Mood
@eucatastrophic.itch.io
πΏπ¦ I make games, art, and animation. I am currently finishing up my Cairn adventure, Downrooted. Check out my games: eucatastrophic.itch.io Check out my blog: eucatastrophic.itch.io/blog/devlog
Mood
Morrowind, Half-Life 2, Team Fortress 2, Outer Wilds, Fallout New Vegas, Tiberian Sun, Age of Empires 2, Dishonored Hollow Knight
It's always hard to make lists like this, but my criteria was which games can I boot up and play for over an hour right now. Outer Wilds doesn't quite fit that criteria for obvious reason, if you know the game, but it'll always be on one of these lists for me.
Yes, true. Still impressive. Just shows what talented designers can do with limitations.
It's quite impressive for a game so old. Some of the maps are really inspiring. I've only cracked about a third of them so far.
Have you seen the Quake Brutalist Jam? There is an enemy in that which is quite similar. Born of concrete and brutalist shapes.
I really dig the lighting in this one.
Fake Xerox and real piano wire. Gorillazβs new video for βThe Mountainβ rebuilds a 1950s animation pipeline using painted backgrounds, optical tricks, and strict self-imposed limits. www.cartoonbrew.com/music-videos...
Does anyone know what happened to The Goblet Wire? After season 1, they were gearing up for season 2, 3, and a Patreon, but then nothing.
The Bloggies have concluded for 2026! Congratulations to this year's winners. You can find the results (and a whole slew of awesome blog posts) here:
www.explorersdesign.com/bloggies-2026/
I've decided to put everything else down and spend the weekend making this.
I'm thinking of making a Roman themed Mausritter adventure called Sum Summus Mus.
I slapped together a layout in 10 minutes, and it unlocked something within me. I immediately saw what I was missing and what I was spending too much time on. It works, people!
I've reached that point in a design doc where I can't progress until I see the words in the layout. My brain simply can't make sense of it all just as text. How it flows is just as important as what is said.
One cool thing about unequivocally hating AI is that you will be proven right over and over again every single day
100% Most shops have them, but these are my favourite.
Not sure about the UK, but in SA, extra spicy hot cross buns are most certainly an option.
Building spark tables has been the greatest boon to my game prep in recent years. They are fun to make and provide great prompts for improv.
The setting, forest, and dungeon creation tools in the 2e Wardenβs Guide are fantastic for making up your own campaign. Otherwise, Rise of the Blood Olms makes a great one-shot.
Yup. I've given up any hopes of visiting the US. Especially with what's going on there right now.
I've spoken to a lot of Europeans and Americans about my passport troubles, and they had no idea it could be anything other than what they have.
The temptation to run a Blades game that jumps forwards and backwards in time is strong.
I love that Arkane Studios made both key inspirations for Blades in the Dark and Blades '68.
I get you. That's the type of stuff I enjoyed when I played Pathfinder. In Cairn, actions in a round are simultaneous. You can't wait to see what your buddy does because that means you don't do anything that round. You all have the same 10 seconds. You can react next round.
Also, attacking with multiple weapons follows the same rule. A bear with claws (d6+d6) rolls both and takes the highest. I'm not sure about the particulars of the robot they fought, so I could be wrong, but with 4 arms they would roll 4 dice and take the highest.
They could decide that only the PC with the d10 weapon does the attacking, but they can still roll 1s over and over again.
Right, I see. If they all decide to attack the same target, they should all roll together. Attacking as a group increases the chances of rolling higher. Narratively, it can be framed as them all working together to land a hit.
Since attacks auto-hit, taking the highest can be seen as simulating the overall effectiveness of the group or that the lower rolls allow the higher roll to succeed. E.g. the 1 and 3 damage attacks open the monster up for the 5 damage attack.
a ink drawing of a man tackling another man swinging a sword by grabbing him around the waist and putting his face in his crotch
swordfighting tactics, germany, 16th century
*Reposts appreciatedβ
My webstore heycentaur.com is finally up!
This took so many months of labour (mostly my partnerβs), but it is all ready and running.
Physical copies of Kala Mandala are now available, shipping to most of the world.