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@occultgames

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06.09.2025
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Latest posts by @occultgames

Thanks for the feedback. I will give the character animations some love.

14.02.2026 08:37 👍 1 🔁 0 💬 0 📌 0

Thanks, I use a DDA algorithm for rendering. 64x80x64 chunks 8bit per voxel.

12.02.2026 11:26 👍 1 🔁 0 💬 0 📌 0
Video thumbnail

First post on Bluesky 👋

I’ve been quietly building this game for years as a personal project and this past year I pushed some of the hardest tech yet:
✨ Infinite chunk streaming
💡 Per-voxel bounce lighting
⏳ Sand simulation

#gamedev #indiedev #voxel #procedural

12.02.2026 09:36 👍 63 🔁 15 💬 6 📌 0