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Scott Anderson

@impossible

Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics He/Him

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30.04.2023
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Latest posts by Scott Anderson @impossible

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a woman wearing glasses is standing in a crowd with her arms in the air and shouting . ALT: a woman wearing glasses is standing in a crowd with her arms in the air and shouting .
07.03.2026 06:51 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

For startups I've seen that seem to be building successful businesses. Human in the loop solutions (having a accountant, or 3D modeler, etc. accessible when necessary) to ensure quality. Maybe if you build software that is still challenging for AI companies to build because they lack expertise?

07.03.2026 05:24 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Freshroll

07.03.2026 05:20 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Would Ren'Py have been the best option in this situation? Because you said "at the time" I'm assuming the game has evolved to include non-VN elements which probably makes Ren'Py a non-starter

07.03.2026 05:19 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

In playtesting, I find that if I think something is "off" it often comes up. There are definitely situations where I genuinely don't know the right approach, but more often than not it just surfaces areas I know are weaknesses already

07.03.2026 05:17 πŸ‘ 9 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Syndicate team selection screen shot

Syndicate team selection screen shot

07.03.2026 05:07 πŸ‘ 12 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
x-com geoscape

x-com geoscape

07.03.2026 05:04 πŸ‘ 15 πŸ” 0 πŸ’¬ 3 πŸ“Œ 1
Post image

thinking about her

07.03.2026 04:55 πŸ‘ 50 πŸ” 5 πŸ’¬ 5 πŸ“Œ 0

Eh, sorry, Slay the Spire used LibGDX, not LWJGL. Mixing up my Java game frameworks

07.03.2026 04:47 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

StS used LWJGL. I believe they moved to Unity at first (and later Godot), for easier portability. The fun thing is Slice and Dice also uses LWJGL, so it's widely used for top-tier roguelites.

07.03.2026 04:45 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Mega Crit was the type of developer I called out as a risk for runtime fee. They have "infinite" money, as making 2D games and don't really need Unity. Honestly they could have afforded to build their own engine for StS2 easily vs. using Godot, but they didn't need Unity (StS wasn't Unity either!)

07.03.2026 04:42 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yeah, that's fair, given the volatility of business models and the state of the company, it's possible the engine could be a risk, especially given most folks don't have source code access.

07.03.2026 04:04 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I tend to not post much about Unity on here or elsewhere because I don't want to deal with guys like you, but noted. I won't say anything because it won't make a difference. You've made your mind and they've made theirs and I just need a paycheck

07.03.2026 04:00 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I think this is even more funny if you have kids. My kids could probably go through like $100 of grapes every month

07.03.2026 03:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I think this is the problem with any AI startup that isn't making their own foundation model and is building software on top of OpenAI/Anthropic APIs. They both have enough capital and developers that outside of very niche use cases they can out compete you eventually

07.03.2026 03:52 πŸ‘ 6 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

I should explicitly say that I think Unity being a non-starter for new projects, even for smaller indies, isn't right, but I'm slightly biased because I work there. I don't think it's the universal option a lot of developers see it as though

07.03.2026 03:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

I've had this discussion with a few people given the success of StS2 and I agree. I believe a lot of indies don't need Unity and could just use Godot without many issues, especially if you're making a 2D (I don't personally love Unity for 2D in general though)

07.03.2026 03:46 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Totally. At stake here is the conflict between games as β€œcontent” (retrogressive behaviorist bullshit) and recognizing context. The entire notion of β€œdesign” is saddled with so much fucked ideological baggage, be careful out there folks.
bsky.app/profile/dant...

07.03.2026 03:27 πŸ‘ 286 πŸ” 78 πŸ’¬ 8 πŸ“Œ 0

The post is mostly just completely trivial advice. The #2 thing on the list is "showstopping bugs", which, yeah no shit.

But the top thing on the list is "bad onboarding" and it's like... evaluating a game's tutorial is such a complex problem and this guy is flattening it so much!

07.03.2026 03:05 πŸ‘ 53 πŸ” 5 πŸ’¬ 3 πŸ“Œ 0

Was trying to find a post someone made about this, but can't, it goes something like "Year is 2387, humanity is long gone, solar powered AIs keep crunching out sequels to Shrek to rave reviews by AIs"

11.01.2024 03:36 πŸ‘ 500 πŸ” 56 πŸ’¬ 13 πŸ“Œ 18

To be fair, most of the things in the list are technical or implementation flaws. Game breaking bugs are generally not fun or interesting (assuming progression blockers, crashes, data loss, etc., not funny/janky physics or animation bugs)

07.03.2026 02:56 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Some folks have rules that are different than everyone else's. Like @mossmouth.bsky.social seems to prefer difficulty curves that have breaks\reprieves instead of just ramping up at constant rate

07.03.2026 02:53 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This should be a popular opinion. There are definitely indies that get this and sometimes (or often) intentionally break "rules". @sylviefluff.bsky.social and @droqen.bsky.social come to mind, but of course there are many more.

07.03.2026 02:51 πŸ‘ 3 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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From the gamedev community on Reddit Explore this post and more from the gamedev community

Unpopular opinion, but a lot of this "doing it right" mentality is how we wind up with games all feeling the exact same.

Difficulty spikes, weird controls, ropey onboarding all of it critical to prevent games feeling like they're ground down and pumped out safe mush.

www.reddit.com/r/gamedev/s/...

06.03.2026 21:45 πŸ‘ 475 πŸ” 85 πŸ’¬ 31 πŸ“Œ 42

I just realized how fucked up the hands are, quality response, 10/10

07.03.2026 02:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I was hoping for collision, gravity and coyote time, but this is still pretty good code gen from youraislopbores.me

07.03.2026 02:44 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

We have a launch date!

06.03.2026 22:35 πŸ‘ 17 πŸ” 7 πŸ’¬ 1 πŸ“Œ 0
Post image Post image

BIG Fest 2026 is back next week β€” a free-entry day of celebrating Black professionals in gaming. We've got panels, indie games, networking, food + music, and free professional portraits!

πŸ“… Tue, Mar 10
⏰ 9:30am–4pm PT
πŸ—ΊοΈ Children’s Creativity Museum (SF)

06.03.2026 17:55 πŸ‘ 8 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0
Prompt "Draw a big tiddie anime girl" with an image of a crudely drawn big tiddie anime girl

Prompt "Draw a big tiddie anime girl" with an image of a crudely drawn big tiddie anime girl

Made it past the content filter

06.03.2026 18:34 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
title: your ai slop bores me

prompt: beautiful man high quality next gen large chest realistic

result: pen drawing showing very highly rendered face

title: your ai slop bores me prompt: beautiful man high quality next gen large chest realistic result: pen drawing showing very highly rendered face

wow it works

06.03.2026 14:53 πŸ‘ 269 πŸ” 63 πŸ’¬ 11 πŸ“Œ 40