I'd like to know :3 i got so many artstyles at this point i'm super curious what are ur faves pieces
I'd like to know :3 i got so many artstyles at this point i'm super curious what are ur faves pieces
Post your sona and species!
I don't really have anything I'd consider a sona, the closest would be the gremlin I use for Vtubing and some renders
I've been framed
#sfw #kobold #vrchat
Just something small and fun for Valentines day
#nsfw #kobold
π¨ Share your OC boundaries
ποΈFanart? β
πShipping? β
ποΈFanfiction? β
βοΈDraw their OCs with yours? β
πNSFW? β
π€AI? Die β€οΈ
I've been framed
#sfw #kobold #vrchat
By sticking to 3 primary colors (in this case salmon, burgundy, and grey) I can manipulate them in engine to be whatever color I want, same way Halo does it, the lighting gets added on top in the material, as shown in the attached images 2/2
Got a Gustaff modeled, currently working on the texture. Lots of going back to tweak the UVs but its coming along nicely. The colors aren't quite right, but I'm trying to stick to 3 major colors and using lighting to drive the variation 1/2
#lowpoly #sfw #megamanlegends #rockmandash #gustaff
That looks amazing! I'll give those ini settings a crack tomorrow, maybe they'll improve my celshaded art as well
the original game has all the facial expressions in a big atlas which I've replicated here, but if I were to put this into production I'm thinking I'd split the eyes and the mouth into separate atlases so they can be mixed and matched
I already had to multiply the unlit texture by an inverted preexposure node to get them looking not completely washed out, I'll def look into yanking the tone mapper
I'm also considering how to be more efficient with the style on the back end
Thank you thank you!
At the moment its just a personal challenge to see how well I can replicate the style and try out different systems in engine
vrchat shenanigans
Added the helmet and the ability to palette swap the armor like in classic and X #volnutt #megamanlegends #rockmandash
#sfw #lowpoly
Tried my hand at recreating #Volnut from Mega Man Legends in the original style, using models resource to get an idea of the polygon structure and concept art for the actual shape, its resulted in some noticeable differences in proportions but I'm pretty happy with it
#megamanlegends
#sfw #lowpoly
This looks absolutely fantastic, great work!
#lowpoly #3D #kobold
Goober type creature
Made a small winter scene since the last was a bit too summer-y
#lowpoly #kobold
merr chrismas
Give folks their flowers
No, I mean right now. Go tell someone you loved their work right now. They're on social media just say it, it has never been easier
"They know how much people love--" no they don't go say it right now to a composer or artist or game dev or writer or anyone AAAAAAAHHHHHHHHH
I always love to hear opinions
I'm considering making the spikier cheeks a masculine trait and the blunter cheeks a feminine trait
Decided to do some environment practice
Two versions because I can never decide which version of the cheek frills I prefer
#kobold
photos taken seconds before disaster
#vrchat
Go on...
Put together some armor for some kobold space pirates. I think the undersuit texture came out pretty good but the texture for the armor its self could probably use a little more love. Also considering scaling up the kobolds for the first time in nearly 5 years
#kobold #lowpoly
Quick little kobold sketch.
ARC Raiders sketch.
Doodle of my sona Meh pointing at repost/reblog button with their finger. There is "this one is important" written near them.
It's so discouraging to post art when you see how fucked up the ratio of like to repost is. Just please, do the second click, it's literally few seconds and does so much more for struggling artists.
New model revision, and an excuse to play around with new materials, don't ask how that body piece stays on, probably lots of adhesive
#kobold #lowpoly #nsfw #latex
My part of an art trade I did with @artekobold.bsky.social