Using UE5's defaults? TSR, Lumen, and VSMs might be costing you more than you think.
These features aren't just "free upgrades" they're performance tradeoffs that assume high-end hardware.
Breakdown on what's actually happening under the hood:
medium.com/@GroundZer0/...
#UnrealEngine #GameDev
14.02.2026 05:42
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TSR costing 3.3ms in a basic UE5 scene made me rethink AA entirely.
But for stylized / non-Nanite projects?
They can hurt clarity & performance.
Wrote a deep dive π
medium.com/@GroundZer0/...
22.01.2026 12:57
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RDG finally clicked for me when I broke it.
Built a custom RDG compute pass in Unreal Engine, hit SceneColor pitfalls, and learned why explicit read/write intent really matters. Here is how it went π
π medium.com/@GroundZer0/...
#UnrealEngine #Rendering #GameDev #RDG
15.01.2026 07:25
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Building Lightweight Profiling & Visualization Tools in Unreal Using ImGui
Unreal gives you a lot of profiling data, but staring at numbers rarely tells you where things actually go wrong. Most of the stats areβ¦
Visualizing performance stats builds intuition faster than staring at numbers.
I experimented with building lightweight profiling & visualization tools in Unreal using ImGui.
Full write-up: medium.com/@GroundZer0/...
#UnrealEngine #GameDev #TechArt #EngineTools #Optimization #ImGui
08.01.2026 06:39
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Shader permutations in Unreal stay invisible
until compile times explode.
Static switches look clean
but silently multiply shaders.
Deep dive on how Unreal actually generates them π
π medium.com/@GroundZer0/...
#UE5 #TechnicalArt #Shaders #UnrealEngine
06.01.2026 16:52
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