Jaume Pla Ferriol's Avatar

Jaume Pla Ferriol

@jaumeplaf

(He/Him) Tech Artist @ Herobeat Studios Opinions are my own may not reflect those of my employer. https://github.com/jaumeplaf https://www.artstation.com/jaumeplaferriol

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09.10.2023
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Latest posts by Jaume Pla Ferriol @jaumeplaf

Preview
How fungi research at Lund University could revolutionise infrastructure repair Much of the world's infrastructure is made of concrete, which presents a challenge when it cracks and needs repair. Traditional repair methods involve cutting away a large amount of material.

Can fungi be used to repair a bridge? At Lund University curiosity got researchers thinking...

Much of the world's infrastructure is made of concrete. Now researchers at Lund University are investigating an innovative alternative solution: using fungi to mend concrete.

24.01.2025 06:54 ๐Ÿ‘ 9 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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WebGL2 engine updates: implemented texture mapping, phong shading, point lights!
Next, multiple light sources, spot and area lights, normal maps, and maybe re-writing it in TypeScript ๐Ÿค”
#GraphicsProgramming #TechArt #WebGL #OpenGL

23.12.2024 18:57 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

๐Ÿ“Œ

11.12.2024 08:03 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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WebGL2 engine updates: got some animations to finish this scene. Next steps: ilumination and optimization! #GraphicsProgramming #TechArt #WebGL #OpenGL

24.11.2024 21:48 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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WebGL2 updates: quick cel shading, populated a scene, wireframe rendering tanks the performance for now ๐Ÿ˜… (around 48k triangles here) #GraphicsProgramming #TechArt #WebGL #OpenGL

22.11.2024 23:32 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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WebGL2 engine update, vertex colors and normals implemented #GraphicsProgramming #TechArt #WebGL #OpenGL

19.11.2024 21:09 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

๐Ÿ“Œ

19.11.2024 12:53 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Nice seeing you here Oskar!

18.11.2024 16:46 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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WebGL2 engine update, implemented mesh instancing for scene dressing, still need to figure out how to actually instance the meshes on the gpu #GraphicsProgramming #TechArt #WebGL #OpenGL

12.11.2024 21:33 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Working on my WebGL2 engine, implemented the player and a simple fps camera #GraphicsProgramming #TechArt #WebGL #OpenGL

08.11.2024 22:19 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Screenshot of a basic WebGL renderer, displaying a cube and a sphere with a world normal visualization

Screenshot of a basic WebGL renderer, displaying a cube and a sphere with a world normal visualization

JS snippet showing a scene initialization (camera, shader, scene, game objects collection, game objects)

JS snippet showing a scene initialization (camera, shader, scene, game objects collection, game objects)

WebGL2 engine updates: abstracted most of the components into classes to be able to easily set up a scene. Next steps: file import (obj, JSON, glTF) & vertex normal visualization!

04.11.2024 22:39 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Go read this awesome article with lots of interactive visualizations and code snippets, really worth the read!

04.11.2024 15:57 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Render of red cubes and spheres with wireframe, on a blue background with fog

Render of red cubes and spheres with wireframe, on a blue background with fog

"full of soup" meme, changed to "full of oop"

"full of soup" meme, changed to "full of oop"

Making a WebGL engine, struggling a bit but learning a ton ๐Ÿ˜…

02.11.2024 16:39 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

๐Ÿ“Œ

30.10.2024 15:57 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

๐Ÿ“Œ

28.10.2024 11:40 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Are you doing the cel shading with an unlit material and shader, or with a post-process material? Working on something similar right now, post-process interacts much better with lights, but with material it's more stylized...

28.10.2024 11:38 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Will check it out, I was just watching a video about it ๐Ÿค”
I used PHPstorm for a course a few years ago and really liked the Jetbrains IDEs

25.10.2024 15:38 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

๐Ÿ“Œ

25.10.2024 14:13 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

๐Ÿ“Œ

25.10.2024 13:36 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

๐Ÿ“Œ

25.10.2024 06:53 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Onboard by Under The Bridge, Adrift99, jaumeplaf, StylizedCherry, Helena Madrenys, pruizmarin Awakened from cryosleep in an abandoned space station, you will have to escape before the growing entity gets you too...

Anyway here is the link if someone wants to try it! It's pretty short!
under-the-bridge.itch.io/onboard

Also, check the other members of the team in the link below:
under-the-bridge.itch.io

24.10.2024 21:26 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The "retreat" effect was done using randomly distributed raycasts in the shape of the lantern, to give it a more realistic effect (the coders did most of the work there!). Although we built it with rudimentary tools we were really happy with the final result!

24.10.2024 21:23 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image Post image Post image Post image

The growth effect is pretty simple, and worked well for our project. I generated a few meshes with a Houdini tool (ignore the spaghetti code), set vertex colors to control thickness and offset growth order. This effect was organized in small groups and controlled by triggers.

24.10.2024 21:09 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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I designed the alien tendrils growth effect: black alien tendrils that grow as you walk by. You then get access to a UV light that allows you to clear a path as you go.

24.10.2024 20:59 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Sci-fi metallic trim sheet

Sci-fi metallic trim sheet

Sci-fi metallic trim sheet

Sci-fi metallic trim sheet

Sci-fi metal grid

Sci-fi metal grid

Rust texture

Rust texture

Made some trim sheets and textures, trying to keep them useful, clean and "retro", to fit the PS1 graphics. Mostly used photo textures and modified them in Photoshop

24.10.2024 20:37 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Concept of an astronaut pointing a UV light to a wall filled with black tendrils

Concept of an astronaut pointing a UV light to a wall filled with black tendrils

The jam's theme was: It's Spreading. I pitched an idea: Alien Isolation meets Crime Scene Cleaner, with "PS1 graphics".
You wake up from cryosleep in an abandoned spaceship where an alien entity spreads through. Get an UV lantern and make way to escape. Nothing new but a pretty small scope idea

24.10.2024 20:31 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Dark Sci-Fi corridor with PS1 style graphics

Dark Sci-Fi corridor with PS1 style graphics

Dark Sci-Fi corridor with PS1 style graphics, a cryogenic chamber opens and the title and credits pop up

Dark Sci-Fi corridor with PS1 style graphics, a cryogenic chamber opens and the title and credits pop up

Dark Sci-Fi corridor with PS1 style graphics, a dark entity spreads it's tendrils

Dark Sci-Fi corridor with PS1 style graphics, a dark entity spreads it's tendrils

Dark Sci-Fi corridor with PS1 style graphics, the entity's tendrils retreat when illuminated by the player's lantern

Dark Sci-Fi corridor with PS1 style graphics, the entity's tendrils retreat when illuminated by the player's lantern

Some images from @piratesoftware.live game jam earlier this year. It was my first jam and really enjoyed working with some ex-coworkers!

24.10.2024 20:19 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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(3/3)

24.10.2024 20:05 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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(2/3)

24.10.2024 20:02 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Some videos from my latest project from last year! (1/3)
#EnvironmentArt #TechArt #Unreal

24.10.2024 19:54 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0