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Munsplit

@munsplit

Viewport Screenshot Senior Artist Fart Director https://www.artstation.com/munsplit

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18.11.2024
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Latest posts by Munsplit @munsplit

I think the biggest damage to the art community was the obsolescence of gallery sites (y!, deviantart, etc) and the rise of scroll-by social media, like twitter and even tumblr. Art is not ''content'', you shouldnt need to post art every day (or every month!) to be relevant. This mindset sucks.

04.03.2026 17:56 πŸ‘ 9175 πŸ” 3956 πŸ’¬ 131 πŸ“Œ 146
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Our Paint v0.5a is released!

- LZMA Compression
- Better X11 input device detection
- Much more stable in large canvases
- And MORE!

Get #OurPaint on:

chengdulittlea.itch.io/ourpaint/dev...

06.03.2026 14:09 πŸ‘ 137 πŸ” 32 πŸ’¬ 3 πŸ“Œ 0
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Funny enough i know two things that Concord and Highguard have in common- some of the best in the world hard surface concept artists on weapon design. Makes me sad that there is no way to shoot Concord guns rn. i hope someone will make custom servers/client.

05.03.2026 20:37 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Request done! Thank you!! 😊

03.03.2026 14:21 πŸ‘ 373 πŸ” 73 πŸ’¬ 6 πŸ“Œ 0
The Trials of ARC Raiders: Cantina Legend Game Design
The Trials of ARC Raiders: Cantina Legend Game Design YouTube video by Robin-Yann Storm

I heard streamers like Shroud and @cohhcarnage.bsky.social say that the Trials in ARC Raiders have design problems.

This made me very curious, so I went to find out why.

This took me on a journey from the core game design of ARC, down to the store algorithm on Steam www.youtube.com/watch?v=2v-L...

28.02.2026 18:09 πŸ‘ 37 πŸ” 4 πŸ’¬ 3 πŸ“Œ 1
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20.01.2026 23:17 πŸ‘ 101 πŸ” 21 πŸ’¬ 0 πŸ“Œ 0
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22.02.2026 02:04 πŸ‘ 40 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0

.. that its painful to look back. like actually finding working command to disable halfres ssgi, or figuring out the way to update things in right order in a tick to make my weird unique things work perfectly. performance is still projected to be very good.

27.02.2026 16:38 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

.. feels very good, i accidentally made bots aim and reaction super fun to play against, but overall ai still sucks ass, i have a plan but its gonna be a lot of work. mostly its made from scratch. might show something publicly in 6-12 months, hopefully. and i fixed so many things ..

27.02.2026 16:38 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

so end of the 6 months i gave to myself to see where my gamedev is going.
its going very good. prototype feedback 2 months ago was good enough. just finishing most of the core tech. i burn through my savings at a good slow pace, probably can work for 6 more months. so far shooting and moving ..

27.02.2026 16:38 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Arquebusier with squire

26.02.2026 21:06 πŸ‘ 1438 πŸ” 393 πŸ’¬ 18 πŸ“Œ 6
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thanks for all the love on the CICADAMATA'' demo, here's a cheeky preview at a new track i'm cooking up

26.02.2026 07:54 πŸ‘ 56 πŸ” 15 πŸ’¬ 4 πŸ“Œ 0
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🎢 turnaround….

24.02.2026 18:30 πŸ‘ 28 πŸ” 9 πŸ’¬ 0 πŸ“Œ 0
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more sketchbook

18.02.2026 12:20 πŸ‘ 1549 πŸ” 342 πŸ’¬ 15 πŸ“Œ 2
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Commission for Morello. Thank you a lot!!!

17.02.2026 21:06 πŸ‘ 2307 πŸ” 414 πŸ’¬ 3 πŸ“Œ 0
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Gyms, Zoos, and Museums: Your documentation should be in-game β€” Robin-Yann Storm, Product & UX Designer for Tools Gyms, Zoos, and Museums: Your documentation should be in-game

My 2025 talk 'Gyms, Zoos, and Museums: Your documentation should be in-game' is now also available in text format, for those who like to read instead of watch: rystorm.com/blog/gyms-zo...

And if you haven't seen it yet, there is an all new video too, with bonus material on the history of Zoos!

27.01.2026 18:11 πŸ‘ 241 πŸ” 78 πŸ’¬ 8 πŸ“Œ 10

spent 5 hours fixing a bug that should not happen, only to find the fix that should not work

12.02.2026 12:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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11.02.2026 19:35 πŸ‘ 21 πŸ” 8 πŸ’¬ 0 πŸ“Œ 0

Update on this 6 weeks later: ditching streaming services completely and switching to buying albums on bandcamp has completely refreshed my engagement with and appreciation of music. Owning music is nice, streaming it makes you treat it like slop, and I feel daft for not doing this years ago.

18.01.2026 21:40 πŸ‘ 41 πŸ” 4 πŸ’¬ 5 πŸ“Œ 0
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Report: Mindseye dev installed surveillance software without employees' knowledge The surveillance software is "directly linked to Mindseye's success," co-CEO Mark Gerhard reportedly told employees.

Report: Mindseye dev installed surveillance software without employees' knowledge

10.02.2026 16:15 πŸ‘ 93 πŸ” 29 πŸ’¬ 4 πŸ“Œ 5
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wip

09.02.2026 01:01 πŸ‘ 401 πŸ” 76 πŸ’¬ 3 πŸ“Œ 0
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Another weekend, another couple hours on my bunny project.

Lucky's now drifting about and she vanishes when certain actions happen or if she's too far away. She comes back a few seconds later. She also vanishes if she's in the way of the camera during combat.

#CherubDev #UE5

02.02.2026 08:05 πŸ‘ 977 πŸ” 162 πŸ’¬ 10 πŸ“Œ 1
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designed the custom case/cover for that beauty, and the keycaps as well.

02.02.2026 21:22 πŸ‘ 9 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

UPDATE: Ubisoft Montreal team lead David Michaud-Cromp has been terminated by Ubisoft less than a week after being suspended without pay for publicly commenting on the company's return-to-office mandate.

02.02.2026 17:26 πŸ‘ 52 πŸ” 19 πŸ’¬ 3 πŸ“Œ 8
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Steeling a little time this evening to try animating her.

#CherubDev

01.02.2026 05:15 πŸ‘ 987 πŸ” 139 πŸ’¬ 6 πŸ“Œ 0
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v0.3.8 for #ConjureSDF is out now!

This is the second experimental release for Blender 4.5-5.1 and MacOS!

Still missing core features, but it fixes over a dozen bugs and improves UX.

Available on Gumroad and Blendermarket belowπŸ‘‡

#blender3d #b3d #blender #3dart #3dmodeling

01.02.2026 21:18 πŸ‘ 21 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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I'm excited to share the first issue of a monthly collaborative art zine project "Over The Edge"! The art zine for divergent minds!

Super thrilled to have so many great artists on board the first issue!

Check out the zine on itch :D overtheedgezine.itch.io/over-the-edg...

#art #zine #ArtBook

31.01.2026 05:15 πŸ‘ 55 πŸ” 28 πŸ’¬ 2 πŸ“Œ 4
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フゑーさん

28.01.2026 11:35 πŸ‘ 218 πŸ” 46 πŸ’¬ 0 πŸ“Œ 0

reading books on programming patterns is like
-when designing pants you should spend twice more time to design it with a built in toilet because what if another designer on your team will accidentally present it as a toilet pants.

28.01.2026 16:50 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Nun

28.01.2026 01:02 πŸ‘ 229 πŸ” 54 πŸ’¬ 5 πŸ“Œ 1