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Jukerlaw

@jukerlaw

A guy who loves math and hates quaternion.

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22.10.2024
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Latest posts by Jukerlaw @jukerlaw

Oh very cool. Is it ribbon?

05.11.2025 20:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Very interesting. I love how they optimize everything but still keeping the details.

23.02.2025 06:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It’s always good to give it a rest and enjoy games to recover motivation.

09.02.2025 18:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Is there a black friday price?

14.12.2024 15:22 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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- Dissolve static mesh into dust tutorial -
realtimevfx.com/t/niagara-5-...

08.12.2024 06:43 πŸ‘ 18 πŸ” 4 πŸ’¬ 0 πŸ“Œ 1

hahahaha

07.12.2024 13:28 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I feel like you can set hardness to 50% instead of the multiply and clamp above.

07.12.2024 07:01 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

First!

14.11.2024 18:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Old disintegrate effect

#rtvfx

27.10.2024 20:44 πŸ‘ 111 πŸ” 12 πŸ’¬ 4 πŸ“Œ 1
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exploding today #rtvfx

28.10.2024 12:32 πŸ‘ 14 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Hey there fellow devs, #realtimevfx artist here happy to be joining the new community over here. Looking forward to seeing the awesome stuff you all make!

Wee thread of old stuff below to start off

27.10.2024 03:27 πŸ‘ 47 πŸ” 7 πŸ’¬ 3 πŸ“Œ 0
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Another one!

#realtimevfx #vfx #gamedev

23.10.2024 07:55 πŸ‘ 38 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0
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It's older #realtimevfx stuff, but as everyone is new here, I show it again. If you want more details, breakdowns and even the project files, you'll find everything in the project descriptions: www.artstation.com/simont

#gamedev

23.10.2024 21:19 πŸ‘ 82 πŸ” 12 πŸ’¬ 2 πŸ“Œ 1
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Obligatory sparkles

#rtvfx

22.10.2024 07:38 πŸ‘ 42 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

The bad video compression just breaks my audio...

25.10.2024 06:19 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Glad you like it~ 😍

25.10.2024 05:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you 😍

25.10.2024 05:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Re-up my Zawarudo with Gate of babylon (sci-fi) effects.

24.10.2024 13:06 πŸ‘ 26 πŸ” 5 πŸ’¬ 3 πŸ“Œ 0

It looks really nice, but the res is too low. I really want to watch it at 4k to check the smoke trail you've made 🫣

24.10.2024 08:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Yea. I think there're other variations based on our needs. I found one on the forum but his is a bit too long.

24.10.2024 08:05 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Setup example, it works with spawn rate also.

24.10.2024 07:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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This is the Decay attribute, you use it to control post-lifetime behavior of infinite particles.
I got some references from @Guraoz

24.10.2024 07:20 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I make a simple script where you can control infinite particle post-behavior. Say, you want to spawn one particle and control its behavior after it reaches a certain lifetime or its lifecycle slider elapses. It helps me smoothening out the effect (like using dissolve) instead of it flashing-out.

24.10.2024 07:18 πŸ‘ 11 πŸ” 2 πŸ’¬ 4 πŸ“Œ 0