flockaroo's Avatar

flockaroo

@flockaroo

i am, therefore i code... - http://flockaroo.at https://store.steampowered.com/app/4269050/Cars_on_Mars/ http://fxhash.xyz/u/flockaroo

220
Followers
31
Following
141
Posts
06.11.2023
Joined
Posts Following

Latest posts by flockaroo @flockaroo

Video thumbnail

...what if we could see only by our seismic activity? #gamedev #carsonmars #steam #glsl (lets hope the codec just ate well...)

04.03.2026 15:27 πŸ‘ 14 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

crunching cars ...still - #carsonmars #gamedev #allcode

25.02.2026 17:29 πŸ‘ 8 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

frozen car fight - they're just playing... #cars #carsonmars #gamedev - store.steampowered.com/app/4269050/...

23.02.2026 17:21 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
OfMiceAndMechs by MarxMustermann a roguelike/basebuilder/factorybuilder hybrid

Today i finally created an itchio page πŸ™‚

marxmustermann.itch.io/ofmiceandmechs

That is not a official release, but it means binaries to playtest the demo are available.

I'll be gratefull for any feedback, flames and improvement ideas.

#gamedev #itch_io #roguelikedev

22.02.2026 22:00 πŸ‘ 13 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

one genuine way to get rid of your opponent ;-P ...testing car bots on a racetrack to hell - #gamedev #race #cars #carsonmars store.steampowered.com/app/4269050/...

20.02.2026 18:51 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

reality shimmering through (...well, virtual reality actually) #glsl #gamedev #carsonmars #steam #voxels ...cars on mars

17.02.2026 13:50 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

piercing through the portal... #gamedev #carsonmars #voxel

16.02.2026 15:10 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

tires spitting mars gravel - rocks2blocks ;-P
...just plain ambient occlusion is also nice sometimes (and lets hope codec likes it better too :-S) #gamedev #carsonmars #voxel

15.02.2026 18:22 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Preview
Cars on Mars on Steam An utopic sci-fi car racing game with effect-portals on mars (and other places). One can choose 3 game types (Death Match/Classic Race/Capture the Flag), or just stroll around in an infinite procedura...

Cars on Mars - first step done... steampage online...
store.steampowered.com/app/4269050/... #gamedev #glsl #IndieGame ...coming soon

14.02.2026 13:11 πŸ‘ 12 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

portal to zx-spectrum... hihi... #gamedev #glsl - guess fps would rather be fpa on actual #zxspectrum (and by 'a' i dont mean attosecond ;-P)

09.02.2026 12:03 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

downhole drive... infinite underground cave-system #glsl #gamedev #generative (...purely handcoded #noAI)

03.02.2026 18:39 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

thx! ...actually workin' on a steam release :)

02.02.2026 22:47 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

the whole game runs almost purely on #glsl shaders and is fully generative (phyics+cars+terrain) ...so perfect fit for #genuary31 #genuary2026 #genuary
sidenote: the whole binary has 6mb in total (~4 floppy discs ;-) and mostly due to exe&libs ;-P #gamedev

02.02.2026 18:49 πŸ‘ 13 πŸ” 1 πŸ’¬ 1 πŸ“Œ 2
Video thumbnail

Liquid DOS prompt... remember CRT's? #glsl #genuary23 ....exploring concept of transparency #genuary #genuary2026

24.01.2026 13:48 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

...and some classic in 1 line ;-) #genuary20 #genuary2026 #genuary #glsl

21.01.2026 18:10 πŸ‘ 12 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Preview
Shaderoo shaders 'n stuff

...some classic in 16x16 πŸ«– ;-) #genuary19 #genuary2026 #genuary #glsl
shaderoo.org?shader=jbIxsN

21.01.2026 18:09 πŸ‘ 0 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

we're more than the sum of our... boxes... #genuary12 #genuary2026 #genuary #glsl #genart

12.01.2026 15:43 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

thx! :)

08.01.2026 13:19 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

facing the city... #genuary8 #genuary #genuary2026 (Genuary Day8: A City. Create a generative metropolis.)

08.01.2026 12:34 πŸ‘ 5 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

...oups wrong link: www.shadertoy.com/view/WX3cRr

07.01.2026 23:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

guess a binary counter counts as boolean algebra... in a way...
#genuary7 #genuary #genuary2026
live version+src here:
shadertoy.com/view/3fGBRt
shaderoo.org?shader=brI1Fa

07.01.2026 17:30 πŸ‘ 2 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

gen-lightenmment
#genuary6 #genuary #genuary2026
Day6: Lights on/off. Make something that changes when you switch on or off the β€œdigital” lights.
(...also has fibonnacci #genuary3)

06.01.2026 15:02 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

trixels...
(Day4 - Lowres. An image or graphic with low resolution, where details are simplified or pixelated.) #genuary4 #genuary2026 #genuary

04.01.2026 17:16 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

filling half a sphere with cylinders using fibonnacci ...because ...why not? ;-P #genuary3 #genuary2026 #genuary

03.01.2026 17:51 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

fibonnacci craze #genuary #genuary3 #genuary2026 (Day 3: Create a work that uses the Fibonacci sequence in some way.)

03.01.2026 11:53 πŸ‘ 15 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Ballue ;P ...bc its #genuary again "one color, one shape" #genuary1 #genuary2026 (live+src here: shaderoo.org?shader=ahPATs) ...happy new year all

01.01.2026 17:38 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

split-screens split-worlds #glsl #gamedev #allcode #voxel #scribble

01.12.2025 16:48 πŸ‘ 5 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

"holy" voxels... ;-P #glsl #gamedev #voxel

01.12.2025 13:11 πŸ‘ 15 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

glitchy break

27.11.2025 15:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

glitchy hatches

27.11.2025 15:21 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0