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Monday

@mondave

he/him Adventure Game Designer, Artist, Writer, Print Maker, and Product Designer --- My Blog: https://rest.blot.im/ My Shop: https://dastardlydave.itch.io/ My Site: https://www.davecox.design/

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14.08.2023
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Latest posts by Monday @mondave

zine cover illustration. boar, skulls, axe, stairs, snake, banner that says cochon rouge

zine cover illustration. boar, skulls, axe, stairs, snake, banner that says cochon rouge

zine on patreon. dungeon for FAR

06.03.2026 05:31 πŸ‘ 44 πŸ” 3 πŸ’¬ 3 πŸ“Œ 0

Trying to remind myself

27.02.2026 00:33 πŸ‘ 14 πŸ” 5 πŸ’¬ 2 πŸ“Œ 0

Oh man I know exactly what game you are talking about. My frustration with that system fueled a month’s worth of hyper focused game design to produce my own version. Though I also skipped catching mechanics… πŸ‘€ That was intentional though.

22.02.2026 01:33 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Centaur Games Centaur Games

*Reposts appreciated”

My webstore heycentaur.com is finally up!
This took so many months of labour (mostly my partner’s), but it is all ready and running.
Physical copies of Kala Mandala are now available, shipping to most of the world.

18.02.2026 16:19 πŸ‘ 241 πŸ” 163 πŸ’¬ 2 πŸ“Œ 16
Video thumbnail

πŸ“£ NEW! I’ve just released the BIGGEST and perhaps most creative project I’ve ever worked on!

β€œSearching for Birds” searchingforbirds.visualcinnamon.com 🐀

A project, an article, an exploration that dives into the data that connects humans with birds, by looking at how we search for birds.

12.02.2026 10:02 πŸ‘ 476 πŸ” 176 πŸ’¬ 25 πŸ“Œ 49

Aw man, I hadn’t even considered what the scene was doing. Been too occupied trying to get the local friend group to agree on something.

16.02.2026 00:40 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I've also come to realize I like games (board, ttrpg, etc) where the possibility exists for a kind of bad, boring, underwhelming session. The possibility of a wide open, surprising, unpredictable narrative space basically requires the possibility of a kinda mid game sometimes. See: all sports.

14.02.2026 22:00 πŸ‘ 46 πŸ” 9 πŸ’¬ 1 πŸ“Œ 1

Or wanting to have a story told to you. I’ve had a ton of conversations with local 5e folks who very much want their GM to tell them a story with their OCs in it. Which of course no hate, but it does run very counter to the style of play we are talking about above.

15.02.2026 03:37 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

lmao Well shoot it sounds like you got where you needed to be!

14.02.2026 22:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Ah yeah, it's been a bit since I played some Oregon Trail. Mayhaps you just need a more impactful lever/dial to have travel interact with? For instance in my heartbreaker directly interacts with both "HP", "items", and the amount of rolls available to a character.

14.02.2026 22:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

If you are still looking for inspo, my heartbreaker (that is very focused on travel) just wrapped edits. I could send a plain text doc. Let me know!

14.02.2026 16:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

What I’m trying to say is that I think you can make those penalties to travel more impactful. Just plan on play being centered around shorter journeys for your players, or require less of your rolls.

14.02.2026 16:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Hmm I might argue that travel can have very large consequences over a fairly short time frame. Oregon Trail can have one of the characters catch a disease and die within a few turns. Oregon Trail obfuscates that risk behind the idea of you only really failing if the entire caravan doesn’t make it.

14.02.2026 16:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Pilgrim’s Passages has just received its final edits before reentering layout. This has got me thinking about print again. It’s about time to see if I can sustainably do limited riso runs myself.

14.02.2026 00:27 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Exploring Eora: Pillars of Eternity 1, 2, and Avowed
Exploring Eora: Pillars of Eternity 1, 2, and Avowed YouTube video by Noah Caldwell-Gervais

Exploring Eora: Pillars of Eternity 1, 2, and Avowed

youtu.be/KmasyRrWowc

13.02.2026 01:41 πŸ‘ 545 πŸ” 149 πŸ’¬ 35 πŸ“Œ 51

Ahhhh the mystery has been solved.

10.02.2026 15:35 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Richard I miss you buddy. We gotta catch up soon.

10.02.2026 15:27 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Aw shucks!

10.02.2026 15:24 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

What's happening? I got like 8 new followers today and can't figure it out. I'm barely posting.

10.02.2026 04:46 πŸ‘ 2 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0
graphic that says no ice in Minnesota itch.io charity bundle

graphic that says no ice in Minnesota itch.io charity bundle

The No ICE in Minnesota Charity Bundle has officially LAUNCHED!

There are 1,439 games to discover for a $10+ donation to Immigrant Law Center of Minnesota!

Purchase the bundle here: itch.io/b/3484/no-ic...

09.02.2026 14:33 πŸ‘ 3561 πŸ” 3345 πŸ’¬ 34 πŸ“Œ 357

Wait vent is younger!?! That's wild.

09.02.2026 16:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Wait I was thinking of Teamspeak not ventrillo. Ventrillo is ancient lmao

09.02.2026 16:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It truly does. Ventrillo seems to have feature parity, at least the ones I care about, with discord.

09.02.2026 16:13 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Whelp that’s my final straw. Time to set-up vent, or something.

09.02.2026 15:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

rose.systems/animalist

178 animals listed
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05.02.2026 15:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 1

God bless, your writing is the soul of your games. Who on earth would want you to replace it with slop?

01.02.2026 17:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

Happy #ZineMonth / #ZiMo26!

Are you working on a project? I want to hear about it.

Use this as your soapbox.

01.02.2026 16:42 πŸ‘ 81 πŸ” 47 πŸ’¬ 33 πŸ“Œ 13

ktrey doesn't miss

29.01.2026 01:14 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Might be worth grabbing a free vpn for a bit

28.01.2026 22:01 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

My favorite anime of all time, and continues to influence my art constantly!

28.01.2026 21:26 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0