Happy birthday Noé!! 🫶
Happy birthday Noé!! 🫶
This is what I've been working on for a year + and I'm really really excited for the future of this game. So much is gonna happen in the next months/year!
The people of Jupiter are newly free, and there's a lot of work to be done if we want to make a better world. Young Suns is available to play right now as a Game Preview title on Xbox Game Pass, and will be coming to more platforms in the future.
Join the community at www.youngsuns.com!
new KO_OP game announcement in like 3min!!!!
www.youtube.com/watch?v=rVEW...
Join us tomorrow at 12 PM EST for an exciting announcement of our upcoming game! youtu.be/rVEWbp1FiKg
I looved that book!
In the interest of self-preservation I need to start reiterating: my current contract with KO_OP ends late Nov, and I'm looking for my next gig! I'm a game/narrative designer, writer, & generalist with lots of implementation experience in Unity, some in Unreal, knowledge of C#, Python, and more.
hey neat I'm doing a thing tomorrow!
We're looking for a senior unity engineer with rendering experience!
Democratic work place with lots of transparency
4 day work weeks
85k CAD salary (same as every single other person at the studio)
Remote friendly but Canadian applicants are prioritized
www.workwithindies.com/careers/ko-o...
Text inside of a white rectangle that reads: KO_OP is hiring! Our studio mascot, Ini—a dark genderless humanoid with big white eyes—is in the bottom right corner with heart eyes and little hearts over their head. The background is yellow.
Text at the top reads: Senior Rendering Programmer. Text inside a white square reads: Responsibilities Overseeing the high-level rendering architecture of our projects Overseeing other rendering programmers and technical artists Collaborating closely with artists to iterate on and achieve their rendering ambitions and visual targets Requirements Experience shipping commercial games Extensive experience with Unity rendering, including SRP and URP, with good knowledge of URP internals High level of fluency in C# and HLSL Shader and GPU pipeline optimization experience Experience with GPU debuggers, such as RenderDoc and Pix A proven track record of working closely with artists Due to our small team and a significant number of our employees being international, we require potential applicants to be able to speak English For tax reasons, we require candidates to be legally eligible to work in Canada Applicants already located in Canada will be given priority If you are currently outside of Canada but willing to relocate, we encourage you to submit your application for consideration should we be unable to fill this role locally Preferred experience Experience developing multiplayer games, especially in Unity and/or using Photon Fusion Experience with Amplify Shader Editor, including template development Developing on Xbox consoles Compensation $85,700 CAD/year + bonuses and democratic decision making Fully remote work (Hybrid available in Montreal and Vancouver if desired) Health benefits 4-day work-weeks with flexible hours 25 annual days paid vacation, unlimited sick and personal days
Text reads: Programmeur(se) Senior en Rendu. Responsabilités Superviser l’architecture de rendu de nos projets à haut niveau Superviser les autres artistes techniques et programmeu·se·rs travaillant sur le rendu Collaborer attentivement avec les artistes pour itérer sur leur travail et accomplir leurs ambitions en termes de rendu et objectifs visuels. Expérience requise Expérience sur des projets de jeux commerciaux, jusqu'à leur sortie. Connaissance profonde du rendu dans Unity, SRP et particulièrement du fonctionnement interne de l’URP. Haut niveau de connaissance et comfort en C# et HLSL. Experience d’optimisation de Shaders et pipeline de GPU. Expérience avec les débogueurs GPU tels que RenderDoc et Pix. Un historique démonstrable de collaboration étroite avec des artistes. Étant donné la taille de notre équipe et la proportion d'employé·es internationaux, nos potentiels candidat·e·s doivent être capables de parler anglais. Pour des raisons de taxation, nos candidat·e·s doivent être éligible pour travailler légalement au Canada Les candidat·e·s déjà situé·e·s au Canada seront considéré·e·s en priorité. Si vous vivez hors du Canada mais êtes prêts à déménager au Canada, nous vous encourageons à soumettre votre candidature pour considération, dans le cas éventuel où nous ne sommes pas en mesure de remplir ce rôle localement. Expérience appréciée Expérience avec le développement de jeux multijoueurs, particulièrement dans Unity et/ou avec Photon Fusion. Expérience avec Amplify Shader Editor, y compris le développement de “templates” (modèles) Développement sur consoles Xbox. Compensation $85,700 $CAD annuels + bonus et prise de décision democratique Travail entièrement à distance (Configuration hybride disponible à Montréal et Vancouver si désirée) Bénéfices d’assurance maladie Semaine de travail de 4 jours, avec heures flexibles 25 jours par an de vacances payées, congés maladie et journées personnelles illimitées
We’re hiring—join us at our worker-run co-op!! ko-opmode.applytojobs.ca/programming/...
Compensation includes $85,700 CAD a year, health benefits, flexible 4-day work week, and 25 paid vacation days + unlimited sick and personal days!
It’s bleak out there, but it’s heartening to know millions of people from all walks of life took the time to ruin one specific persons birthday, America’s hater spirit remains strong
viewport screenshot of a little lowpoly character in Blender.
little fella
Trying to figure out an approach to texturing. Getting there, maybe?
I think Big Walk was the only game from this past weekend of showcases that I was REALLY excited about:
www.youtube.com/watch?v=_n7e...
I hope I have enough friends to try this out.
Outlined 2D character art with a row of characters standing in a row, most of them some kind of anthropomorphic creature, and dressed in street clothes.
Come and see them,
Please, if you love anything about this life, stop using ChatGPT and other GenAI. Just stop. Don't use it to dunk on it, don't use it for a laugh, just stop and let that shit wither.
Tired-looking creature with a long neck, orange tights, pointed shoes, a fool's cowl, etc.
new type of rat (?) I'm working on
same!!! there’s so much to explore with 2D in 3D space.. excited to see what you do.
oh. my. god. it’s alive
You are!!
that’s so funny wow
Please help my friend Yasmein provide some warmth for her family. They need your help, even a few dollars can go a long way 🙏🏼
Get some art from me or other really good KO_OP artists!
Free palestine.
thinking of you 😔❤️
White, green, and red graphic illustration on a black background of a woman wearing a kuffiyeh and releasing a white bird that is holding a key in its claws. The text in the top right corner reads “KO_OP Art Fundraiser for Palestine & Lebanon”
Black background, title text at the top reads: KO_OP Art Fundraiser for Palestine & Lebanon with the follow up text: Please join us in fundraising for victims of Israel's relentless attacks on Gaza and Lebanon. Give $20 or more to the GoFundMe linked in our fundraising page, choose and available artist from our roster, and they will send you a small piece of artwork! As always, KO_OP is in solidarity with Palestine and their rights for liberation, sovereignty, and land. The West has long been complicit in the destabilization and genocide of Palestine and its people, and we refuse to remain silent about that complicity. Free Palestine!
Help us fundraise for victims of Israel’s attacks on Palestine and Lebanon.
Donate $20(USD) or more to the GFM highlighted on our page, choose from a roster of current and former @koopmode.bsky.social artists, and receive a small piece of artwork! ❤️
For more info: bit.ly/3Zrw04X
After years away from game dev, I couldn’t stay silent about my people’s dehumanization. I made Dreams on a Pillow 🍉a game inspired by a famous Palestinian folktale about the 1948 Nakba.
I’m crowdfunding it now—please back & share!
🔗 launchgood.com/1948
Cardinal (2020) Two color screenprint of humanoid red cardinal holding a scythe surrounded overprinted blue vines and flowers
Bluejay (2020) Two color screenprint of a blue humanoid blue jay holding a scythe surrounded by overprinted red vines and flowers
Cardinal & Bluejay (2020)