Currently using Chasm gfx and level design while developing my game engine for Snes. It's pretty challenging as a demake. I will see later ... but my opinion is that a Chasm port to #snes should be possible. Maybe one day ;)
Currently using Chasm gfx and level design while developing my game engine for Snes. It's pretty challenging as a demake. I will see later ... but my opinion is that a Chasm port to #snes should be possible. Maybe one day ;)
And here is screenshot taken with Mesen.
I made some progress last week, implementing my High Color BG3 with the other BG's. It's using 3 HDMA channels to update 4 palettes every 8 scanlines. Next step, HUD integration, I need to be more flexible with my IRQ handler. Let's code an IRQListHandler ! #snes #snesdev #indiedev #retrogamedev
New setup ;) #snes #snesdev #fpga