Onderdeel van het @gameable.bsky.social project. Co-auteurs: Rozane De Cock, @biekezaman.bsky.social en @timsmitstim.bsky.social
Onderdeel van het @gameable.bsky.social project. Co-auteurs: Rozane De Cock, @biekezaman.bsky.social en @timsmitstim.bsky.social
Voorbeeld van online gokreclame in de dagboekstudie โฌ๏ธ
Hieruit bleek dat gokreclame, maar ook ouders en vrienden een belangrijke rol speelden in de normalisering van gokken in het leven van deze tieners. Vele jongeren hadden ook al eens gegokt of wilden het wel eens proberen.
Meer weten? De volledige studie vind je hier terug: doi.org/10.5117/TCW2...
Net voor het ingaan van de nieuwe wetgeving rond gokreclame, vroegen we aan 20 Vlaamse jongeren om foto's te maken van alle gokreclame die ze tegenkwamen. Tijdens een diepte-interview vroegen we hen wat ze nu precies vonden van gokken, gokreclame en de verstrengde wetgeving op dit soort reclame.
Sociale motivaties, escapisme, competitie, fantasie hangen samen met problematisch gamen op hetzelfde meetmoment; escapisme en competitie met problematisch gamen een jaar later. Gamen omwille van het plezier, om om te gaan met stress, of om skills te verbeteren voorspelden problematisch gamen niet.
Nieuwe publicatie in Tijdschrift voor Communicatiewetenschap! We onderzochten de rol van gamemotieven in het voorspellen van problematisch gamegedrag bij adolescenten, aan de hand van een survey bij 619 Vlaamse gamende adolescenten (11-19 jaar oud, 53% jongens), afgenomen op twee meetmomenten.
Co-authors: Rozane De Cock, Lowie Bradt, and Bruno Dupont. Part of the @gameable.bsky.social project. Published by @tandfresearch.bsky.social
It also confirms the applicability of the Theory of Reasoned Action when researching the effects of gambling-like elements on gambling, pointing toward a pathway from interacting with gambling-like elements, to gambling. Adolescentsโ gambling attitudes seem to be especially relevant in this regard.
The results of this study highlight the importance of broadening the scope beyond loot boxes, by including a variety of gambling-like elements, such as social casino games, prize wheels, loot box openings, and gambling videos.
Bivariate correlations showed significant, positive associations between interacting with gambling-like elements and gambling attitudes, norms, intentions, and behaviors. Cross-lagged panel analysis and structural equation modeling showed a longitudinal model from gambling-like elements to gambling.
A two-wave survey (with a 1-year interval) was conducted among 561 Flemish (i.e. the Dutch-speaking part of Belgium) adolescents (ages 10โ17 in the first wave, 43.3% boys). The prevalence of interacting with gambling-like elements in and around video games and gambling was 75.5% and 60.3%.
We explored a pathway model from gambling-like elements in and around video gaming to gambling in adolescents. Interacting with gambling-like elements in the first wave was predictive of gambling behavior at wave two, indirectly via gambling attitude and intention.
doi.org/10.1080/1445...
Quote by Eva Grosemans reads: Adolescents, parents, and educators could be made aware of the risks associated with gambling-like elements through information campaigns. Image of a boy playing an online game on a computer and celebrating a win.
A new study of over 2,000 teens finds those who play games with gambling-like elements are more likely to go on to gamble with money a year later๐ฒ
Increased interaction with things like opening loot boxes, upped the likelihood of real gamblingโ ๏ธ
Moreโฌ๏ธ
spr.ly/60167ikh0
Wist je dat lid zijn van een sportclub samenhangt met vaker online gokken op sport? Dit komt vooral door wat jongeren denken dat hun peers doen (descriptieve normen), niet door wat ze denken dat peers goedkeuren (injunctieve normen). โฝ
www.mediapuntvlaanderen.be/onderzoekfic...
So cool! Congrats ๐
New publication! Using a survey in Flemish young adults (Nโ=โ1,290), this study indicated that sports club membership is positively correlated with online sports betting frequency, a relation mediated by descriptive norms. Injunctive norms did not mediate this relationship.
doi.org/10.1007/s108...
Over the past two weeks, our lab had a lot to celebrate!
We kicked off the new academic year with a team building day, reflecting on our goals, welcoming new team members, and working together in an escape room challenge.
Of course, we couldn't resist capturing the moment with a team photo! ๐ธ
It's conference season! While @matthiasdebondt.bsky.social and @lise-loresteeman.bsky.social presented their research @icahdq.bsky.social (ICA) in Denver, @evagrosemans.bsky.social took the stage in Malta to discuss her research at #DiGRA2025. Congrats to all (co-)authors on their interesting work!
New publication! We validated the Dutch version of the Gaming Disorder Scale for Adolescents (GADIS-A), a reliable and valid tool for assessing gaming disorder in adolescents. It was also linked to the increasingly blurring lines between gaming and gambling: psychologicabelgica.com/articles/10....
(Some of) DiGRA Belgium et al. at #DiGRA2025! ๐ Been having a great time in beautiful, sunny Valletta.
Made it to #DiGRA2025 in beautiful Malta! ๐ฒ๐น
A snapshot of Belgian game studies (loosely defined) at #DiGRA2025 - and a nice showcase of the variety of games research being done in our little country! Really looking forward to the conference.
Thanks to @evagrosemans.bsky.social for the infographic! ๐
I wrote a book chapter!
"Empowering the Digital Citizen" provides an overview of digital & media literacy research in Flanders. Together with my @gameable.bsky.social colleagues, I wrote a chapter on gaming and gambling in Flemish adolescents.
Find the book here: library.oapen.org/handle/20.50...
Check out the results of our study on sports betting and gambling advertising in Flemish young adults! โฌ๏ธ
At the end of May, @evagrosemans.bsky.social and Bruno Dupont, together with their @gameable.bsky.social colleague Lowie Bradt, were invited to a one-day conference on the Exploration of the mechanisms of gaming, organised by UMONS and Nationale Loterij ๐ฒ
CALL FOR PARTICIPANTS! Zhiyu Chen and @biekezaman.bsky.social are studying the longitudinal impact of monetization in videogames ๐ฎ
Are you +18 and do you love to play videogames? Interested in taking part in one (or two) of our studies? Check out the link below: forms.office.com/pages/respon...
Last class of the semester today! Views on the way to the classroom could be worse ๐
On today's agenda: a workshop on how to visualize your research findings, hosted by Studio Stift (www.studiostift.be)! (Already tried to visualize the @gameable.bsky.social research, still needs some practice) ๐๏ธ
Second semester of teachingโฆ aka introducing students to the wonderful world of statistics and R!