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danimals

@dannymoll

artbydannymoll.com art director/concept artist/game dev ex: Heart Machine, Stoic, Powerhouse, Disney Interactive mostly #art and #gamedev, occasional #politics (you can filter if that's not your cup of tea). also books, cats, and being a tired dad.

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25.07.2023
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Latest posts by danimals @dannymoll

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sort of a cut idea from Possessors #conceptart

06.03.2026 23:03 πŸ‘ 7 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Twisted fungal roots and plants frame a distant windmill tower.

Twisted fungal roots and plants frame a distant windmill tower.

A beach cave opens up to an idyllic cove with shipwreck debris. Islands and a windmill tower are framed in the distance.

A beach cave opens up to an idyllic cove with shipwreck debris. Islands and a windmill tower are framed in the distance.

An icy rock cave opening frames a windmill tower in the distance just past a glacier fed lake.

An icy rock cave opening frames a windmill tower in the distance just past a glacier fed lake.

A destroyed canal city scene with a windmill tower in the distance surrounded by storm clouds.

A destroyed canal city scene with a windmill tower in the distance surrounded by storm clouds.

Towerborne Art Blast!

I was the Environment Lead at Stoic for almost 5 years. Working on this game with the environment crew has truly been a career highlight for me.

Images are from the rare opportunities I got to contribute, alongside leading all of the incredible artists listed below!

04.03.2026 20:03 πŸ‘ 40 πŸ” 16 πŸ’¬ 4 πŸ“Œ 2

Artblast piggyback.

Towerborne came out last week so I'm gonna post a couple jpegs about it

I did over 4 of these

04.03.2026 20:34 πŸ‘ 20 πŸ” 8 πŸ’¬ 4 πŸ“Œ 0

πŸ”₯πŸ”₯πŸ”₯

04.03.2026 20:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You’re trapped in the last tv show you watched, where are you?

The Canadian wilderness surrounded by cannibalistic teenagers

04.03.2026 04:09 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

good question - it’s something i liked including in concepts, but practically that would’ve been a technical hurdle that we didn’t really have the budget for

04.03.2026 03:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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the subway was called Redline and i took that very literally at one point :3 #possessorsgame #conceptart

03.03.2026 22:12 πŸ‘ 32 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0

good morning🌞 bsky’s moderation service thinks this post is β€œrude” (presumably because of creatures???)

03.03.2026 15:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
We should be furious to live in a country that does thisβ€”to be at the mercy of a flailing empire that always chooses death and conquest over peace and justice. We should be furious at a political system that makes it so much easier to kill people than to help them. We should be furious at an establishment that lusts so ardently for war, and that has so much contempt for humanity. We should be furious at the untrammeled power of a global ruling class that causes so much suffering. And we should recommit to the most important task ahead: destroying as much of that power as we can.

We should be furious to live in a country that does thisβ€”to be at the mercy of a flailing empire that always chooses death and conquest over peace and justice. We should be furious at a political system that makes it so much easier to kill people than to help them. We should be furious at an establishment that lusts so ardently for war, and that has so much contempt for humanity. We should be furious at the untrammeled power of a global ruling class that causes so much suffering. And we should recommit to the most important task ahead: destroying as much of that power as we can.

www.discourseblog.com/p/nobody-wan...

28.02.2026 15:38 πŸ‘ 112 πŸ” 41 πŸ’¬ 0 πŸ“Œ 1
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a lifetime ago, I worked on a Mickey mouse game

27.02.2026 23:03 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Pavel Elagin, Lighting Demo Reel This is "Pavel Elagin, Lighting Demo Reel" by paberu on Vimeo, the home for high quality videos and the people who love them.

Towerborne is out! I spent the last 4 years on this project. I feel very fortunate to have been part of such an amazing Env Team, we made some really cool stuff! Unfortunately most of us are now also looking for work =/

Anyway, I want to share my first ever Lighting Demo Reel!
vimeo.com/1154964572

27.02.2026 16:39 πŸ‘ 12 πŸ” 9 πŸ’¬ 0 πŸ“Œ 2

It really is either you support trans rights or you support Hitler 2.0

26.02.2026 14:57 πŸ‘ 6468 πŸ” 1763 πŸ’¬ 44 πŸ“Œ 36

i <3 ufo50 (and also i bought this and it’s great)

25.02.2026 20:52 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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plein air of Idit's pond from 2017 #painting #pleinair

24.02.2026 22:12 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A man speaking into a recorder: Diane, 11:30 a.m., February 24th.
Entering the town of Twin Peaks.

A man speaking into a recorder: Diane, 11:30 a.m., February 24th. Entering the town of Twin Peaks.

Here we are.

24.02.2026 12:43 πŸ‘ 314 πŸ” 73 πŸ’¬ 8 πŸ“Œ 2

back at you! i love your robits

23.02.2026 18:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

IF YOU SEE THIS POST CRAB

(you could eat the crabs in #hyperlightbreaker, pairs nicely with sauce packets)

23.02.2026 18:24 πŸ‘ 11 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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cat nest #pixelart #gameart #indie #gamedev

22.02.2026 15:46 πŸ‘ 12 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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alysa liu!!!

21.02.2026 22:38 πŸ‘ 11896 πŸ” 2439 πŸ’¬ 56 πŸ“Œ 36
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originally i called this piece "the archivists" but now these little magical robots are called meddles thanks to @teeeckskay.bsky.social. i think i like designing industrious little worker bots because that's what i am lol #conceptart #magitek #robots #illustration #starling

21.02.2026 23:55 πŸ‘ 14 πŸ” 4 πŸ’¬ 1 πŸ“Œ 1
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little OoT-style character modeling warmup today

20.02.2026 23:48 πŸ‘ 101 πŸ” 10 πŸ’¬ 2 πŸ“Œ 0
digital painting of bridges in Prague

digital painting of bridges in Prague

did a test painting in clip to see if i can handle moving away from PS finally. ref photo by Martin Rak

20.02.2026 21:02 πŸ‘ 13 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

TikTok publishing automated ads that sexualize the characters in them, their support almost certainly being AI chatbots, AND after multiple back and forths their final response being "we did this so it'll sell better and even after opting you out no promises it won't happen again" is GHOULISH

20.02.2026 13:36 πŸ‘ 14 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

we have 6 different clouds all collaborating:
- Dynamic mask clouds based on "cloud cover" parameter
- High up stylized cirrus clouds to create direction\interest
- Far static horizon cumulonimbus, to create a "back plane"
- 2x static midground clouds for parralax
-"bounce plane" clouds

18.02.2026 23:29 πŸ‘ 80 πŸ” 11 πŸ’¬ 1 πŸ“Œ 0
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Back on my shit making some little guys!

#art #3dart #blenderartists #gameart

19.02.2026 01:52 πŸ‘ 13 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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Scrunkly trainer commissions are open!
$15 for one trainer and pokemon
+$3-5 for an extra pokemon depending on complexity.
Dm me!!

RT appreciated ^^/

01.02.2026 20:56 πŸ‘ 252 πŸ” 100 πŸ’¬ 4 πŸ“Œ 23
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Lisa Fleck Lisa Fleck's online art portfolio showcasing props and environments from games such as Guild Wars 2 and Gigantic

Hi everyone! Unfortunately my last day at Stoic is today, Friday the 13th (πŸ‘») I’m seeking a new role and would appreciate your support. Please share with your network if you've enjoyed my work!

Check out my portfolio here for my latest updates:
lisafleckcg.com

13.02.2026 20:22 πŸ‘ 17 πŸ” 14 πŸ’¬ 3 πŸ“Œ 1

heh, yeah i think at one point we were going to try to represent all of the pickups with an in-world model/sprite, but they ended up being classic glowy sprite that @clearlynotluke.bsky.social animated cos scope/flexibility

19.02.2026 02:03 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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more early breaker stuff #conceptart #environmentdesign #hlb #hyperlight

18.02.2026 22:15 πŸ‘ 110 πŸ” 28 πŸ’¬ 0 πŸ“Œ 0
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cat study from last year

17.02.2026 21:43 πŸ‘ 61 πŸ” 13 πŸ’¬ 0 πŸ“Œ 0