All this focus on the Middle East is exactly what Putin wants.
Europe's absolute main priority must be helping Ukraine defeat Russia.
A victory for Ukraine secures our continent.
We cannot afford to look away while a war rages on our borders
09.03.2026 13:02
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This little guy's been lying in cooked asset limbo for nearly three years and FINALLY made it into the game.
I'm gonna have to bite the bullet at some point and try paint vert alpha in 4.1... There's so much glass that needs more gleam.
#spyrodeignited
09.03.2026 13:11
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blender 4.1 i am begging you please go FIVE minutes without crashing
09.03.2026 03:15
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2025 limited tone drawing
in pink radish tones on a cream peper, a derby skating cat skates low and fast
04.03.2026 21:47
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Look at those blue glows, they're so fucking cool! Kinda forgot he had them when I modelled him years ago.
04.03.2026 06:30
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Three cheers for MORE layered frills. Though it's a fine line between accuracy and aesthetics, the big issue comes from the polycount when everything's connected.
While I fix the weights on Azizi's cape and elbows, I'll have to remember to also salvage his neat bioluminescence.
#spyrodeignited
04.03.2026 06:29
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(from linked article in quoted post)
"human authorship is a 'bedrock requirement of copyright.'"
๐๐๐๐๐๐
04.03.2026 03:27
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Happy belated birthday, dude!
04.03.2026 03:48
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You know how Kasiya's tail gets all fat so he can sit on it?
I have zero idea how that works because it's not done by his anims - it doesn't even do it in umodel! Maybe it's a socket thing?
Other than that, he was a nice adventure in arms that are detached from the main mesh.
#spyrodeignited
04.03.2026 03:42
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The yellow one is the cheeky one~
Two slightly different styles, which do you prefer?
#art #spyro #spyrothedragon #volteer
02.03.2026 01:13
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and it's gone
nintendo still never responded to me, so I'm going to assume it was all the other people mass reporting Lotzo
27.02.2026 13:12
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01 SPACE SHARK
#sharktober #sharktober2024
01.10.2024 22:00
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Day 3 Shark Plush
ๅ่บซใฎ่ก๏ผใตใกใฎใฌใใใใฟ๐ฅท๐ฆ
#Sharktober #Sharktober2024 #ใคใฉในใ #illustration
03.10.2024 11:13
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completely forgot i drew this..
23.09.2024 05:51
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cilantro
22.11.2024 05:16
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handwriting reads:
i know i'm still being very loose with it here...
thinking about where fingertips should be is also useful..
the hardest hand poses to draw are resting poses, in my opinion...
in a lot of these cases, it's very helpful to look at what (your own) hands are doing...!
(if hands are available to you)
there are definitely ways to break them down, you're already amazing at drawing everything!! to be honest, i know i draw hands inaccurately in most cases and i don't think about them too hard... if i had to describe the way i draw them quick, it would be like this.. not anatomically accurate
28.11.2024 21:01
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It was an curious and interesting job! I don't consider myself a โprofessional artistโ, so whenever I'm invited to do something like this, I feel confused but happy! ๐ต
Here is a closer look at the illustration, if you would like to take a look!
31.10.2025 18:27
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What made it easier was setting up the environment within the game itself to use as a reference!
I also made everything modular, in case I need to move something or reuse these objects in other promotional artwork.
29.11.2025 22:41
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Sketched illustration of a fictional map of Aguazu, where a sharkfolk civilization lives, with the main regions named.
These are:
Buritama - The Palm Land
Jaciara - The Twilight Shores
Neburema - The Misty Wilderness
Amanara - The Waters Gathering Bay (Home of the capital Garoanda, the rainfall city.)
Marajara - The Northern Coasts
Guaciara - The Dawn Shores
Ibirama - The Great Green Reef
Panema - The Ominous Islands
Paraguara - The Southern Beaches
Siramar - The Mangrove Springs
An old sketch of Aguazu! ๐๏ธโจ
The great island where the story of Roberto and his friends takes place. He lives in Tidebay city, in the Siramar region, where the star points. The other markings will be explained in the future.
It's still experimental, names and things may change over time.
04.12.2025 19:18
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The background of the animation, an entrance to a house in the shape of an arch decorated with tiles, features a semi-open ornate window with a small potted plant. In the left corner of the door, there are two pots of tropical plants and a three-piece wall decoration with a lunar, stellar, and solar symbol. Outside, you can see a tree, mountains, and clouds on the horizon.
3D model of a chandelier (resembling an upside-down umbrella) from different angles.
The background is visible if you want to see it. I also had to make a simple 3D model of the chandelier to draw over.
16.12.2025 15:32
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I finally finished this silly animation sketch.
The Tidebay city still has old houses that aren't adapted to all of the sharkfolk's heights, which means Roberto's clumsiness has some consequences! ๐ซ
16.12.2025 15:32
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Illustration of a concept for a shark mob called Ocelot Shark. Inspired by the zebra shark, nurse shark, and bamboo shark, it is yellow with round red spots reminiscent of a jaguar.
This shark lays external eggs hanging from corals, which are inspired by the pouch-shaped and spiral design of shark eggs.
They would be peaceful and would flee upon showing aggression; sometimes they can be heard making a barking-like noise on the surface of the water when they surface to gulp air.
Illustration of a concept for a shark mob called Galleon Shark. Inspired by the tiger shark, it is bluish in color with dark stripes and yellow details, with a reddish snout tip and protuberances resembling small horns on its head.
This shark would tend to hunt other sharks around it, being more active at night.
They would be peaceful but could become aggressive when threatened. They are quite curious and do not hesitate to approach.
More on the Galleon shark concept.
The illustration shows that they can be attracted to food in the player's bag, approach while you have your back turned, and steal the food, quickly swimming away.
But it is shown that if you tap its snout as it approaches, it will swim away.
Illustration of a concept for a mob called โWanderer Shark,โ inspired by the whale shark and the colors of sea slugs. It would be large and slow, yellow in color with vibrant cyan and blue accents and details on its fins reminiscent of butterfly wings.
They would be accompanied by small โfairy fish,โ inspired by the behavior of remoras that accompany sharks. They are blue, pink, and yellow in color, and their small fins resemble fairy wings.
They would be gentle giants that just wander the open sea in search of magical plankton. They say that their presence is announced when the plankton glows with bioluminescence.
Now that Hytale is here, I'm reminiscing about these shark-inspired mob design ideas I sketched out five years ago.
An attempt to diversify our idea of sharks in games, moving beyond the old stereotypes of aggressive mobs without depth! ๐ฆโจ
#Hytale #Shark
17.01.2026 23:09
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I tried modeling the little Ocelot Shark, a proposed mob idea for the seas of Hytale, attempting something different from just aggressive sharks with no depth.
Despite the stress of being rusty with 3D, it was fun. ๐ฆโจ
18.01.2026 21:57
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โEven after being threatened by the great extinctions of the past, sharks remained resilient as they headed into the future. But now they wear clothes, use cell phones, play video games, and make music! How much time has passed?โ ๐ฎ๐ฆโจ
11.02.2026 13:23
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this was an old character design exercise where i made kirby look evil and the squeak squad look like heroes... i love kirby, i dont draw him as often as i should
11.02.2025 05:06
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13.02.2025 06:56
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23.02.2025 04:11
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#animation
15.04.2025 03:03
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I animate so I can see my favorite guy eating a fish... this was inspired by a photo of a seal with a fish in its mouth
14.09.2024 01:15
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