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lowraiz

@lowraiz

Kinetic: A first-person parkour game with smooth and responsive movements designed for speedrunning. https://store.steampowered.com/app/3383350/Kinetic/

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19.10.2024
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Latest posts by lowraiz @lowraiz

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You can use your own blocks and set custom textures

27.02.2026 17:11 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Introducing Kinetic level editor + Steam workshop update!
The editor is basically legos with glb files and the game uses glb metadata to setup Kinetic specific features.
#GodotEngine #indiedev #gamedev

27.02.2026 17:10 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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New update for Kinetic!

Highlights: (features suggested by players)
- Fly mode / Free camera: Find new routes and analyze player traces
- Horizontal mirror: Flip any level horizontally to suit your preferences
- Portals will no longer pass through the finish line
...

#indiedev #indiegames #gamedev

12.12.2025 16:04 ๐Ÿ‘ 11 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Save 13% on Kinetic on Steam A first-person platform game with smooth and responsive movements designed for speedrunning.

Kinetic is out!

store.steampowered.com/app/3383350/...

#GodotEngine #indiedev #gamedev

03.12.2025 17:10 ๐Ÿ‘ 26 ๐Ÿ” 8 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Kinetic will be out on December 3, 2025.
store.steampowered.com/app/3383350/...

Get ready to grind leaderboards on 40+ levels.
Can't wait to see top trajectories on longer levels!

Reposts appreciated โ™ฅ๏ธ

#GodotEngine #indiedev #gamedev

19.11.2025 16:19 ๐Ÿ‘ 43 ๐Ÿ” 9 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 1
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First draft of an FPV drone simulator to shoot footage for my game's trailer! (Kinetic)
I'm moving the camera with a radio controller

#GodotEngine #indiedev #gamedev

11.10.2025 09:02 ๐Ÿ‘ 47 ๐Ÿ” 6 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

You can now chain jumps by holding down the jump key.

No more friction if you miss the jump timing! (Sorry if you found that frustrating)

Other updates:
- Run time accuracy (no more 1/60 time increments, now it's very very precise)
- Chalkboards
- Traces icon
- Minor changes

08.10.2025 10:32 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Kinetic demo is out on Steam!
Run, jump and slide through the first 10 levels now

store.steampowered.com/app/4036220/...

#GodotEngine #indiedev #gamedev

01.10.2025 10:31 ๐Ÿ‘ 101 ๐Ÿ” 23 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 5

Thank you! There is no hard mechanic like strafe jumps or ultra precise mouse movements. It takes a little practice though.

15.09.2025 09:56 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I started with Trenchbroom, then switched to Blender because it's more practical for curves (but I use "brushes" and grid snapping as well). I start with a specific mechanic or a visual that I find interesting, and build around it.

15.09.2025 09:52 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Hello, I'm working on Kinetic, a 1st person parkour game with portals!
If you like responsive movements, platforming and speedrunning, please consider adding the game to your wishlist! It helps a lot. Thank you.

store.steampowered.com/app/3383350/...

#GodotEngine #indiedev #gamedev

14.09.2025 09:59 ๐Ÿ‘ 411 ๐Ÿ” 97 ๐Ÿ’ฌ 13 ๐Ÿ“Œ 1