I was up till 2 this morning, trying to set up a (mostly) new laptop for future gamedev...
@widecode
Game Developer, DM / GM, Crafter, Programer, Electrical Engineer, Scope-Creep enthusiast Currently making video games in Unity Looking for friends, colaborators, a dream job and a dream girl. #GameDev
I was up till 2 this morning, trying to set up a (mostly) new laptop for future gamedev...
First attempt at an "overland" map for the campaign
I spent most of today figuring out various methods of saving your fleet and deck configurations so I can save your progress and load persistant fleets into different scenes.
Still in holiday mode so there is no big update this week. I have changed around some of the UI, made the cards bigger and more readable and fixed a lot of bugs.
I have also started to build the campain / strategic view where your fleet travels before entering an encounter scene.
I also need to show the battle order without a big que of icons at the top. There might be dozens of identical ships spread out across the battlefield so the Icons are of limited value.
Currently thinking is that I will highlight the enemy ships that will act before your next ship.
Enjoying the holidays so I do not have a big update for #ScreenshotSaturday
Mostly just some UI improvements and feedback. I need to figure out how to show a lot of information about the ships without cluttering the screen with health bars.
This weeks update will also be delayed. Merry Christmas yall.
Fixed
danielfowler.itch.io/tornspace
I ran out of time but said I would post something each week.
Also I messed up and left both sides switched to AI. This makes it very easy to test my code but the demo is not technically playable. Cant fix it now but will fix it later.
#GameDev
Welp, I am admitting defeat at 3 am Sunday. I wanted to put out a small scope, playable demo for #ScreenshotSaturday but it was not ment to be. I will finnish up and post again after eight or eight hundred hours of sleep...
#GameDev?
AI Pixel Art and how to detect them
AI PIXEL ART AND HOW TO DETECT THEM
I have updated the link for the write-up and added more paragraphs with new findings. Please click the link to read it. Share it with your friends who also dislike AI!
Thanks to everyone who helped.
drive.google.com/file/d/1bxDm...
well thats embarrassing...
Love the colors and the lighting. Very cool comming out of the dark. But the tail flame doesn't seem to be lighting up the backside. Unless what I see as lighting is just suppose to be coloring.
I think more dragons need stegosaurus or ankylosaurus tails in my openion.
That is realy cool. are the colors and directions random or do they follow any pattern or rules?
Also, the fighters have no missile defense and will not be a valid target in real gameplay.
Note: the fighters are being controlled by the computer and this mostly works. The frigates have some unsupported card types so I am controlling them.
The reason ships are moving even when they might shoot is because moving makes you harder to hit.
I am going to make a real effort to start Posting regular updates for this project (TS2026). Feel free to give me shit about it when I fall behind. I think I need more accountability to push through my tendency to drop projects.
#ScreenshotSaturday #GameDev
this spurred a memory and I was next to my mum who confirmed I also had this.
very cool, kind of looks Kentucky-Fried
danielfowler.itch.io/duck-survivor
Final submission to #ShroomJam25
youtu.be/-hMkOsLdCOM?...
A few nights in...
#ShroomJam25
picoCAD sale ends this weekend - make tiny models for a tiny price!
store.steampowered.com/app/2800590/...
#screenshotSaturday #pixelArt
This video would have sold me at the regular price. I have not booted up Steam in a while but will be playing with this tonight.
youtu.be/BJgt4g4lai4?...
First night of a new Game Jam.
#ShroomJam25
You are speaking my language. It looks great but can you zoom out to see your ship? Obviously l
seeing the ship is a plus but also helps with parking and obsticle avoidance.
Good space ship controls and UI are deceptivly hard to implement. I have two simular modes in my project as well. I think of one as the dogfighting mode and the other as the coasting / working mode
top right
It looks like it happens when your character gets above the other sprite. maybe check out any code you have for sprite sorting based on height.
Spent today at the Houston Museum of Natural Science. #HMNS #Dinos
Some Scratch-built trucks for #InboundShovelJam2025.
The theme is getting started and I am going with a game inspired by Oregon Trail. I have imported a font asset and some editor tools but otherwise I will try to keep things minimal and build everything myself
#GameDev #GameJam