How fungi research at Lund University could revolutionise infrastructure repair
Much of the world's infrastructure is made of concrete, which presents a challenge when it cracks and needs repair. Traditional repair methods involve cutting away a large amount of material.
Can fungi be used to repair a bridge? At Lund University curiosity got researchers thinking...
Much of the world's infrastructure is made of concrete. Now researchers at Lund University are investigating an innovative alternative solution: using fungi to mend concrete.
24.01.2025 06:54
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WebGL2 engine updates: implemented texture mapping, phong shading, point lights!
Next, multiple light sources, spot and area lights, normal maps, and maybe re-writing it in TypeScript ๐ค
#GraphicsProgramming #TechArt #WebGL #OpenGL
23.12.2024 18:57
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11.12.2024 08:03
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WebGL2 engine updates: got some animations to finish this scene. Next steps: ilumination and optimization! #GraphicsProgramming #TechArt #WebGL #OpenGL
24.11.2024 21:48
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WebGL2 updates: quick cel shading, populated a scene, wireframe rendering tanks the performance for now ๐
(around 48k triangles here) #GraphicsProgramming #TechArt #WebGL #OpenGL
22.11.2024 23:32
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WebGL2 engine update, vertex colors and normals implemented #GraphicsProgramming #TechArt #WebGL #OpenGL
19.11.2024 21:09
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19.11.2024 12:53
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Nice seeing you here Oskar!
18.11.2024 16:46
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WebGL2 engine update, implemented mesh instancing for scene dressing, still need to figure out how to actually instance the meshes on the gpu #GraphicsProgramming #TechArt #WebGL #OpenGL
12.11.2024 21:33
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Working on my WebGL2 engine, implemented the player and a simple fps camera #GraphicsProgramming #TechArt #WebGL #OpenGL
08.11.2024 22:19
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Screenshot of a basic WebGL renderer, displaying a cube and a sphere with a world normal visualization
JS snippet showing a scene initialization (camera, shader, scene, game objects collection, game objects)
WebGL2 engine updates: abstracted most of the components into classes to be able to easily set up a scene. Next steps: file import (obj, JSON, glTF) & vertex normal visualization!
04.11.2024 22:39
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Go read this awesome article with lots of interactive visualizations and code snippets, really worth the read!
04.11.2024 15:57
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Render of red cubes and spheres with wireframe, on a blue background with fog
"full of soup" meme, changed to "full of oop"
Making a WebGL engine, struggling a bit but learning a ton ๐
02.11.2024 16:39
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30.10.2024 15:57
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28.10.2024 11:40
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Are you doing the cel shading with an unlit material and shader, or with a post-process material? Working on something similar right now, post-process interacts much better with lights, but with material it's more stylized...
28.10.2024 11:38
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Will check it out, I was just watching a video about it ๐ค
I used PHPstorm for a course a few years ago and really liked the Jetbrains IDEs
25.10.2024 15:38
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25.10.2024 14:13
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25.10.2024 13:36
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25.10.2024 06:53
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The "retreat" effect was done using randomly distributed raycasts in the shape of the lantern, to give it a more realistic effect (the coders did most of the work there!). Although we built it with rudimentary tools we were really happy with the final result!
24.10.2024 21:23
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I designed the alien tendrils growth effect: black alien tendrils that grow as you walk by. You then get access to a UV light that allows you to clear a path as you go.
24.10.2024 20:59
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Sci-fi metallic trim sheet
Sci-fi metallic trim sheet
Sci-fi metal grid
Rust texture
Made some trim sheets and textures, trying to keep them useful, clean and "retro", to fit the PS1 graphics. Mostly used photo textures and modified them in Photoshop
24.10.2024 20:37
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Concept of an astronaut pointing a UV light to a wall filled with black tendrils
The jam's theme was: It's Spreading. I pitched an idea: Alien Isolation meets Crime Scene Cleaner, with "PS1 graphics".
You wake up from cryosleep in an abandoned spaceship where an alien entity spreads through. Get an UV lantern and make way to escape. Nothing new but a pretty small scope idea
24.10.2024 20:31
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Dark Sci-Fi corridor with PS1 style graphics
Dark Sci-Fi corridor with PS1 style graphics, a cryogenic chamber opens and the title and credits pop up
Dark Sci-Fi corridor with PS1 style graphics, a dark entity spreads it's tendrils
Dark Sci-Fi corridor with PS1 style graphics, the entity's tendrils retreat when illuminated by the player's lantern
Some images from @piratesoftware.live game jam earlier this year. It was my first jam and really enjoyed working with some ex-coworkers!
24.10.2024 20:19
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(3/3)
24.10.2024 20:05
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(2/3)
24.10.2024 20:02
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Some videos from my latest project from last year! (1/3)
#EnvironmentArt #TechArt #Unreal
24.10.2024 19:54
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