3 and a half years of isopod rolling down big hills!
Isopod is finally coming out tomorrow!
store.steampowered.com/app/2053910/...
3 and a half years of isopod rolling down big hills!
Isopod is finally coming out tomorrow!
store.steampowered.com/app/2053910/...
NEW #meettheartist !
I like my DS era UI's and silly references
#artsky #pixelart
Let Them Come: Onslaught demo is now live on PlayStation & Xbox!
Play the demo today and wishlist us!
🔵 PlayStation: store.playstation.com/en-us/produc...
🟢 Xbox: www.xbox.com/en-us/games/...
#gamedev #indiegames
🧵 breakdown thread of the Halo energy shield vfx!
(there's a couple approaches you could take for this, and a lot of optimisations possible for each part, so take this more as a general 'approach' than a specific step-by-step!)
1/5
Here's a short video about the new Grid Fill stuff.
Longer video: youtu.be/gS8MHAXKFQE
Get Blender 4.5 LTS here:
blender.org/download/rel...
#Blender #B3D #Blender3D
Obelix is finished, unfortunately this the best image i could get with my iphone
Check out some of the environment effects we’ve developed in collaboration with Counterplay Games for #Godfall #realtimevfx #vfx #gamedev #unrealengine
Morning according to tradition - coffee and experiments in Unreal Engine 5, material, LongLatToUV node. Don't ask, I hope this experiment sparks some ideas in you #UnrealEngine #UE5 #shader #gamedev
I forgot I left the glasses on those faces on the wall, really diffuses the creepiness #gamedev #indiedev
World-position-driven rotation with full control over one or 2 axis.
The first has a fixed axis, the other generates the axis from two vectors. Both deform world position and normals, useful for effects that need precise control over rotation in WPO #gamedev #VFX #realtimeVFX #UnrealEngine
I've spent *years* researching 3D Platformer Cameras in hopes of making Slime 64's camera "not terrible."
In this thread, the White Cylinder is the Camera Target (slightly above the player!), and the Orange Cones represent the "vertical dead zone" where the camera won't follow player movement.
Calling this done... Now I gotta find something else to pass the time #vfx #rtvfx #unrealengine #gamedev
Caustics via Light Function Material 💡
Two scrolling textures with offset speeds, UVs driven by Time. Layered with additional offset textures for a parallax-like effect, then blended and masked to add breakup and depth.
#gamedev #VFX #realtimeVFX #UnrealEngine
Check out our VFX work on the Overdrive Stinger from the Valorant Overdrive Collection, in collaboration with the talented team at Riot Games #Valorant #ValorantArt #realtimevfx #VFX #gamedev
New VFX/Tech Art Newsletter is out!
📃Read online: simonschreibt.de?na=view&id=31
✋Subscribe: simonschreibt.de/newsletter/
#gamedev #realtimevfx #vfx #techart
Some of the tech for the ice virus #realtimevfx
Multiple ways to skin a cat, but I went for some vertex offset + vertex paint shader work to get these ice spikes similar to #Promare
#ue5 #techart #gameart #indiedev
Turn any plane into a sphere shape, fully adjustable and highly performant
Outputs include a Mask, Curvature Map, Clamped Normal, Normal, and UV coordinates. Perfect for unlocking sprites Ultimate power #UnrealEngine5 #VFX #realtimeVFX #gamedev #UnrealEngine
Wanted to try my hand at food VFX so I made Murungakkai Sambar #rtvfx #vfx #gameart #ue5
This improved depth fade uses a dedicated depth texture map to offset values with RemapValueRange, PixelDepth, and SceneDepth, for a more volumetric result #UnrealEngine5 #VFX #realtimeVFX #gamedev
Hey Bluesky! First post!
Finally wrapped up my Wolfenstein-Inspired laser cutter! It now comes with a ray marched strawberry banana flavored shader:)
Check out the breakdown in the artstation link below!
#UE5 #gamedev #techart #realtimeVFX #indiedev #UnrealEngine
I finally got some time to post some more of my PoE2 work. This time, the remaining cold and lightning spells for the Sorceress archetype! I'm hoping to post a lot more in the next few days so keep tuned. www.artstation.com/artwork/8BLe0O
#PathOfExile2 #realtimeVFX
Hi guys!~
Thanks for liking my last project (Miyabi's vfx fanart).
And here i make a workflow in my notion, if you're interesting with this vfx process. welcome~🥰
teeinn.notion.site/Unity-CutSce...
Feel free to ask if you still have any questions or curiosity.🥳
#gamedev #unity #vfx
📢 Announcement: Introducing my little other vfx project I started recently:
✨ VFX Toast ✨
bsky.app/profile/vfxt...
Comic and illustrations about Flamey, showing the fun and struggles as a game VFX artist 🔥
Give it a follow for silly smol stories 🫶🥹✨
#vfx #rtvfx #vfxtoast #gamedev #katevfx
Unreal Engine Tutorial:
Are you struggeling with rotation in Niagara?
Here's how to fix some common issues ~~~
Check it out here:
youtu.be/HG2ZwDf9RRM?si=1as21U3dfifOTedz
#UnrealEngine #UE5 #Gamedev #Indiedev #vfx #rtvfx #vfxvault #tutorial
Level up your VFX skills in Unreal Engine!
One of the ways VFX Vault support: We’re sharing free UE tutorials on our YouTube channel. Whether you’re a beginner or pro, we're here to support everyone.
youtube.com/@VFXVaultYT
#UnrealEngine #UE5 #Gamedev #Indiedev #vfx #rtvfx #tutorials
Argentum Studio using ninja for fire and smoke VFX in War Robots Frontiers. More WIP: artstation.com/artwork/y4EvN8
#fluidninja #unrealengine #ue5 #realtimevfx
New VFX/Tech Art Newsletter is out!
📃Read online: simonschreibt.de?na=view&id=22
✋Subscribe: simonschreibt.de/newsletter/
#gamedev #vfx #realtimevfx #techart
Our VFX artists are hitting the stage at #GDC Visual Effects Summit! Join Bruno Afonseca at 1:20 PM for VFX Tricks that Might Save Your Life and Chih-Yu Hsieh at 3:00 PM for Math, but Make it Cute
#VFX #RealTimeVFX #GameDev #GDC2025
Im sure many 3D artists know you can transfer normals from a sphere to get softer and smoother looking trees, but did you know the same process can be used for other visual tricks like stylized fur, clouds, or even blending low-poly objects together? Its a real versatile trick.
new video ⚔ #vfx #realtimevfx