Pete Frogs Music ๐ŸŽถ's Avatar

Pete Frogs Music ๐ŸŽถ

@petefrogs

๐ŸŽถโ€‹โ€‹ Music that makes your game unforgettableโ€‹ ๐ŸŽฎโ€‹ Video Game Composer & Music Producer: www.petefrogs.com

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18.10.2024
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Latest posts by Pete Frogs Music ๐ŸŽถ @petefrogs

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This is the track I wrote for my first gig as a game music composer!

The brief: write an upbeat, chiptune character theme for Beri, an excitable hamster mechanic with electric abilities, to be played as a modded character for the game Rivals of Aether.

02.03.2026 11:26 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I reimagined the funky character theme I shared last week as a boss fight theme:

The character theme version was slower and inspired by 70s funk music. For the boss fight version, I kicked up the tempo and drew from 90s rave and house music to add energy and grit while retaining the groove!

23.02.2026 11:41 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I wrote this funky track as a theme for a game character that has astronomical levels of cool โ€“ the kind that would steal the show the moment they're introduced.

*But* you could also use this theme ironically for a character who thinks they're cool, but aren't.

16.02.2026 15:29 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Congrats! Well deserved ๐Ÿ’ช

11.02.2026 09:55 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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For this track, "Glimmers of Goodbyes", I went for a complex mix of emotions: neither happy nor sad, but rather a bittersweet mix of loss, acceptance, and hope.

04.02.2026 10:29 ๐Ÿ‘ 4 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The last video I posted was about creating adaptive music; in this one, I show you how to implement music into an adaptive music system in FMOD.

30.01.2026 11:49 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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a man in a black shirt is standing in front of a fire and the words do it ALT: a man in a black shirt is standing in front of a fire and the words do it
28.01.2026 22:30 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

That flute melody sounds just like "Boom, Boom, Boom, Boom!" by Vengaboys and I'm 100% here for it.

27.01.2026 10:00 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Are you kidding?! That looks amazing and it fits perfectly!
So... there's a secret society of crabs in your game? How do I join?

27.01.2026 09:56 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Thanks! It would look even better with some purple crabs.

26.01.2026 20:31 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Looks like you really came out of your shell!

26.01.2026 12:33 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Here's a breakdown of how I created an adaptive system for a jam game โ€“ in the game, you transition through four different realities, so I made four different versions of the same composition:

26.01.2026 12:30 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I recently wrote a track called "Moon Lake" as an exercise in creating music for a very specific type of location: a mystical, ancient forest constantly under the moonlight:

15.01.2026 16:31 ๐Ÿ‘ 9 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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This synth patch uses randomness to create an endlessly evolving sound:
For every new note, the volume, panning, fine tune, octave, and waveform of some of the oscillators are randomized. I could let this section of music loop for hours and get something slightly different every time!

19.12.2025 11:15 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Had the opportunity to play a DJ set last week for the 15th anniversary of @atlangames.com, my local video game cluster!

I played a collection of synthwave and cyberpunk tracks I've released over the years. Always appreciate putting my background in music performance to use for this kind of events!

10.12.2025 11:47 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I created an SFX "instrument" that allows me to "play" futuristic, sci-fi whooshes when I play random notes and move sliders around on my MIDI keyboard. The power!

Coming from a musician background, I really appreciate being able to "perform" sound effects like this.

02.12.2025 12:31 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I took my heavy cyberpunk music track I shared last week, "Straylight Menace", and turned it into a dynamic music system in Fmod to accompany a two-phase boss fight, with cutscenes before, during, and after the boss fight, similar to what you might encounter in modern RPG games:

20.11.2025 12:29 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Music demo time! This week, I have some heavy cyberpunk music:

Going for a futuristic sound with a grimy / dirty edge, I think that combination is the essence of the cyberpunk aesthetic.

Could work as a boss battle theme in an ARPG, with the quieter parts underscoring cutscenes.

13.11.2025 11:49 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I wrote an epic boss fight theme!

I was envisioning a climactic battle in the sky against a gargantuan boss, hence the title, "Sky Sunderer". Maybe not the final boss, but definitely close to it!

06.11.2025 14:33 ๐Ÿ‘ 9 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I wrote some creepy music, taking inspiration from Japanese horror media and going for a slight retro 90s/00s vibe.

Makes me think of dark, mysterious woods, and some messed up occult ritual happening by a moonlit night.

Not written for Halloween specifically, but it did line up pretty well!

30.10.2025 11:54 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I wrote a piece with a 15/16 time signature, which is probably the wackiest time signature I've ever used!

Going for something crystalline, enigmatic, and ethereal. Think a late-game level in an RPG or Metroidvania made of pure white, mirrors and glass.

23.10.2025 14:19 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I made a video to break down my process as a game composer.

Here's a behind the scenes look into how I created the first level theme for Turbo Shell, by Radioactive Dreams UG, from initial demo to final master:

Link to the full video: www.youtube.com/watch?v=axfp...

20.10.2025 15:47 ๐Ÿ‘ 11 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Excellent ! Bon courage pour la derniรจre ligne droite avant la release ๐Ÿ˜‰

16.10.2025 09:41 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Here's a somber and sorrowful track I wrote recently, featuring piano and an accompaniment of strings, guitar, and electronics.

Could work as a main menu theme, or for a specific in-game cutscene.

15.10.2025 09:35 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Welcome! Iโ€™m Pete Frogs, a video game composer and music producer, and I write music that helps indie games resonate emotionally with players.

For more info on my work and any collaboration opportunities, head over to my website: petefrogs.com

14.10.2025 14:00 ๐Ÿ‘ 8 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

We donโ€™t want AI slop.
Stop sending us AI slop.
Stop wasting our time with AI slop.
It doesnโ€™t sound good.
Itโ€™s antithetical to our core values.
You didnโ€™t even make it.
Knock it off.

14.09.2025 05:02 ๐Ÿ‘ 6282 ๐Ÿ” 2282 ๐Ÿ’ฌ 57 ๐Ÿ“Œ 56
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Here's a solo piano piece I wrote recently. Going for something playful and cute โ€” makes me think of little animals going about their lives and maybe making a little mischief.

And yeah, I'm a big fan of Debussy.

08.10.2025 09:42 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Sonic & Chill 2 The Sonic & Chill legacy continues in a synth-driven house tribute from Pete Frogs! Featuring 10 tunes from the blue hedgehogโ€™s Genesis era.

Gotta vibe slow! Sonic & Chill 2 is out now ๐Ÿ’™

10 chill, lofi house remixes of classic Sonic tracks from the Genesis era โ€” my little love letter to the Sonic series and the 90s!

vgm.fm/sonicchill2

24.06.2025 16:48 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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The Sonic & Chill legacy continues in a synth-driven house tribute from @petefrogs.bsky.social! ๐ŸŽต Stream & Support โ–ธ vgm.fm/sonicchill2

24.06.2025 13:26 ๐Ÿ‘ 11 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
How I remixed Sonic into Lofi House (2000 subs special!)
How I remixed Sonic into Lofi House (2000 subs special!) YouTube video by Pete Frogs

and for all of you music and Sonic nerds, there's a longer video on my YouTube breaking down how I made this track in more detail: www.youtube.com/watch?v=xhLh...

10.06.2025 15:55 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0