youtu.be/I369dX0U_94 #gamedev #godot
Exploring lighting #gamedev #godot
#gamedev #godot
#gamedev #godot
Working on my submission for @rwsstudios.com's game jam. The weapon system is now up and running. Also working on NPC reactivity and conversations, which I hope will be entertaining. My best wishes to the other participants :) #gamedev #godot
Watch out #gamedev #godot
New vs old Steam capsule #gamedev #steam #godot
A peek at one of the game's bosses #gamedev #godot
The process of level design has illuminated the need for a few extra enemies. These may not appear often, but will be a great benefit to the scenes they're in. #gamedev #godot
Made in 2 weeks; try out Johnny Rocket for free on @itch.io dreamers-anvil.itch.io/johnnyrocket #gamedev #godot
game jamming ๐ฉ
If you are referring to the ropes then I link the segments with Godot's PinJoint node. Each pinjoint is connected to two rigid bodies (rope segments).
A brief look at mobility with ropes and magic. #gamedev #godot
First look at my Dark Messiah / Arx Fatalis inspired sideproject. I am focusing on the character controller and weapon system for the time being. #gamedev #godot
Working on maps for the horde mode. I aim to have 5 maps in by the end of the year #godot #gamedev
"Axehead" marks the game's 9th monster enemy. Now it's on to more level-design #gamedev #godot
Most weapons have an alternate attack #gamedev #godot
Ricochets for extra damage! #gamedev #godot
Tetherboy โ a dark manifestation of the player's mind #gamedev #godot
Despair, perhaps the spookiest enemy so far #gamedev #godot
One of the toughest enemies. Shoot the masks for difficult but extra damage. #gamedev #godot
Two ways of taking down the screamer #gamedev #godot
Semi-armored knight with a variety of attacks #gamedev #godot