For day 1158 of coding, I've been working on not having the pull happen with no success so far
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08.03.2026 20:41
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For day 1157 of coding, I've made progress in having the object push the player. I just now need to not have it pull the player
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07.03.2026 20:24
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For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed
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07.03.2026 05:08
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For day 1155 of coding; in working on possibly having an enemy push the player, I've found another case that causes an infinite loop
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07.03.2026 05:08
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For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite
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04.03.2026 18:36
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For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction
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04.03.2026 02:42
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For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing
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03.03.2026 05:49
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For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why
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01.03.2026 23:29
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For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks
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01.03.2026 06:13
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For day 1149 of coding, I've managed to replace the image blend with the appropriate shader
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27.02.2026 19:46
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For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead
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27.02.2026 05:59
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I'm using GSL for the shader. I'm still getting the hang of though
26.02.2026 04:03
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For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period
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26.02.2026 02:52
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For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall
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25.02.2026 06:04
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For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen
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23.02.2026 20:51
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For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better
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22.02.2026 16:57
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For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet
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21.02.2026 21:07
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For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit
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20.02.2026 19:42
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For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback
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20.02.2026 05:40
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Thank you. It helped me figure out many problems I've encountered coding
20.02.2026 05:39
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For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately
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19.02.2026 04:35
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For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop
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17.02.2026 21:34
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For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions
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17.02.2026 05:54
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For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now
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15.02.2026 16:07
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For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly
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15.02.2026 05:53
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Happy Friday 13th Everyone
Sprite is by @subterraneanex.bsky.social
13.02.2026 20:22
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For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately
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13.02.2026 20:09
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For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants
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12.02.2026 21:43
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For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables
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12.02.2026 05:55
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For day 1132 of coding, I'm working to make sure enough plants are spawned in each room
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10.02.2026 19:08
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