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Harg

@harg2001

#GameDev in progress..

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11.02.2025
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Latest posts by Harg @harg2001

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Godot 4.6 Release: It's all about your flow With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.

#Godot 4.6 is out, and all about your flow!

This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.

Less wrestling with UI. More making games.
godotengine.org/releases/4.6

26.01.2026 17:43 πŸ‘ 1360 πŸ” 377 πŸ’¬ 28 πŸ“Œ 50

Nobody's going to play your game if it never exists! The pursuit of perfection is a trap.

29.07.2025 14:07 πŸ‘ 36 πŸ” 6 πŸ’¬ 0 πŸ“Œ 1
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#PixelOver 0.17.1 Release Candidate 2 is out! Improved bone system & mesh deformation. RC2 adds better automatic bone weight map computation.

For detailed changes and access to pre-releases:
deakcor.itch.io/pixelover/de...

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev

16.06.2025 17:56 πŸ‘ 20 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
Rejoins le serveur Discord HargΒ ! DΓ©couvre la communautΓ© Harg sur Discord - discute avec 9Β autres membres et profite du chat vocal et textuel gratuit.

New poll on my discord : within an #ActionRPG, you cast a projectile. A crit is rolled. How do you expect the execution ? Crit on cast, the projectile glow brighter. Crit on hit, the projectile found a weak spot.
discord.gg/AMvbMrAB

29.05.2025 13:25 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Rework difficulty + show this setting in the stat block. Unlocking Steam achievements/leaderboards is only enabled from the Champion difficulty onwards for true glory. 🀺
#gamedev #indiegames #screenshotsaturday

24.05.2025 14:58 πŸ‘ 15 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Started implementing spell mutators today! Mutators are extra effects that can change the way a spell works. It can be subtle, or not so subtle.

Today let's demonstrate modifying the Cone spell to utilize the "Prismatic" mutator, which will randomize the element of each shot!

#gamedev #godot

14.05.2025 01:28 πŸ‘ 153 πŸ” 23 πŸ’¬ 9 πŸ“Œ 0

The last one could be animated for a Lofi yt video. πŸ‘

17.05.2025 15:11 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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a cartoon illustration of a campfire with a hammer hanging over it ALT: a cartoon illustration of a campfire with a hammer hanging over it

Oh i was reading "hit steak bonuses"..

17.05.2025 15:09 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Made some cloud shadows for my survivors-like game using a shader and a noise texture (which is randomized every run).

#gamedev #godotengine #indiedev

15.05.2025 15:28 πŸ‘ 19 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0

It looks nice :)

15.05.2025 17:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

btw, the link in your bio is cut. Fix it ;)

15.05.2025 17:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Congrats !

15.05.2025 17:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

true, depressing. Especially when you got many advises like : start early to build an audience opposite to have a great product to show (which doesn't exist at early stage). Atm, i'm only able to build with people working in the same industry, not with future consumer..

30.04.2025 15:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I don't know if a color-code is meaningful, maybe. I'm used with a vertical progress bar for that kind of information. Maybe you can mix both of them (progress bar + color)

30.04.2025 15:44 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Sunset/ sunrise. Counters for coins. Added some randomisation to the lightning shock animations, and fixed some goblin waking animations.

#gamedev #pixelart #solodev #indiedev #indiegame #godot

23.04.2025 21:16 πŸ‘ 17 πŸ” 9 πŸ’¬ 1 πŸ“Œ 0

oh wait.. the new one is on the left side.. It's a trap :3

27.04.2025 16:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

The previous UI have more info about leslie and price. My opinion i find it more convenient.

27.04.2025 16:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

genius !

27.04.2025 16:39 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

old one :3

27.04.2025 16:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Rework on the #groundlayer (byebye green placeholder) + torch.

#godot #gamedev #gamedevelopment #arpg

27.04.2025 13:10 πŸ‘ 10 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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I DIED

😐 Neutral reference ?
πŸ™Œ Respectful homage ?
🎨 Artistic allusion ?
πŸ€— Friendly wink/nod ?
🀫 Subtle Easter egg ?
✊ Borrowed inspiration ?
or 🀬 brutally honest plagiarism ?

#DarkSouls #Diablo

11.04.2025 13:56 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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I made a staircase in my game with a blue light effect for more mystery about what lies further deeper AND I LOVE IT :3 #indiegame #actionrpg #godot

08.04.2025 17:25 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Working on a new project.

02.04.2025 12:54 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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a man and a woman are holding hands in front of a purple background . ALT: a man and a woman are holding hands in front of a purple background .

Hello #IndieDev network, i'm a new indie from Belgium (and completely new to bsky). Let's connect each other to growth together.

11.02.2025 13:26 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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a man and a woman are holding hands in front of a purple background . ALT: a man and a woman are holding hands in front of a purple background .

Hello #GameDev network, i'm a new indie from Belgium (and completely new to bsky). Let's connect each other to growth together.

11.02.2025 13:25 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0