ceefox's Avatar

ceefox

@ceethefoxrun

30s | πŸ³οΈβ€πŸŒˆ he/him | 🎲 Board Games 🦊 Pretends to be a fox on the internet

148
Followers
467
Following
295
Posts
03.11.2024
Joined
Posts Following

Latest posts by ceefox @ceethefoxrun

Fat fox! 🦊

01.03.2026 19:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The dice consent meme from last year lives in my head rent free. Excited to see what moment worms it's way into my cerebellum this time around.

26.02.2026 18:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I may be slightly biased but if you're going to @aireconuk.bsky.social and not planning on attending the just announced @timclare.bsky.social talk on 'The History of Monopoly and the Game of Life' I think you'll be missing out

26.02.2026 17:14 πŸ‘ 6 πŸ” 2 πŸ’¬ 0 πŸ“Œ 1

@amabel.bsky.social @xoe.gay regarding Persuasion I asked a couple of rule questions on BGG about discarding and publicly declaring actions. Would greatly appreciate your input when you have time!

26.02.2026 17:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
1975: White Christmas, helicopter cards have been placed next to various buildings, where players will use drafted cards to take additional actions to try and effectively airlift people out and return them to their rescue boat.

1975: White Christmas, helicopter cards have been placed next to various buildings, where players will use drafted cards to take additional actions to try and effectively airlift people out and return them to their rescue boat.

Persuasion - players have a selection of trait cards in front of them, some face up, some face down, which have abilities and also a number of icons - that you may or may not be interested in as a potential marriage partner.

Persuasion - players have a selection of trait cards in front of them, some face up, some face down, which have abilities and also a number of icons - that you may or may not be interested in as a potential marriage partner.

Isla - two player sheets with tokens of flora, fauna and fossils. A meeple moves around the player sheet through a roll and move, roll and write mechanism based on multiple colourful dice that are placed to one side.

Isla - two player sheets with tokens of flora, fauna and fossils. A meeple moves around the player sheet through a roll and move, roll and write mechanism based on multiple colourful dice that are placed to one side.

Dualis - a player is holding a hand of cards comprising of two suits and colours. A pile of facedown cards is nearby on the table, a partnership token is placed on top and on to the side, indicating they need to win another trick.

Dualis - a player is holding a hand of cards comprising of two suits and colours. A pile of facedown cards is nearby on the table, a partnership token is placed on top and on to the side, indicating they need to win another trick.

Some additional highlights of games I've recently played - 1975: White Christmas, Persuasion, Isla and Dualis. Feels impossible to summarise all of them in a single post, but please ask if you want to know more about any of them. They are all fascinating (and fun) in one way or another! #boardgames

25.02.2026 18:46 πŸ‘ 5 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Adulting. A 'routine' of self-care and chore cards are in front of the player, with a central row of attitude cards, self-care and chores. Their deck and hand of attitude cards are off to one side. Attitude cards have been played on top of the self-care and chores cards, triggering their effects.

Adulting. A 'routine' of self-care and chore cards are in front of the player, with a central row of attitude cards, self-care and chores. Their deck and hand of attitude cards are off to one side. Attitude cards have been played on top of the self-care and chores cards, triggering their effects.

I was very happy when some friends asked to play Adulting again and we finally managed to not burn out - and two out of three of us became our ideal selves! This game nails the theme, and the stressed out mood of having too many chores to do with too little time and energy for self care. #boardgames

25.02.2026 18:33 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

When roleplaying turns out to be the same ol' mortifying ordeal of being known πŸ˜…

I found a lot of written advice that didn't include examples, so it was really helpful to see it demonstrated, and helped me to better process it!

22.02.2026 11:51 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I really appreciate @ava.foxfort.net and @timclare.bsky.social spending so much time on my question, the stepped through example was really helpful. I think my biggest takeaways are - to be looking for and providing hooks, just going with the first simple tropey ideas, and asking for help.

22.02.2026 11:37 πŸ‘ 2 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

We're looking forward to Airecon as well - see you there!

22.02.2026 11:35 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Excited to listen! Will report back once I have.

20.02.2026 22:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Run out of sense Podcast Episode Β· But Why Vikings? Β· 20 February Β· 1h 21m

We took a small hiatus but we are back answering questions from @ceethefoxrun.bsky.social on how to be a more collaborative RPG player and from @mattthr.bsky.social on board game collection culling. With @ava.foxfort.net and @timclare.bsky.social

podcasts.apple.com/gb/podcast/r...

20.02.2026 09:02 πŸ‘ 13 πŸ” 6 πŸ’¬ 4 πŸ“Œ 2
But Why Vikings? - Eyebrows are Fair Game Listen to But Why Vikings? - Eyebrows are Fair Game by Iain McAllister on Podcast Addict. Welcome to β€œBut, Why Vikings?”. Each episode your hosts Tim Clare, Ava Foxfort, and Iain McAllister will answe...

Catching up on But Why Vikings?, @ava.foxfort.net and @giantbrain.co.uk were discussing limited communication in boardgames and I felt compelled to share my favourite sentence from the Quirky Circuits rulebook- 'If players are really feeling compelled to say something, we suggest: β€œBeep-boop.”'

14.02.2026 13:04 πŸ‘ 2 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

One month to go till boardgaming Christmas, or as it's also known, Airecon Harrogate. Cannot wait to bring some new and old favourites to share, and see what others are enjoying! Also - Broom Service.

12.02.2026 18:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A UK Districts 2026 pin badge and a selection of Netrunner alternate art cards laid out on a table including - Anemone, Mycoweb, Bladderwort, Katorga Breakout, Audrey v2, Heliamphora, Physarium Entangler, Gauss and Nuvem SA.

A UK Districts 2026 pin badge and a selection of Netrunner alternate art cards laid out on a table including - Anemone, Mycoweb, Bladderwort, Katorga Breakout, Audrey v2, Heliamphora, Physarium Entangler, Gauss and Nuvem SA.

#Netrunner is so good y'all. Had a fantastic time playing 8 rounds today at the Birmingham District Championship. Shout out to vendors Ams and @thetagmill.bsky.social for some sweet alt arts!

07.02.2026 21:37 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

We all deserve so much better. I'm glad you're in a better space right now though.

06.02.2026 17:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It's so painfully slow as well. I'm currently in the middle of a 3 month referral wait for talking therapies!

06.02.2026 17:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Five boardgames laid out on a tabletop - Blossom, Wizards Showdown, Framlet!, Dualis, and Shochikubai. Additionally there are several photos from Tokyo Game Market and a small zine.

Five boardgames laid out on a tabletop - Blossom, Wizards Showdown, Framlet!, Dualis, and Shochikubai. Additionally there are several photos from Tokyo Game Market and a small zine.

Received my mystery box of games from Fall Tokyo Game Market via @travelgames.bsky.social - initial box opening impressions of what caught my eye - Dualis is a team trick-tacking from Trickarus designer, and Wizards Showdown is realtime bidding game from designer of Yro #boardgames

06.02.2026 13:34 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Wistfully waiting at docks, draped in a shawl as the waves lap in front of me - when will my board game return from freight container shipping...

06.02.2026 00:07 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

There's often a thread in BGG, but not always for the region you desire. I've had most success from reaching out to distributors/publishers directly. But even then it's usually more of an estimate than an actual guaranteed release date.

05.02.2026 23:59 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Curse of the Dark. A spoiler free photo of the box, starting tile, newspaper clipping and a 3D stained glass window.

Curse of the Dark. A spoiler free photo of the box, starting tile, newspaper clipping and a 3D stained glass window.

Tonight we played Curse of the Dark, an escape room game. Had an interesting variety of puzzles, overall puzzle logic was satisfying - we only found ourselves using 1 hint. You get to assemble a map of the castle with some 3D elements, such as this stained glass window, as you explore. #boardgames

05.02.2026 23:32 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

A natural desire to have when you view the universe atheistic, I think. We dream of reframing the vast uncontrollable forces around us as caused by weird critters in the dark, something that we can blame for the 'bumps in the night' of our day to day lives. Also folktales are cool.

04.02.2026 23:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The board state changed so much with 4 players at the table! It was very hard to plan ahead. I'm normally not very AP prone but even I was feeling the pressure in this game. Still enjoyed it though.

04.02.2026 17:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Cuzco. The central game board is covered in overlapping hex tiles, forming a landscape of farms and villages. Wooden Inca figures are dotted across the landscape and large resin temples made of several stacking pieces tower the over the board.

Cuzco. The central game board is covered in overlapping hex tiles, forming a landscape of farms and villages. Wooden Inca figures are dotted across the landscape and large resin temples made of several stacking pieces tower the over the board.

We had a lot of fun with Cuzco last night. I love a game where you end up with a unique physical artifact after you've finished. It felt like the amount of options increased as you played. A highly interactive and quite punishing game, maybe runs a little long due to analysis paralysis #boardgames

04.02.2026 17:16 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Getting real tired of having to do research to find out if a board game is AI slop after obtaining it. Second game recently that has blindsided me. There are so many good #boardgames, more so than ever. I do not want AI generated content, I want an experience made by a human who cares.

04.02.2026 17:05 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Generally I struggle more with sandbox TTRPGs, when presented with what feels like infinite choices I tend to freeze up. When I've played with pre-gen characters in set scenarios I've had more success as I feel like I understand how the story is meant to flow.

01.02.2026 22:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

What's some advice on how to be a more collaborative player? I've played games with GMs that want me to add to the world, and I've struggled to figure out how to share ideas without feeling like I'm dominating the game, or forcing it in a certain direction.

01.02.2026 21:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

For Dragonholt, there's an old preview article that might be useful in understanding, along with the rulebook sections on Story Points and Time Tracking - www.fantasyflightgames.com/en/news/2017...

31.01.2026 22:04 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I feel like the closest I can think of are narrative adventure style games like Legacy of Dragonholt and Lands of Galzyr. Dragonholt especially has a "clockwork village" of characters with their own routines that you can interact with and respond to your actions.

31.01.2026 21:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Friends are just enemies you haven’t played Broom Service with yet.

31.01.2026 10:04 πŸ‘ 3 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

It's frustrating to watch the system continually let down people I care about. Experiencing that first-hand - I can't imagine dealing with. I wish you the energy and ability to give 'em hell.

26.01.2026 22:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0