a bunch of changes as we keep tweaking things. :)
It's time to start working on the mortar. โจ
The missiles are starting to feel pretty good. Sometimes they look a bit out of control but I think that's fine. I reduced the amount of vertices in the flight path which gives it a bit more sharper turns. Helps to give it slight Itano Circus -style vibes. #gamedev #mecha #vfx
Everything is still very work in progress!