Been experimenting with different biomes, climes, colors... Took some clips πβ
#gamedev #indiedev
Been experimenting with different biomes, climes, colors... Took some clips πβ
#gamedev #indiedev
They added AI to the Windows Notepad?? And Paint??
That's so beautiful...
Did some graphical overhaul of the game:
+ Move from SSAO to mesh-based AO.
+ Triplanar artificial lighting was added to create atmosphere.
+ subtle Matcap effect to better distinguish shapes.
Will do particles, point lights, color variation and water overhaul next.
#gamedev #indiedev
Was showcasing the new sitting feature, but the Mayor stole my seat.
#gamedev #indiedev #screenshotsaturday
Stone regeneration is tricky in resource management games where the immersive factor is important.
In my game, when it rains, giant snails come out, carrying boulders on their backs. And as the storm ends, they disappear and leave the stones behind. ππ§οΈ
#gamedev #indiedev
Made a foliage shaking effect for when some entity passes through it to add extra atmosphere.
#indiedev #gamedev #unity #screenshotsaturday
An outdoor forested area with a wooden and stone house.
Interior of the house, featuring some wooden furniture.
A forest area with a river.
A forest area with multiple paths intersecting.
Took some screenshots while playing my game.
#screenshotsaturday
Thank you!!! I appreciate it
Thanks for the comment! It was supposed to take a day of work at first and ended up being an endless refactoring hell. That's how it usually goes I guess πͺ
For the past month, Iβve been working on the horizontal & vertical communication system between rooms.
Itβs been quite tricky to tackle all the edge cases, but essentially, doors & ladders create holes in their rooms to connect with other adjacent rooms and form passages.
πποΈ
#IndieDev #GameDev #WIP
An isometric render of a blocky, stylized ant-like creature carrying a large stone cube on its back
An isometric render of a blocky, stylized chicken.
An isometric render of a stylized sheep with a boxy shape
An isometric render of two stylized slugs made up of boxy shapes
Some creature models for my game: an ant, a chicken, a sheep, and a slug (with a tiny buddy).
I try to be really consistent with the blocky shapes, stylized textures, and the 'no-legs' design consistentβeither floating or crawling.
#gamedev #indiedev #screenshotsaturday
I wanna sit here for the whole day.
#pixel #indie #indiegame #cute #vibe
The random be-e-e-eh it's supposed to be a sheep outside of the room hahaha
Hereβs a first look at the decoration system in my game. Most assets are placeholders for now, but Iβm planning to add multiple block shapes so players can create mosaic-like patterns on their walls.
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Thanks!!! π
Proof of Concept of the Indoor/Outdoor system!!!
π‘π²
#gamedev #indiegame #unity #screenshotsaturday
Thanks! Yes, currently chunks are loaded and rendered in the same frame, so I could probably get smarter with how I handle that as you say. Will give that a try!
Yeah, according to the profiler the whole instantiation process takes like 10% of the time, which would give a noticeable boost. I'm pretty sure the rest is just code optimizations (or doing async stuff (which I'm avoiding haha)). Thanks for the tip!
Path-node procedural map generation system. Took me a while to get it working, still freezes for a tiny moment when loading and saving chunks tho.
#indiedev #gamedev #unity
Happy 10 years of Over the Garden Wall π
That's very smart, thank you!
Yeah, will definitely try it with physics. Thanks for the insight!
It does feel very static. Also makes me think the leaves need a lot more movement upon hit. Thanks!
Wood chopping in my game - still tweaking it, but itβs getting there!
Any tips for making it feel extra satisfying?
#GameDev #IndieDev #WIP
Be sure to keep it lit π―οΈ
My piece for the upcoming "Over the Garden Wall" show at Gallery Nucleus π