Thanks for the feedback. I will give the character animations some love.
14.02.2026 08:37
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Thanks for the feedback. I will give the character animations some love.
Thanks, I use a DDA algorithm for rendering. 64x80x64 chunks 8bit per voxel.
First post on Bluesky 👋
I’ve been quietly building this game for years as a personal project and this past year I pushed some of the hardest tech yet:
✨ Infinite chunk streaming
💡 Per-voxel bounce lighting
⏳ Sand simulation
#gamedev #indiedev #voxel #procedural