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Chad Toprak

@chadtoprak

experimental game designer, independent curator he/him. views are my own. https://mr-chad.com

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17.08.2023
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Latest posts by Chad Toprak @chadtoprak

having an early-stage prototype is ok (you can submit gameplay but not the game itself). be sure to read the guidelines to ensure you are eligible. any other questions can be directed to: the email on the Screen Aus website :^)

03.03.2026 05:38 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Applications close in 3 days! ๐Ÿ‘€
๐Ÿ‘‰ www.screenaustralia.gov.au/funding-and-...

02.03.2026 05:26 ๐Ÿ‘ 47 ๐Ÿ” 28 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

Applications close in 3 days! ๐Ÿ‘€
๐Ÿ‘‰ www.screenaustralia.gov.au/funding-and-...

02.03.2026 05:26 ๐Ÿ‘ 47 ๐Ÿ” 28 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
Preview
Save 10% on Key Fairy on Steam A hand-drawn, pacifist, folkloric, bullet-hell. Grapple and dance around monsters to collect their shattered stars, weave your way through twisting paths, encounter strange folk, uncover ancient magic...

Key Fairy is officially released!

Buy it, lest ye be slain!

store.steampowered.com/app/2878580/...

19.02.2026 03:29 ๐Ÿ‘ 108 ๐Ÿ” 68 ๐Ÿ’ฌ 9 ๐Ÿ“Œ 21
An image featuring tiles of released games funded by Screen Australia.

An image featuring tiles of released games funded by Screen Australia.

๐Ÿ“ฃ Hey Australian gamemakers!

Screen Australia's Games grants close in 2 weeks! A reminder to get your applications in! ๐Ÿซถ

๐Ÿ›  Games Production Fund - up to $100,000
๐ŸŽจ Emerging Gamemakers Fund - up to $30,000

๐Ÿ“† Applications close Thu 5 Mar, 5pm (AEDT)
๐Ÿ‘‰ www.screenaustralia.gov.au/funding-and-...

18.02.2026 00:26 ๐Ÿ‘ 101 ๐Ÿ” 73 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 4
a small flower beams up at you, adorned in lush oranges and soft natural hues, players can move the flower up and down to answer

a small flower beams up at you, adorned in lush oranges and soft natural hues, players can move the flower up and down to answer

a small social world designed around kinder forms of online conversation and connection. Wander around a gentle pastoral island, strike up small conversations with other passing players, and even toss out small letters into the wide open blue oceans of the internet

a small social world designed around kinder forms of online conversation and connection. Wander around a gentle pastoral island, strike up small conversations with other passing players, and even toss out small letters into the wide open blue oceans of the internet

an vibrant interface game inspired by retro vector graphics, in which someone has written a love letter of sorts for others to stumble upon

an vibrant interface game inspired by retro vector graphics, in which someone has written a love letter of sorts for others to stumble upon

a portrait of a game designer, reading a poem on a red stool

a portrait of a game designer, reading a poem on a red stool

I'm Demi, an award-winning unity developer and interface designer with over a decade of experience!

I'm available for work starting March and would simply love to bring your game to reality!

You can contact me here, or email:
dschanzel[@]gmail.com

17.02.2026 23:13 ๐Ÿ‘ 36 ๐Ÿ” 18 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
2026 Schedule About the Book โ€‹ Released in fall 2007,ย  Assassinโ€™s Creed ย transformed video gaming. Across more than a dozen franchise entries, players engage with the eternal conflict between the Order of...

miracle of miracles, it's finally HERE

๐Ÿ“ฃ The full schedule drop for the ROMchip: A Journal of Game Histories ๐ŸŽฎ @romchip.bsky.social Twitch Fundraiser on Feb 21st

Check out everything we got coming down the line: donate.romchip.org/2026-schedul...

05.02.2026 17:56 ๐Ÿ‘ 24 ๐Ÿ” 9 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 4

happy birthday! ๐Ÿ’–

02.02.2026 13:57 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

This year I wrote and released a set of methodologies for measuring the greenhouse gas emissions of videogame making, distributing, playing, etc. (with a lot of help and input)

I think theyโ€™re pretty neat and provide new pathways to reduce those emissions

sustainablegamesalliance.org/standard/

28.12.2025 02:34 ๐Ÿ‘ 29 ๐Ÿ” 13 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Sign and pledge!

28.12.2025 02:24 ๐Ÿ‘ 12 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

this was such a delight to work on. thank you to everyone who participated & contributed, and a big thanks to @helenkwok.bsky.social who led & steered the project. my favourite part of the project was getting to chat to our mums about the games they used to play when they were younger ๐Ÿฅฐ๐Ÿ’–

20.12.2025 04:58 ๐Ÿ‘ 12 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
ROMCHIP FUNDRAISER ROMchip: A Journal of Game Histories is fiscally sponsored by The Hack Foundation (d.b.a. Hack Club), a 501(c)(3) nonprofit (EIN: 81-2908499).

๐Ÿ“ฃ The next ROMchip: A Journal of Game Histories [ @romchip.bsky.social ] Twitch Fundraiser is shaping up!

join us SAT FEBRUARY 21 for 12 hours w/ incredible friends like

@halfrobot.com
@kendraserra.bsky.social
@tigershungry.co.uk
@textfiles.com
@chadtoprak.bsky.social

donate.romchip.org

12.12.2025 19:15 ๐Ÿ‘ 12 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

this is delightful news, a massive congratulations! ๐Ÿฅฐ๐Ÿ™โœจ

09.12.2025 10:15 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
A graphic which uses the colours of the Palestinian flag: white, black, red and green. Text at the top reads โ€œNo games for genocideโ€, and text at the bottom reads โ€œBoycott Xbox, Sign the pledgeโ€, with the website nogamesforgenocide.com below. In the middle of the graphic is an icon of a fist punching upwards, splitting a missile in half. One half of the broken missile has the Xbox logo on it, and the other half has the Microsoft logo on it.

A graphic which uses the colours of the Palestinian flag: white, black, red and green. Text at the top reads โ€œNo games for genocideโ€, and text at the bottom reads โ€œBoycott Xbox, Sign the pledgeโ€, with the website nogamesforgenocide.com below. In the middle of the graphic is an icon of a fist punching upwards, splitting a missile in half. One half of the broken missile has the Xbox logo on it, and the other half has the Microsoft logo on it.

SIGN OUR BOYCOTT XBOX PLEDGE: We are asking gamers, game workers, streamers & journalists to join us in boycotting & divesting from Xbox, to force Microsoft to end its complicity in the genocide of Palestinians.

Weโ€™ve provided concrete actions everyone can take. Sign here: nogamesforgenocide.com

02.12.2025 16:00 ๐Ÿ‘ 1077 ๐Ÿ” 803 ๐Ÿ’ฌ 8 ๐Ÿ“Œ 119
Post image Post image Post image Post image

Some initial photos from the Traces of Play workshop last Saturday! Thanks to everyone who came along - @chadtoprak.bsky.social and I feel incredibly blessed to have shared the afternoon laughing and playing games with you all! ๐Ÿ’›โœจ

๐Ÿ“ธ Photo credits: @chadtoprak.bsky.social

03.12.2025 05:54 ๐Ÿ‘ 16 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

I'm so sorry to hear, Ben. Big hugs from Helen and I. Sending you both all our love ๐Ÿ’–๐Ÿ’–๐Ÿ’–

22.11.2025 23:07 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image Post image Post image Post image

Hello! @chadtoprak.bsky.social & I will be hosting a Traces of Play workshop next weekend at Footscray Community Arts! โœจ It'll be super chill & the games we play won't be too strenuous on the body. ๐Ÿง˜๐Ÿปโ€โ™€๏ธ

๐Ÿ“… Sat 29 Nov 2025
๐Ÿ• 1-2:30pm
๐ŸŽŸ๏ธ Book a free tix (limited spots): footscrayarts.com/event/traces...

20.11.2025 07:16 ๐Ÿ‘ 13 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Applications open for Future Leaders Delegation to BitSummit 2026 - Screen News - Screen Australia Applications are open for Screen Australiaโ€™s 2026 Future Leaders Delegation.

Applications for Screen Australia's Future Leaders Delegation to BitSummit 2026 closes soon (13 Nov, 5pm AEDT).

Get your applications in for a chance to travel to Japan and showcase your game!

www.screenaustralia.gov.au/sa/screen-ne...

12.11.2025 01:04 ๐Ÿ‘ 15 ๐Ÿ” 7 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
S1E2 - 02 - Ramsey Nasser # Episode 2 - Ramsey Nasser For our second episode, we talk to Ramsey Nasser, a Lebanese game designer, computer scientist, and educator who lives in NYC. We talk to Ramsey about one of his recent p...

After a long gap, pleased to share:

Episode 2 of Games & Resistance, a slow-burn podcast miniseries hosted by @chadtoprak.bsky.social & me.

We interview Lebanese / NYC game dev Ramsey Nasser about his work, including recent project gaza.memorial.

games-and-resistance.pinecast.co/episode/739b...

06.11.2025 16:35 ๐Ÿ‘ 22 ๐Ÿ” 8 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Reminder to complete this!

I will not be returning to the US given the current political climate; not keen on risking my safety or endorsing the current government by visiting.

06.11.2025 12:00 ๐Ÿ‘ 9 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

ICYMI: We are looking for expressions of interest for anyone wanting to learn Blender! Follow the link and read all the details!

19.10.2025 23:01 ๐Ÿ‘ 17 ๐Ÿ” 8 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
Post image

Thank you everyone for coming along to our exhibition launch today! โ˜บ๏ธ๐Ÿ’› @chadtoprak.bsky.social & I feel so grateful and loved! ๐Ÿฅนโœจ

(I totally forgot to take any photos but it was so lovely to see people playing in the playspace of Traces of Play and adding a game to the wall ๐Ÿฅฐ)

18.10.2025 09:43 ๐Ÿ‘ 21 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A selection of images from games etc. Hannah Nicklin has worked on, a screencap or key art image from: Saltsea Chronicles, Black Mirror: Thronglets, Mutazione; and the cover of Writing for Games: Theory & Practice. Also featured two reviews. 

One from Eurogamer: 5/5 Saltsea Chronicles
"Onwards you go in pursuit of your missing crew, then, your story diverging further from mine with every island choice, with every flick of the head or settling of the lips. Memories/Artefacts? Skeptical/Curious? And astonishingly, through all these moving parts, all this phase space, my story still made rich sense, and actually built to a truly devastating climax.

Scream/Weep? Fittingly, for me, Saltsea Chronicles turned out to be a story about choices as well as a story made of choices. It made me think about the big decisions I make in life, but also the decisions that shape a life that I don't even notice having made. Ripples turning to waves and all that. You must play this. It's luminous."

The second of Mutazione from Gamespew, 9/10
"Mutazione is a game that builds up relationships within a community you instantly feel a part of. The main story is secondary to the real drama and the heart of the town, but itโ€™s necessary. Itโ€™s extremely well-written, and the hand-drawn environments are beautifully designed. Die Gute Fabrik has crafted a sweet, powerful fairy tale that delves into the human psyche and allows you to reside there for five hours or so."

A selection of images from games etc. Hannah Nicklin has worked on, a screencap or key art image from: Saltsea Chronicles, Black Mirror: Thronglets, Mutazione; and the cover of Writing for Games: Theory & Practice. Also featured two reviews. One from Eurogamer: 5/5 Saltsea Chronicles "Onwards you go in pursuit of your missing crew, then, your story diverging further from mine with every island choice, with every flick of the head or settling of the lips. Memories/Artefacts? Skeptical/Curious? And astonishingly, through all these moving parts, all this phase space, my story still made rich sense, and actually built to a truly devastating climax. Scream/Weep? Fittingly, for me, Saltsea Chronicles turned out to be a story about choices as well as a story made of choices. It made me think about the big decisions I make in life, but also the decisions that shape a life that I don't even notice having made. Ripples turning to waves and all that. You must play this. It's luminous." The second of Mutazione from Gamespew, 9/10 "Mutazione is a game that builds up relationships within a community you instantly feel a part of. The main story is secondary to the real drama and the heart of the town, but itโ€™s necessary. Itโ€™s extremely well-written, and the hand-drawn environments are beautifully designed. Die Gute Fabrik has crafted a sweet, powerful fairy tale that delves into the human psyche and allows you to reside there for five hours or so."

A virtual biz card on a dark purple background, featuring an image of a white woman in glasses, with blonde hair, speaking at a podium. Next to it is the title Hannah Nicklin, and the details Creative Director, Narrative Lead/Designer, Senior Writer, Consultant.

 
11+ years experience in interactive narrative

โ€ข   3 games shipped as Lead (PC, Console, mobile)
โ€ข   Many more as consultant 
โ€ข   PhD in Interactive Practices
โ€ข   Masters & BA in Play/Screenwriting & Dramatic Arts
โ€ข   GDC Indie Summit Advisor, BAFTA Juror, TGA Future Class 
โ€ข   Author of Writing for Games: Theory & Practice

Black Mirror: Thronglets; Saltsea Chronicles; Mutazione; Saturnalia; Night School (A Netflix Studio); Cardboard Computer; Die Gute Fabrik; Draknek; Twisted Tree Games.

Based in: Sheffield, United Kingdom
Work in: Remote, CET-PST
LinkedIn.com/in/hannah-nicklin
hannahnicklin.com

A virtual biz card on a dark purple background, featuring an image of a white woman in glasses, with blonde hair, speaking at a podium. Next to it is the title Hannah Nicklin, and the details Creative Director, Narrative Lead/Designer, Senior Writer, Consultant. 11+ years experience in interactive narrative โ€ข 3 games shipped as Lead (PC, Console, mobile) โ€ข Many more as consultant โ€ข PhD in Interactive Practices โ€ข Masters & BA in Play/Screenwriting & Dramatic Arts โ€ข GDC Indie Summit Advisor, BAFTA Juror, TGA Future Class โ€ข Author of Writing for Games: Theory & Practice Black Mirror: Thronglets; Saltsea Chronicles; Mutazione; Saturnalia; Night School (A Netflix Studio); Cardboard Computer; Die Gute Fabrik; Draknek; Twisted Tree Games. Based in: Sheffield, United Kingdom Work in: Remote, CET-PST LinkedIn.com/in/hannah-nicklin hannahnicklin.com

๐Ÿ“š My current contract is coming to an end in Dec so I am now looking for new work!

โญ I am an award-winning & expert/lead game writer & narrative designer.

๐ŸŒŽ I am interested in long & short term contracts & consultancy, ideally remote.

Let's chat!

hannahnicklin.com
linkedin.com/in/hannah-nicklin

15.10.2025 18:46 ๐Ÿ‘ 129 ๐Ÿ” 100 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 2

spoke to @afterclimate.com.au about the sustainable games standard, a means of tracking emissions now publicly available for use by the entire games industry. a lot of thought went into this thing

09.10.2025 17:52 ๐Ÿ‘ 60 ๐Ÿ” 26 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

You know what they say: the best time to do this is at the peak of a globally-reported government AI procurement scandal

08.10.2025 04:27 ๐Ÿ‘ 37 ๐Ÿ” 13 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

funding doors are always open ๐Ÿ˜Œ

08.10.2025 05:22 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

LAST CHANCE DON'T DILLY OR DALLY!

Remember, in addition to sick announcements, we're also looking for games that released this year that want to run a December discount ๐Ÿ‘๐Ÿผ๐Ÿ‘๐Ÿผ๐Ÿ‘๐Ÿผ

29.09.2025 04:32 ๐Ÿ‘ 27 ๐Ÿ” 9 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

truly

28.09.2025 23:29 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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๐Ÿšจ Just one day left to submit for Frosty's Dec event! ๐Ÿšจ

Last chance to submit your upcoming or recently released game made in Australia & Aotearoa for consideration. Dev submissions close TOMORROW, Sep 30! โคต๏ธ

forms.gle/tt8y9N1dPweS...

28.09.2025 23:01 ๐Ÿ‘ 38 ๐Ÿ” 23 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1