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Andy

@silentgrove

Solo dev working on the Silent Grove. A cozy atmospheric building game where you relax, trade, and shape living spaces in a hidden forest from another realm.

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20.10.2024
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Latest posts by Andy @silentgrove

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Been experimenting with different biomes, climes, colors... Took some clips πŸ‘‡β€‹

#gamedev #indiedev

21.02.2026 13:30 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

They added AI to the Windows Notepad?? And Paint??

26.10.2025 12:14 πŸ‘ 4 πŸ” 0 πŸ’¬ 3 πŸ“Œ 1

That's so beautiful...

09.10.2025 09:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Did some graphical overhaul of the game:
+ Move from SSAO to mesh-based AO.
+ Triplanar artificial lighting was added to create atmosphere.
+ subtle Matcap effect to better distinguish shapes.
Will do particles, point lights, color variation and water overhaul next.

#gamedev #indiedev

09.10.2025 07:44 πŸ‘ 12 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Was showcasing the new sitting feature, but the Mayor stole my seat.

#gamedev #indiedev #screenshotsaturday

20.09.2025 09:48 πŸ‘ 16 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Stone regeneration is tricky in resource management games where the immersive factor is important.

In my game, when it rains, giant snails come out, carrying boulders on their backs. And as the storm ends, they disappear and leave the stones behind. 🐌🌧️

#gamedev #indiedev

05.04.2025 10:14 πŸ‘ 20 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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Made a foliage shaking effect for when some entity passes through it to add extra atmosphere.

#indiedev #gamedev #unity #screenshotsaturday

08.03.2025 14:57 πŸ‘ 20 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0
An outdoor forested area with a wooden and stone house.

An outdoor forested area with a wooden and stone house.

Interior of the house, featuring some wooden furniture.

Interior of the house, featuring some wooden furniture.

A forest area with a river.

A forest area with a river.

A forest area with multiple paths intersecting.

A forest area with multiple paths intersecting.

Took some screenshots while playing my game.
#screenshotsaturday

22.02.2025 19:49 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Thank you!!! I appreciate it

11.01.2025 14:51 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks for the comment! It was supposed to take a day of work at first and ended up being an endless refactoring hell. That's how it usually goes I guess πŸ˜ͺ

11.01.2025 14:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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For the past month, I’ve been working on the horizontal & vertical communication system between rooms.
It’s been quite tricky to tackle all the edge cases, but essentially, doors & ladders create holes in their rooms to connect with other adjacent rooms and form passages.
πŸ‘‰πŸŽžοΈ

#IndieDev #GameDev #WIP

11.01.2025 10:03 πŸ‘ 13 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0
An isometric render of a blocky, stylized ant-like creature carrying a large stone cube on its back

An isometric render of a blocky, stylized ant-like creature carrying a large stone cube on its back

An isometric render of a blocky, stylized chicken.

An isometric render of a blocky, stylized chicken.

An isometric render of a stylized sheep with a boxy shape

An isometric render of a stylized sheep with a boxy shape

An isometric render of two stylized slugs made up of boxy shapes

An isometric render of two stylized slugs made up of boxy shapes

Some creature models for my game: an ant, a chicken, a sheep, and a slug (with a tiny buddy).

I try to be really consistent with the blocky shapes, stylized textures, and the 'no-legs' design consistentβ€”either floating or crawling.

#gamedev #indiedev #screenshotsaturday

30.11.2024 10:38 πŸ‘ 10 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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I wanna sit here for the whole day.

#pixel #indie #indiegame #cute #vibe

26.11.2024 07:49 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

The random be-e-e-eh it's supposed to be a sheep outside of the room hahaha

22.11.2024 13:53 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Here’s a first look at the decoration system in my game. Most assets are placeholders for now, but I’m planning to add multiple block shapes so players can create mosaic-like patterns on their walls.

#gamedev #indiedev

21.11.2024 17:40 πŸ‘ 10 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thanks!!! πŸ’š

16.11.2024 14:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Proof of Concept of the Indoor/Outdoor system!!!
🏑🌲
#gamedev #indiegame #unity #screenshotsaturday

16.11.2024 13:34 πŸ‘ 25 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

Thanks! Yes, currently chunks are loaded and rendered in the same frame, so I could probably get smarter with how I handle that as you say. Will give that a try!

08.11.2024 21:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yeah, according to the profiler the whole instantiation process takes like 10% of the time, which would give a noticeable boost. I'm pretty sure the rest is just code optimizations (or doing async stuff (which I'm avoiding haha)). Thanks for the tip!

08.11.2024 21:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Path-node procedural map generation system. Took me a while to get it working, still freezes for a tiny moment when loading and saving chunks tho.

#indiedev #gamedev #unity

08.11.2024 19:21 πŸ‘ 28 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0
Over the Garden Wall | 10th Anniversary Stop Motion Short | Cartoon Network
Over the Garden Wall | 10th Anniversary Stop Motion Short | Cartoon Network YouTube video by Cartoon Network

Happy 10 years of Over the Garden Wall πŸ‚

03.11.2024 23:00 πŸ‘ 179 πŸ” 79 πŸ’¬ 1 πŸ“Œ 3

That's very smart, thank you!

26.10.2024 13:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yeah, will definitely try it with physics. Thanks for the insight!

26.10.2024 10:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It does feel very static. Also makes me think the leaves need a lot more movement upon hit. Thanks!

26.10.2024 10:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Wood chopping in my game - still tweaking it, but it’s getting there!
Any tips for making it feel extra satisfying?

#GameDev #IndieDev #WIP

26.10.2024 09:20 πŸ‘ 9 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0
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Be sure to keep it lit πŸ•―οΈ

My piece for the upcoming "Over the Garden Wall" show at Gallery Nucleus πŸ‚

18.10.2024 19:52 πŸ‘ 15408 πŸ” 3585 πŸ’¬ 80 πŸ“Œ 32