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Shallow

@shallowthinking

Former AAA design minion turned solo dev. Tiny plastic guys enthusiast. Currently building a small narrative-focused first person exploration game. https://linktr.ee/ShallowThinking

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29.10.2023
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Latest posts by Shallow @shallowthinking

I had to go and look this up and I was shocked to find it was not listed by who I suspected it would be, nor was it as much as they would have wanted for it.

Still wasn't tempted sadly.

07.03.2026 23:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You haven't truly lived until you've had a FOR loop reading 0-255 values from a DATA statement and POKEing it into the specific memory range that held the empty 8*8 glyphs in the Spectrum's character set.

#zxspectrum #OhGodIAmOld

05.03.2026 22:39 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

A stupid podcast I listen to has a bit of often pronouncing extremely Warhammer names like Gloomspite Gits with the soft G because of this and it always kills me.

04.03.2026 15:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It's all in the vest. Very nerf-herder.

04.03.2026 15:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Have I yelled about Supplice yet? If you like OG Doom engine/Build-era stuff you owe it to yourself to give it a spin.

04.03.2026 15:00 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Portal's out! The base is free of course (including all the shaders, controller script and animations), but if you want to support me I made some presets too!

Link: binbun3d.itch.io/godot-portal...

#godot #godotengine #shader #vfx #gamedev #indiedev

04.03.2026 12:57 πŸ‘ 134 πŸ” 25 πŸ’¬ 2 πŸ“Œ 2

Tragically I can't really make every light in this game glaringly pink/blue because its set in ordinary flats/apartments ca. 2000ish. Next time round I ma doing a space base or something and going ham.

03.03.2026 17:27 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I also may have been spending a little time each work day the past week or so trying things out with Godot's lightmap rendering and discovering that if you are trying to create a fairly naturalistic look with minimal visible light sources it's still really hard.

03.03.2026 17:05 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It was always fun, not least because "mathematically accurate" lighting calculations never match how we perceive lighting.

03.03.2026 17:04 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

If you're after sweet, sweet visuals, don't miss out on one of the best human artists around on a rare period of being available for work.

03.03.2026 12:00 πŸ‘ 4 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
A blue-grey landscape with hints of lava

A blue-grey landscape with hints of lava

Terrain texturing comes full circle as I take my original messing around with lava and rock, use my improved skills from the other biomes, and finish up with a "volcano" texture set.
#gamedev #pixelart #lowpoly #solodev

01.03.2026 20:25 πŸ‘ 72 πŸ” 6 πŸ’¬ 4 πŸ“Œ 0

I'm never going to stop being mad about them removing date order from searches and it's been years now since they did it.

The search now is so blatantly algofied that it's not even funny.

01.03.2026 19:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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New updates for my interactive guide about tweens!!!

Very excited about this one because it explains whats the deal with "if tween: tween.kill()"!

There are now 15+ fun pages that covers almost everything you need to truly understand #Godot tweens, for free!

qaqelol.itch.io/tweens

#GameDev #Dev

01.03.2026 13:48 πŸ‘ 225 πŸ” 57 πŸ’¬ 3 πŸ“Œ 1
Screenshot of an exterior area of an unreleased add-on level for Doom 2 with some custom textures. Doom guy is pretty beat up.

Screenshot of an exterior area of an unreleased add-on level for Doom 2 with some custom textures. Doom guy is pretty beat up.

On Sundays we muck about with DOOM levels.

#doom #doom2hellonearth #idsoftware #retrogaming #retroshooter

01.03.2026 15:37 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

It's everywhere online really. Any time you ask about anything it's painfully apparent very few read the spec!

01.03.2026 15:34 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You _could_ spend some of your Sunday playing our demo. It's good.

01.03.2026 11:35 πŸ‘ 4 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

lol the two absolutely inevitable SHOGO suggestions even though it absolutely doesn't fit the description at all. The players yearn for SHOGO.

01.03.2026 15:25 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image Post image Post image Post image

this week's transmission: ocular surveillance, amateur phlebotomy, verbal gardening

[demo available as part of steam next fest]

28.02.2026 17:06 πŸ‘ 40 πŸ” 9 πŸ’¬ 1 πŸ“Œ 0

This looks epic!

Also feels like we're slowly building up an 'Into The' Awesome Music playlist 😎 🎢

www.youtube.com/watch?v=9MPB...

26.02.2026 10:05 πŸ‘ 4 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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i used to have sort of cool shapes but 0 colour game
#pixelart

27.02.2026 10:02 πŸ‘ 63 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0
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Where there are no roads, the RPG I worked on with Brian Clevinger, is still funding! You've got a couple more weeks to grab a copy, including the option of a custom car design from me!

These are the inks for the six vehicles designed (so far!)
www.kickstarter.com/projects/bcl...

27.02.2026 10:41 πŸ‘ 77 πŸ” 17 πŸ’¬ 3 πŸ“Œ 2
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Partake in bloodletting, gardening and safe cracking;
Breathe in the frigid air of a snowy summer night's dream in the Prelude Demo for Subjectivation

Part of #SteamNextFest

23.02.2026 18:29 πŸ‘ 45 πŸ” 17 πŸ’¬ 1 πŸ“Œ 0

Here's a look at how the mattress physics look using my debug view. A mattress is essentially a 3x5 grid of rigid bodies connected with joints to flex, and then stacked on another grid kinda like 2 pieces of bread, with springs between them for compression

26.02.2026 04:03 πŸ‘ 137 πŸ” 11 πŸ’¬ 7 πŸ“Œ 3
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Can't have flat shaded particles in a mid-90s game, we need giant sprites I'm afraid. So I've brought out _The Explosion_. Got it down to 23 colors and merged into the main palette, and then hacked in playback. Next to clean that code so I can throw sprites around like Super Mario. #gamedev #lowpoly

26.02.2026 11:50 πŸ‘ 33 πŸ” 5 πŸ’¬ 3 πŸ“Œ 0
Tower Defense But It's Different......
Tower Defense But It's Different...... YouTube video by Empleh

β€œThis game is a blast, and a very unique take on the tower defense genre”

youtu.be/4Ss-6OXmdUY

26.02.2026 08:06 πŸ‘ 10 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0
A dusty sandy terrain with lots of beige fog, blended into an orange sky.

A dusty sandy terrain with lots of beige fog, blended into an orange sky.

Terrain demo is going well. Added a horizon gradient. Went full Earthseige 2 with the palette :D #gamedev #lowpoly

25.02.2026 10:11 πŸ‘ 44 πŸ” 5 πŸ’¬ 3 πŸ“Œ 0
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it started to look satisfying.

25.02.2026 12:36 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
A desert terrain.

A desert terrain.

A desert terrain.

A desert terrain.

A desert terrain.

A desert terrain.

A desert terrain.

A desert terrain.

More terrain texture practice for my mid-90s engine. Managed to make a set of sandy textures in about an hour, which is *much much* faster than the moon looking one took me. Planning to work on a skybox next, enjoy the fog for now.
#gamedev #lowpoly

24.02.2026 15:56 πŸ‘ 39 πŸ” 4 πŸ’¬ 1 πŸ“Œ 1
Epic artwork for Warhammer 40,000: Boltgun game showing a Space Marine and Sister of Battle firing guns amidst a fiery, chaotic battle scene.

Epic artwork for Warhammer 40,000: Boltgun game showing a Space Marine and Sister of Battle firing guns amidst a fiery, chaotic battle scene.

We're excited to share the new artwork for Warhammer 40,000: Boltgun 2πŸ”₯

Nyra takes takes centre stage alongside Malum on a battlefield of Chaos factions.

Thank you @wire.xbox.com for revealing the new artwork, which was created by Johan Grenier who also made the original Boltgun art too!

24.02.2026 18:38 πŸ‘ 93 πŸ” 14 πŸ’¬ 1 πŸ“Œ 0
The Ticky Bar - early draft

The Ticky Bar - early draft

The Ticky Bar - advanced draft

The Ticky Bar - advanced draft

More environment work on the way for Just Beachy, Blanksword's new Location we're currently working on! Here's an early WIP and a more advanced version of the Ticky Bar, a small but important area where you might meet a certain special someone :]

24.02.2026 15:27 πŸ‘ 68 πŸ” 17 πŸ’¬ 1 πŸ“Œ 0