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⌨️ French πŸ₯– Game Developper (Unity/Godot/Custom Engine/No Engine) πŸ–₯️ Working at Evil Empire πŸ‘Ώ

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20.11.2024
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Our first game The Rogue Prince of Persia just won Best First Game at the French video game awards πŸ₯Ή
Huge thanks to our players β€” your feedback helped end up on stage. If the acadamy ever considers creating a β€œBest Second Game” award for next time, hopefully we’ll have a shot at that one too.🀞

06.03.2026 15:41 πŸ‘ 48 πŸ” 10 πŸ’¬ 4 πŸ“Œ 2
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Save 20% on DeadCore Redux on Steam DeadCore Redux is a challenging FPS-platformer set in a futuristic universe. Chain precise jumps, manipulate mechanisms with your SwitchGun, hunt hidden collectibles and new shortcuts, and push your s...

DeadCore Redux is now out on Steam!
s.team/a/3484260
So proud of this ultimate version of DeadCore: let’s reach the Summit together again!
BIG UPS to the people who helped us along the way, especially our playtesters: we couldn’t have done it without you guys β™₯️
#gamedev #indiegames #madewithunity

15.01.2026 17:21 πŸ‘ 36 πŸ” 24 πŸ’¬ 0 πŸ“Œ 7
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2025 was an amazing year with the 1.0 launch of The Rogue Prince of Persia, our first Brotato update (of many!) and another successful @iii-initiative.bsky.social!

But 2026 is shaping up to be even bigger & better... Get ready for more of everything, and even more on top of that!

15.01.2026 16:24 πŸ‘ 21 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

So sad I'm exclusively on Linux. Is there an ETA for the Linux support ?

04.01.2026 13:21 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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DeadCore Redux on Steam DeadCore Redux is a challenging FPS-platformer set in a futuristic universe. Chain precise jumps, manipulate mechanisms with your SwitchGun, hunt hidden collectibles and new shortcuts, and push your s...

Merci Γ  @moggy1.bsky.social pour les nouveaux followers et bienvenue.
Ici Γ§a parle peu mais il y a quelques projets en cours.
Avec @5bitsgames.com on sort DeadCore Redux le 15 Janvier.
s.team/a/3484260
Il y a aussi des projets VR dont une installation musicale et un doc interactif...

28.12.2025 22:16 πŸ‘ 6 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

Spoiler : it's a 9/10! 😎

24.12.2025 15:22 πŸ‘ 19 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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I am so happy to share with you that Ploko is out now!!!!!
It's an adventure that has come to fruition and our very first personal game release, which is such a thrill πŸ₯³

Please support and have fun!
😸 Meow Meow 😸
#indiedev #cozygame #vrgame #indiegame #canyoupetthedog #canyoupetthecat #gamedev

22.08.2025 14:24 πŸ‘ 22 πŸ” 9 πŸ’¬ 2 πŸ“Œ 2
What makes The Rogue Prince of Persia unique?
What makes The Rogue Prince of Persia unique? YouTube video by Evil Empire

Our bad, BlueSky!

It turns out that releasing a game in the middle of Gamescom made us forget to announce you that...

The Rogue Prince of Persia is out on consoles and Steam 1.0 (Switch 1 & 2 coming soon).

Here's one of the trailers for the launch. Have fun!
youtu.be/RxqkMJCCoTk?...

22.08.2025 17:40 πŸ‘ 91 πŸ” 24 πŸ’¬ 6 πŸ“Œ 7
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Evil Empire tells devs to avoid early access unless their project is 90 percent complete The Rogue Prince of Persia developer feels the early access slalom is riskier than ever.

Evil Empire tells devs to avoid early access unless their project is 90 percent complete

22.08.2025 19:18 πŸ‘ 16 πŸ” 4 πŸ’¬ 2 πŸ“Œ 1

It’s not ideal but you can use resources in place of structs if you need serialization

16.04.2025 08:54 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

On va whishlist les amis, c'est le goty, Split fiction Γ  cΓ΄tΓ© c'est meh

10.04.2025 18:47 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You know the meme from the office that say "corporate needs you to tell the difference between these two pictures" ?

05.04.2025 18:10 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yeah its understandable, btw it looks great ;)

26.03.2025 18:20 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

If tou prefer higher resolution its possible to create Γ  32Γ— texture pack and higher unless you keep it in power of 2

26.03.2025 18:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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N.R.V City Street, Antoine Tardieu DEMO Steam : https://urlr.me/bHAqz6 I had the pleasure of contributing to the production of N.R.V. as the Art Director and TechArtist throughout the eight months of development. Co-created with my co...

I had the pleasure of contributing to the production of N.R.V. as the Art Director and TechArtist throughout the eight months of development. I was responsible for the entire art direction, world-building, and artistic production.

www.artstation.com/artwork/x32QE2

26.03.2025 13:40 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

C'est un framework pour créer des outils nodaux, ils avaient déjà sortie quelque chose qu'ils y rapidement abandonné à l'époque et c'était pas documenté ou très peu et mal

26.03.2025 10:38 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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IDs are now supported to retrieve elements from UI πŸŽ‰

#gamedev #indiedev #odinlang #raylib #gui

21.03.2025 15:16 πŸ‘ 7 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Unity Graph Toolkit Update (Q1 2025) Hello Unity community! We are excited to announce the upcoming experimental package release of Graph Toolkit, a graph authoring framework designed to help you build custom node-based tools more easil...

discussions.unity.com/t/unity-grap...

Maybe this time they will not abandon it in the middle of the development since it's used in the new animation system they are building... Will see I guess

I will test it when it goes out

#gamedev #unity3d

21.03.2025 14:05 πŸ‘ 6 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

I think that it's much better now!

I can build my GUIs by describing the hierarchy of elements in an XML file πŸŽ‰

I still have few more properties to support and a refacto for the button to behave correctly with the auto layout system but the base is here.

#gamedev #indiedev #odinlang #gui #raylib

21.03.2025 10:07 πŸ‘ 10 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
Example of GUI that use the auto layout system

Example of GUI that use the auto layout system

I'm creating an auto layout system for my "GUI Framework" in my current project, next step, reduce the boilerplate by externalizing GUI description to a separated file

#gamedev #indiedev #odinlang

20.03.2025 15:18 πŸ‘ 8 πŸ” 3 πŸ’¬ 0 πŸ“Œ 1
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[15/03/2025] Odin Lang - Features Highlight | Notion Introduction

As you may know, I'm learning #odinlang for a week, creating game mechanics proto, and I tough that put some notes on what I appreciate on the language might be cool.

I created a little post that I might improve over time. Maybe you will learn sth.

enormous-sunspot-939.notion.site/15-03-2025-O...

16.03.2025 18:02 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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πŸš‚Cargo can now be placed on rails and move along them

Maybe I have to think about a game now with a little scope that I can complete in a short time frame since I already have ideas for my next mini project...

Also, have you any reference of pixel art top down trains sprites ?

#gamedev #indiedev

16.03.2025 11:48 πŸ‘ 14 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

I want to make a Captain Toad clone when I see these beauties πŸ„

16.03.2025 07:27 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I totally agree, and I've also found that it's difficult to channel all the parisitic ideas that interfere with the true essence of what you want to create, in order to keep the original idea dominant in the final result. It's a mentally difficult process.

16.03.2025 07:20 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I don't know about you but I don't want to work in this setup, never! I want to use my brain not to fix garbage from a machine but to create things by myself since it's my work and my passion. AI can wash my plates, but not take what I love to do for sure πŸ˜€

15.03.2025 15:17 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It's a depressing reality πŸ₯²
This type of position will flourish everywhere soon because tech team will need them but at the same time they will be the black sheep in the room that cost money to fix a feature that used to works before but create no new value, finance guy gonna hate this for sure

15.03.2025 12:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

There is also comptime in Odin with the `when` keyword and you can sign a proc with "contextless" to not pass the context (so no allocator as well).

But this way of doing in Zig is dictated by the "no hidden control flow and no hidden memory allocations" policy and it's great they stick to it

15.03.2025 09:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Zig is for sure a cool language but it's much more complicated to get started and there is much less QoL and as a result, I find code to be less expressive and easy to understand.

For instance, context and allocator in Odin are, in my opinion, handled in a better way.

This is only my opinion ;)

15.03.2025 08:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

For me (and based on my usages) Odin is way better than Zig because:

1. It's stupid simple, I get the same simplicity feeling than with C lang
2. It's packed with modern features and QoL without becoming heavy
3. No package manager and come with officially supported vendors packages

1/?

15.03.2025 08:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Our frenetic twin-stick shooter game N.R.V demo is available on Steam: bsky.app/profile/stag...

Thanks for hosting ;)

15.03.2025 08:37 πŸ‘ 6 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0