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Stuff Man

@sttuuuufffff

Professional Stuffer _ Rigging and Animation COMMISSIONS OPEN http://bio.site/sttuuuufffff

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09.01.2026
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Latest posts by Stuff Man @sttuuuufffff

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How to add drivers to color in blender 5.0

#rigging #blender3d

24.02.2026 15:53 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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What does this look like to you?

10.02.2026 19:57 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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About to rig this head, should i make an in-depth tutorial video?

28.01.2026 11:46 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The ARKit expressions are bone driven, this is one of the may new operations I would be adding to My addons

A few are ready for release (Yes we get the STTUUUUFFFFF update for 5.0). I am just putting together a showcase video

25.01.2026 02:48 ๐Ÿ‘ 9 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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He is feeling so alive, testing out Facial motion capture compatibility, the auto-breathing feels natural as well, I must say this is becoming my best work yet

25.01.2026 02:47 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Teaser.

18.01.2026 08:36 ๐Ÿ‘ 1182 ๐Ÿ” 197 ๐Ÿ’ฌ 36 ๐Ÿ“Œ 4
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30fps Run cycle Rig test

16.01.2026 00:50 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

With the way the bones are setup, the procedural breathing motion feels very natural

12.01.2026 23:49 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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What are your thoughts on breathing controllers driven by frame expressions on an MCH layer?

12.01.2026 23:38 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

Shoulder setup

12.01.2026 08:21 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Look at what I am able to accomplish with Blender's automatic weighting system. #blender3d

11.01.2026 17:25 ๐Ÿ‘ 16 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

Yes I am

10.01.2026 21:00 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thank you

10.01.2026 16:44 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

All that pain, for good reason #blender3d

10.01.2026 16:00 ๐Ÿ‘ 20 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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First post on here, lets see what's up #blender3d

10.01.2026 01:00 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1