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Aksel Hjerpbakk

@avokadoen

(He/Him) Graphics Software Engineer at Arm All views my own. https://mastodon.gamedev.place/@avokado

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20.10.2024
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Latest posts by Aksel Hjerpbakk @avokadoen

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Graphics Programming weekly - Issue 375 - January 19th, 2025 www.jendrikillner.com/post/graphic...

22.01.2025 13:56 πŸ‘ 78 πŸ” 25 πŸ’¬ 0 πŸ“Œ 0
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Spawning 100000 shovels for no reason (I'm glad the engine handles that smoothly though)

#indiedev

13.01.2025 21:24 πŸ‘ 183 πŸ” 28 πŸ’¬ 24 πŸ“Œ 5

If Caves of Qud has taught me anything it's that the quickest path to gaining immeasurable power is donating books to your local library.

06.01.2025 19:31 πŸ‘ 185 πŸ” 33 πŸ’¬ 2 πŸ“Œ 1
Logo image for version 1.4 o of the Vulkan api with it's mascots: A dragon, a bunny and a hammer-wielding armadillo.

Logo image for version 1.4 o of the Vulkan api with it's mascots: A dragon, a bunny and a hammer-wielding armadillo.

The #Vulkan Hardware Capability Viewer and database now fully support @vulkan.org Vulkan 1.4. Downloads for the client application are available for Windows, Linux, Android and Mac.

Download at: vulkan.gpuinfo.org/download.php

More info at: www.saschawillems.de/blog/2024/12...

06.12.2024 11:33 πŸ‘ 20 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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I increased the lod loading distance to get a better look from afar.

I really like how the first area looks, near the player, maybe a bit too much but still cool, the mountainside looks kinda crappy but I can live with that, the high hills: also cool but too much.

#procgen

30.11.2024 21:10 πŸ‘ 26 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0
GPU driven rendering in AnKi 3D Engine
GPU driven rendering in AnKi 3D Engine YouTube video by Panagiotis Christopoulos Charitos

This took quite some time to make. So here it is: GPU driven rendering in AnKi. Will be covering: GPU persistent data, GPU occlusion, mesh shaders and more www.youtube.com/watch?v=QNN3...

21.11.2024 11:54 πŸ‘ 9 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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Hidden Surface Removal In Immortalis-G925: The Fragment Prepass Arm's Immortalis and Mali GPUs are energy efficient. In this blog post fragment pre-pass for Arm GPUs is discussed with Immortalis-G925, Mali-G725 & Mali-G625.

A great article about a new #hardware feature in #Arm 's mali #GPU written by one of my colleagues :)

community.arm.com/arm-communit...

29.11.2024 08:13 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

If a game engine actively tries to use its market position to drive its users out of business MORE THAN ONCE, then maybe it’s time to stop using it.

Unity has already shown us what they’re willing to do to make extra cash. I have no idea why anyone would believe they will not try again.

27.11.2024 06:45 πŸ‘ 541 πŸ” 198 πŸ’¬ 11 πŸ“Œ 5
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Work Graph Playground: a learning framework for GPU Work Graphs Read about our latest sample for D3D12 GPU Work Graphs. We're making Work Graphs more accessible with a tutorial framework.

Simple playground for toying with the new GPU work graphs πŸ‘€
gpuopen.com/learn/work-g...

12.11.2024 11:39 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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GitHub - jbikker/tinybvh: Single-header BVH construction and traversal library. Single-header BVH construction and traversal library. - jbikker/tinybvh

For those looking forward to spatial splits in tiny_bvh.h: This has now been added, version has been bumped to 0.5.0.
Spatial splits significantly reduce the cost of ray queries in a BVH (by about 25%).
An SBVH can still be optimized further with the BVH-post-optimizer.
github.com/jbikker/tiny...

11.11.2024 11:51 πŸ‘ 24 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Zelensky:

β€œWe are not ready to give our freedom to this fucking terrorist Putin. That’s it. That’s why we are fighting.”

10.11.2024 13:40 πŸ‘ 2838 πŸ” 832 πŸ’¬ 57 πŸ“Œ 82
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Graphics Programming weekly - Issue 363 - October 27th, 2024 www.jendrikillner.com/post/graphic...

30.10.2024 13:59 πŸ‘ 67 πŸ” 22 πŸ’¬ 1 πŸ“Œ 1
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Alan Wake 2 on PlayStation 5 Pro – Behind The Scenes Take a deep dive into how Remedy’s Northlight engine team updated the technology behind Alan Wake 2 to support the new features of PlayStation 5 Pro.

www.remedygames.com/article/alan... 🎁

21.10.2024 15:16 πŸ‘ 22 πŸ” 12 πŸ’¬ 2 πŸ“Œ 0

Thanks for creating all these great lists that help us get started here.
bsky.app/starter-pack...
bsky.app/starter-pack...
bsky.app/starter-pack...
bsky.app/starter-pack...
bsky.app/starter-pack...

21.10.2024 18:23 πŸ‘ 24 πŸ” 7 πŸ’¬ 0 πŸ“Œ 1