Another year, another set of Glade votes...
Another year, another set of Glade votes...
GORGON-EGG aims to be powerful while maintaining ease-of-use. A power user could, for instance, have numbers fall off the window and cause a game over if they touch the bottom of the screen.
This was implemented entirely within the user config and required zero modification of the underlying code.
Four Game Boy Advance Fire Emblem screenshots tiled in a two-by-two arrangement, showcasing the capabilities of the 'GORGON-EGG' window system. The top-left screenshot is for FE8U, featuring a window that includes the unit's small portrait, affinity icon, current HP (as both a bar and a number), name (in a small font), and items. The top-right screenshot is for FE7J, showing a window containing the unit's full inventory as well as their name. The window uses an alternate set of graphics tiles for its background. The bottom-right screenshot, which shows FE6J, contains a minimal window. This window features the unit's name in a small Japanese font, their HP as a bar, and an icon indicating that the unit is holding a dangerous weapon. The bottom-left screenshot shows a red crew member from the hit video game 'Among Us' made using the 'GORGON-EGG' window system.
@smilies.bsky.social says that my posting style is 'corporate' (which is fair), so I'm going to try loosen it up a bit.
I've just dropped v1.0.0 of my GBAFE unit window system, GORGON-EGG: feuniverse.us/t/25690
This impostor (or anything else really) could be part of your project in minutes.
I got a badge on FEU for 300+ people clicking on the thread link here. I hope everyone had fun with this silly project. I'll get back to working on it one day...
I don't know how to sum this up. I have more that I want to say, but I am having trouble putting things into words.
Do your own work.
This is a snippet from the Lil' Nordion forum post on the Serenes Forest forums. It reads: If BookOfHolsety, DDS, or any other member of the Project Naga team wishes to restart their project, these files may also be a helpful base to start with.
The German FE4 translation team having permission to use things from DDS is good--for the German translation.
As far as I can remember, the operative word is "can't" and not "wouldn't".
The ending bit of the FAQ here and this bit from the SF forum post are just...incredibly poor taste.
->
There's a few bits in here that I feel are important:
I don't think it's surprising that bookofholsety, the leader of Project Naga, would have no interest in communicating with the LN team considering that a) they just want his work and b) book has been publicly negative toward them in the past.
->
This is a snipped of Lil' Nordion's Frequently Asked Questions document that reads: Q: Did you get permission from Project Naga? A: Yes and no. As far as we are aware, the project has been abandoned and the main coder has not been in touch with the project lead. Both of them have also disappeared from the internet with indications that they have no interest in communicating. Attempts to reach them for an explicit permission were made in the past few years, to no avail. What we do have is: - Permission from the German team to use their project files as a basis for our own patches. They, themselves, had explicit permission from DDS. - BoH allegedly said to someone else that he wouldn't stop us if we made a Spanish patch? - DDS shared his FE4 assembly code with the Project Exile team in exchange for our own code if he were to work on FE5. From one coder/project to another, Miacis is now in possession of that code. While this is certainly not ideal, we believe this qualifies as due diligence given the circumstances. Our goal is obviously not to steal or overshadow the Project Naga team in any way, and weβd gladly collaborate or assist them if they were to continue their own project.
LIl' Nordion (henceforth 'LN') was posted on the 9-year anniversary of the thread for Project Naga (forums.serenesforest.net/topic/63676-...), the translation that it steals.
There's an incredible section in LN's FAQ about how they don't have any **explicit permission**.
->
Yesterday a group of folks in the Fire Emblem ROMhacking community posted "Lil' Nordion" (forums.serenesforest.net/topic/107147...), a project that boasts a few features:
* Tools to build someone else's project
* Edits to said project
* Consent by lack of response
->
feuniverse.us/t/31293
Everyone is here for Darrman's Super Smash Bros. Emblem. This kind of project is very typical for Darr, although I think he flew a little bit too close to the sun here...
feuniverse.us/t/31296
UltraxBlade's Fall of Shambhala might have missed the MARTH deadline but it's perfectly timed for IHRD!
feuniverse.us/t/8467/25
AuraWolf appears and hits us with an incredible advancement in UI tech with their Whimsical Unit Menu. I'd like to imagine some kind of music should play as the game cycles through the menu.
feuniverse.us/31285
Scorched Seal: Six Sacred Stones by ArcherBias reminds me of Ultimage's project, but this time everything starts with the letter `S`. Simply superb stuff!
feuniverse.us/t/19997/85
Dragz introduces the Dark Souls of GBAFE growth displays with their Growth Grades hack.
Personally, I think that this has impeccable vibes compared to the typical numerical growth displays that people use.
feuniverse.us/t/31297
If you wanted to see Tifa beat up bad guys, go play BandanaSplitzzz' Tifa Beats Up Badguys!
feuniverse.us/t/31277
Newcomer Polinym comes out swinging with Fire Emblem Shadow Dragon and the Blade of Light - Nintendo Switch Edition! If you missed out on the Switch release of FE1, this is for you.
feuniverse.us/t/31281
Cadbury's Fire Emblem: Rekka no Ken Alternative is an FE7/FE7if reimagining featuring a whole host of custom skills and mechanics made in the Lex Talionis engine.
While Cadbury didn't mention IHRD specifically I'm accepting it into the family on account of its release date.
feuniverse.us/t/31280
Emblem Fire 5 Thracia 776: Alphabetical Edition by Ultimage reorders much of the game as if you had clicked a `sort` button. It's a goofy time that has reverse recruitment vibes.
I am sincerely grateful for everyone who participated in International Hack Release Day this year! I'd like to shout out folks who participated this year:
Six screenshots of Fire Emblem 7: Blazing Sword, showing a newly-added fourth stat screen page. This page shows posts from the character's social media feed.
Happy International Hack Release Day!
feuniverse.us/t/zanes-inte...
This year's project is for FE7U and should look eerily familiar to folks here.
A collage of Fire Emblem: The Blazing Blade (FE7) characters made in the portrait size of Fire Emblem: Thracia 775 (FE5). From left to right, top to bottom, the characters are: Canas, Elbert, Ephidel (unhooded and hooded), Erk, Fargus, Fire Dragon, Karel, Florina, Hannah, Helman, Jerme, Kenneth, Limstella, Nergal, Athos, Nils, Ninian, Teodor, Zoldam, Lyon, Sonia, Nergal (again), and Vaida.
The FE5 portraits I made for @zaneavernathy.bsky.social a while ago! Athos and Vaida are new since the last time I've posted this sheet anywhere, I think :)
#γγγη΅΅ #Pixelart #FE7 #FE5 #FE #FireEmblem
This is a snippet from this year's 'Choose Your Legends' poll for the game 'Fire Emblem Heroes', showing that the character Glade received a total of 19 votes.
Once again, I am a third of Glade's votes for CYL.
I don't play FEH anymore, but...
Yearly reminder:
I rarely have anything to post, and when I do have something it's likely to be about my struggles implementing something.
Oh, and the occasional quirk I run into while working with FE5. Those are fun to post about.
Thanks for reading.
But, playing the project, you just walk over and hit them. The wall opens up. In 'The Peddler Merlinus' enemies will spend time cutting down the snags in the forest in order to get to you.
Everything works as it should. ->
The simple screenshot hides the immense amount of work that went into making breakable tiles. Under the hood, they are fancy invisible NPCs. Defeating them triggers events (typically, map tile changes).
Custom tilesets, AI, targeting code, display shenanigans... They touch quite a lot. ->
Coming from the GBA community, I took many features of the later games for granted when I started this project.
Another thing in this screenshot that doesn't exist in Thracia 776: the breakable wall on the left. Unfortunately for me, FE5 doesn't have anything that I can adapt to make these work. ->
FE5 doesn't do this during its chapter events.
Luckily, it happened to have the ability to do this, though: the game's title screen 'attract mode' switches between multiple maps. The sequences are implemented as an event script and the map-switching code was easily co-opted for my purposes. ->
During the opening cutscene of the chapter 'Another Journey', Hector finds Matthew in a room off to the side of the chapter's main map. After the cutscene, the game switches maps to the map where the chapter's main gameplay takes place.
When talking about Emblem Chronicle VII, one of my favorite things to do is to show things that aren't present in Fire Emblem: Thracia 776.
For instance, it's very common in the GBA Fire Emblem games for scenes to switch maps, such as during the opening of the chapter 'Another Journey' here. ->