“Never have a wishbone where your backbone should be.”
This post is not about anatomy.
“Never have a wishbone where your backbone should be.”
This post is not about anatomy.
It’s cooking :) I’m excited to show some progress. Keeps me moving forward
Thank you! I really hope viewers learn something from it and get some great resources.
Thanks! I would love to hear your thoughts.
We discussed Tutorial Hell, what makes a good tutorial, and how to use tutorials to your advantage. We shared new resources and I shared my own personal project. This is a vertical slice project that shows that building a game from tutorials is possible.
www.youtube.com/live/IeQpGHT...
A screenshot from the game Sniper Elite: Resistance. It showcases a long, near the water camera angle. It looks up to a dam that has been bombed and broken. Reconstruction and renovation work on top has started.
A screenshot from the game Sniper Elite: Resistance. It showcases a fortress with lots of green, lush, vegetation around it. There is a stone bridge that leads to the castle. It's broken and full of rubble.
UE5 screenshot showcasing a floating rock orb. It has blue shards attached to it. It floats in the middle of a ruined interior. Daylight spills from the outside. There is blue glow and a spiral of shards. Roots have overtaken the interior and from those, there are blue flowers blossoming.
A screenshot from an UE4 scene. It showcases a Japanese shrine. There are lots of bamboo lights on the right. They give lots of orange and warm shades to the picture. In the distance, there is a forest that has been obstructed by fog and by the wooden structures closer to the camera. There are lots of animal statues around the shrine. Rabits, frogs and cranes.
Hey #PortfolioDay
I'm a Senior Environment Artist at Rebellion and as I had some new pieces release recently (our game SER), I thought I'll share a post, even though I'm not looking for any work right now. I hope you like what you see!
#gameart #UE5 #gamedev
Happy Holidays! 🎄
#IndieGameDev #GameDev #MadeWithGodot #MadeWithUnity #MadeWithUnreal
Yes
Brendon hits 10/10 here for game release gotchas
Plasma Sword 🗡️ Finished just in time for #swordtember 2024 😂
Original Concept by @axiominus.bsky.social
Find some juicy renders 👇https://www.artstation.com/artwork/Ez5rXq
#blender3d #3dArt #scifiart #gameart #gamedev
We managed to fill the room at CCP Games for the Reykjavík Unreal Engine Evening, no wonder with those banger presentations 🤩
"Hi from Reykjavík!" 👋
Anyone out there have a good tutorial for making curly/poofy low poly hair in blender?
me, a game designer: "i really like how they first test you to figure out what to do, and then they test you to execute on it, and then they test you to execute it perfectly"
me, a player: "RAUUUGHHUUHHHHHHHH *throws my controller through the monitor*"
YOU DON'T NEED TO KNOW EVERYTHING. YOU NEED TO KNOW HOW TO FIGURE OUT ANYTHING.
Seeing a talk by Fanny Weidner “Building Tech Art Skills without a Map”, and it has this slide.
It is probably the most accurate and short description I have seen of what tech artist skills are required nowadays. It’s ridiculously varied, and studios expect you to solve anything.
OPPORTUNITY- Narrative Designer - CCP - Reykjavík
Not affiliated. Shared welcome.
careers.ccpgames.com/en/postings/...
Just finished rigging her face!
#indiegame #gamedev #unreal #darkrooms
If only everyone could have predicted this
www.thegamer.com/ea-generativ...
Explore the eerie world of HELLMART, where you balance daytime customer service and sales goals with nighttime survival against unsettling visitors in this unique horror supermarket simulator demo.
Play the demo: playtester.io/hellmart
#IndieGaming #GameDev #Gaming #IndieDev #IndieGame
3 and a half years of isopod rolling down big hills!
Isopod is finally coming out tomorrow!
store.steampowered.com/app/2053910/...
This series is also designed to work with our Programmer Track! Build a player from scratch with code and then build an adventure game around that: dev.epicgames.com/documentatio...
Well that’s a bucket list item checked off my career list: My first professional level design has been published: dev.epicgames.com/documentatio...
This guide is great for folks new to #UnrealEngine #GameDesign or #LevelDesign
The Jimmy Kimmel firing, Colbert's show, what's happening at WaPo, CBS... legacy journalism is slowly but surely coming under state control.
It is more important now than ever before that we support the independent journalists out there doing the work not beholden to a fascist's bidding.
I’m proud to have helped get this game jam off the ground! Level Designers, check out the new sample and join the game jam today! There’s a pretty significant prize pool #gamedev #IndieGameDev #UnrealEngine
80.lv/articles/maj...
The FTC is seeking public comment about gender affirming care in order to go after providers and restrict access. Share your stories instead of how this care has helped you and how it is life saving.
We need to counteract their false narratives. Please share!
www.regulations.gov/docket/FTC-2...
Your Weekly Indie Recap has arrived showcasing 25 games launching last week on Xbox! 💚 🎮
#indiegames #xbox #idxbox
Playtest survey form
I'm just making it up as I go. I couldn't find a survey form template so now I'm just going to make my own.
Susana bust sculpture
Progress on character model front. I can't blender to save my life. None of it clicks. I come home from working outside all day and it's just impossible for me to focus on it enough to get far.
So here's what someone else made for me.
Sharing for other plugin developers who want a robust system for version-gating UE C++ code. Nicer than the built-in macros, works around limitations in UHT, and even comes with a TObjectPtr converter for bridging the UE4 gap!
github.com/sbseltzer/VersionMacros
#UnrealEngine #UE5 #UE4 #C++ #GameDev
Y’all, I have been mentoring someone in technical writing and it is going great. They are really starting to pick it up and I am so proud :)