To play it -in English-, to be more precise. I know damn well he's trudged through it in the Japanese and knew well enough he was playing something special.
To play it -in English-, to be more precise. I know damn well he's trudged through it in the Japanese and knew well enough he was playing something special.
I would also tag a certain Minkulus to tell him that I am personally seeing to it that he gets to play Idea no Hi/Day of the Idea (The Day of Edea) in his lifetime, but he's not on bsky. Alas.
Dragon Quest Cool. It's kind of basic, but there are a whopping 3 games in the "Cool" series. I'd say Monochrome is the most cool of the bunch due to its retro appeal. 2 is made in too modern an RPGM version for me to care much about it.
Morning (An EarthBound fangame that originally used default RPG Maker 2k everything, which I have heavily customized to have the actual EarthBound battle system, menus, text rendering, the works.)
Phantasy Stars - Afterstories (Made by SEGA fan Yuna, it's a fairly decent 2k3 defosen fan sequel to Phantasy Star II that is almost too authentic at times in its effort to recapture the play experience of PSII)
Gyakuten Zack (A one-case VIPRPG Gyakusai/Ace Attorney game that follows the titular Zack -- Isaac Rohlenburg -- as he struggles to clear his girlfriend's name in a kangaroo court typical of the series. Strangely, made by the same person who made Mega Moshimo.)
KinRika 2 (A Ruina ~Fairy Tale of the Forgotten Ruins~-like which I find quite fascinating and has even received an update in the past year or so during one of the recent VIPRPG festivals, but I have barely done any work on this one... I should actually do it, but alas.)
Just a continuation of my previous post.
*states
Dragon Quest Cool (DQ clone game centered around dungeon exploration)
Nightmare Busters -Sangetsu- (Short and sweet story about fledgling vampire hunters with a decent Press-Turn Battle system)
LIGHT TOWER (A highly-developed and very deep World Wide Adventure game in the vein of Solomon's Key or Tower of the Sorcerer that looks like an RPG, but is actually a score attack game made by Kiito of ENCHANT FARM fame. Many consider this to be Kiito's true magnum opus.)
Dragon Fantasy II (A huge DQ/FF mashup that is a massive leap in quality and scope from the first Dragon Fantasy title, which has been the basis for ongoing fan patches that are continuously updated to this very day)
So uh, while I procrastinate on buttoning up Souzou no Memoria (didn't I say I'd put that out a few weekends ago? Whoops...) I'll post a gallery of other stuff I have sitting around in various state of incompletion to see if/what interest there is in any of these.
Walküre: "A deathly silence has fallen upon Artoria. Fitting for a place so lifeless."
"Your only salvation is in forsaking humanity!"
The title screen of Souzou no Memoria - Memoria of Creation.
Balam: "I'll cut you down to size, little girl! You'll rue the day you crossed Balam, King of the Fiends!"
VIPRPG coming this weekend, most likely... 創造のメモリア - Memoria of Creation, in plain English. Mio, have mercy on my soul.
The sentiment is appreciated but Octopath is guilty of prescriptive gameplay as well. Break mechanics, stagger meters, and similar systems fundamentally inhibit player self expression and natural, spontaneous engagement. No better than timed hits/parrying/timed evasion when all is said and done.
ツクール2k3+MPで魔ザー2を髣髴させる自作戦闘