The Org/humanoid bosses of ReCoM are mean bastards in the best possible way. I appreciate how they have the same opportunistic viciousness as the player themselves would have.
The Org/humanoid bosses of ReCoM are mean bastards in the best possible way. I appreciate how they have the same opportunistic viciousness as the player themselves would have.
>Dan why not just use lethal frame or magic spam for sleights in ReCoM
Because that's how losers think.
I'm not very into the soulslike action RPG scene. That said, Khazan is an insanely cool game, worth experiencing if only for its boss design and stellar mix of action and RPG features that makes it far better than you would have ever expected.
backloggd.com/u/Typewriter...
It's long overdue but time to do a replay of KH card games on memory loss
wait a second that's not righ-
Sifu is an incredibly cool game and I'm glad I finally got to experience it. I don't feel it's my thing though and I honestly could not tell you why despite the acknowledgement that it has a lot of things I love in action titles.
Everyday, I read copious nonsense and the only reason I subject myself to it is because it'll motivate me to do something. The absolute scenes of this realization.
With these state of play shows, no. 1 is "show me gameplay or I can only care so much"
I remember when i played Y3 and how Mine was one of the best fights of the series and having now just seen how the Kiwami version plays, it's like: Well, I sure hope way better players show me something cool with this cause my initial impression is, "Man, what a downgrade."
Finding it immeasurably funny that the soulslike I beat is a better polished action game than NG4
For the record, I hope I'm wrong and K3 is fine from a playable point of view, but I do have to be honest that, in spite of my rigid choice to be optimistic in spite of naivety: There's a part of me that does wonder if RGG deserves to receive this backlash.
I'm not really interested in K3 for own purchasing tbh, cause I do need a break from Yakuza anyways, but I also just earnestly have a very hard time supporting their company policies for reasons that should be obvious.
(And, fwiw, Nagoshi isn't entirely a saint himself)
I understand -why- K1 & K2 were made, but I don't really get K3. IY3, to be blunt, filtered people who just spammed rush combos by having actual enemy design and maybe they wanted to accomodate (besides the obvious cashgrabs and retcon content opportunisms that we all so care about), which is silly.
Not that recycling their gameplay was ever a bad thing, because they did constantly reinvent, expand, etc. in decently clever ways. But you'd sort of think there'd be a bit more originality and less unnecessary steps back on things they fixed between entries. But I digress:
I can't comment too much on the gameplay outside of what I've read/heard, but I have to admit that I've never really been sold on the Kiwami games being even needed especially since K1 and K2 are basically romhacks instead of actual remakes in a series loaded to the brim already with recycling.
Funny thing is, I'm not massively surprised by the practices & disappointments of RGG with YK3 as much as others. There's always been some rather questionable things in their choices, ranging from xenophobia or misogynistic in writing to constant inconsistency & corner-cutting with design choices.
the biased khazan boss tier ranking, absurdly shocked to find all of them were likeable (though the top 4 are so good I'm partially convinced the bottom 2 aren't)
And Khazan finishes with an absolutely extraordinary finale, a fight I can call one of my favorites in recent memory. This was such a surprising treat of a game, didnβt expect it.
Absolutely jaw-dropping dual-phased boss OST
www.youtube.com/watch?v=h4k9...
imagine dragon
Rare to play a game with such consistently strong boss quality, but also constant escalation and diversity in demands. And if the boss isn't increasing in difficulty, it's asking new questions for you to address. Whenever I play something like that, it's incredibly satisfying.
If I finish Khazan and Maluca isn't at absolute worst a top 5 boss, consider me impressed.
Started Khazan The First Berserker. Yeah lads, this one might have the sauce.
I'm not into the FPS genre. I had an absolute blast with Doom Eternal though.
backloggd.com/u/Typewriter...
I didn't particularly enjoy 2025, between numerous life circumstances and the like, but I remain optimistic that the next year will be better.
While I do think E33 is overrated in many respects, its OST is genuinely great and I do have a positive outlook on its narrative. My qualms do come from its gameplay even if its fine in totality personally. I wouldn't say I played many games from 2025 spec. that wow'd me gameplay-wise.
the annual dan's game awards
GOTY: Tales of Graces F
Combat: Tales of Graces F
Character: Kazama Kiryu (LAD series)
Story: E33
Enemy Design: Doom Eternal
Boss Fight of the Year: Kosei Shishido (LAD Gaiden)
OST: E33, "Un vie un peindre"
Worst Exp of the Year: Refighting Shinobi PS2βs Final Boss
"So let's make a boss with its mechanics but somehow even less works on it"
*sigh*
For a game that thrives with its options versus a stellar, diverse enemy roster, it's a shame that only two, maybe three, bosses are fun and one of them just becomes another enemy in mobs.
I don't find the marauders difficult or bad, though I do think they are sorely lacking in interactive ways to fight and are too overcentralized with some of their abilities to become the threat in every fight immediately that they become such a missed opportunity in execution.
So Doom Eternal's boss roster has been pretty disappointing, but this final dlc is like ok we got this epic showdown in the works at the end surely this has potential.
No, it's a giant marauder yet more restrictive as far as actually engaging him.
Least the music was good.
Sometimes, I remember SMT4A's final dungeon and how it took a dozen hours to navigate.