His stance's major flaws are that it's naively focused on a creative and cultural stance more than the environmental destruction plagiarism machine part but it's a very anti AI narrative and not subtle about it.
His stance's major flaws are that it's naively focused on a creative and cultural stance more than the environmental destruction plagiarism machine part but it's a very anti AI narrative and not subtle about it.
He's not. The entire plot of the latest Touhou game is explicitly and bluntly about how AI is bad and a societal dead end.
He felt that it was thematically relevant to make backgrounds for associated bosses with it, which I disagree with but at least you can see where he's coming from.
That's really great to see actually, thanks for telling me, I'll definitely check it out again.
Normally "retro" options such as lowered resolution or crust filters don't bother me as part of the look and I'll keep them on, but something about Korn Kidz's implementation was a dealbreaker.
Korn Kidz 64 is a pretty cool game except that it's hard coded to be locked to 30fps and taps out at sub 480p with mandatory vaseline filter. I found it visually miserable because my gameplay/visual experience was locked to the creator's CRT nostalgia.
They can do that but I don't have to like it.
はじめまして(かな?)
Rosenkrantz's cleavage cutout was absolutely necessary to compete with Ashley.
I feel like Vagrant Story's art style distracts people from how absolutely bizarre Ashley's design is. He's got the big squiggly hair strands, the tiny not-shirt, his entire ass hanging out, the shorts, like what is going on with this man
I'm pretty bummed about it because I really don't want MP3-style self-contained areas with no interconnectivity, but now you have a big barren wasteland to drive through between islands of content instead of a level select.
Best case scenario now is that it's a one or two zone gimmick.
Thinking about that part in episode two or three where Duo offers parts to repair the Wing, Heero refuses, and then shortly afterwards basically steals the parts he needs from Duo in the middle of the night which is totally pointless and antagonistic and says a lot about Heero and his mindset.
I think one of the most obnoxious styles of writing villains is to have them just go "nuh-uh" to whatever just happened and have no real reaction to clearly just losing.
See also: regenerating villains who get beaten up for twenty minutes then go "nuh uh didn't count" and undo the damage instantly.
It's a bit sad that they basically undid both of their major ideas (no i-frames and no XP), but that plus a lot of polishing did make the game hit Mostly Positive on Steam after a very rough launch. They also let you toggle the old roll by equipping an accessory, which I did for some bosses.
I think its core failing was still having conventional Souls enemy/boss design, but it didn't de-emphasise dodges or promote alternate options more than From's games, it just changed from "i-frame through" to "get really far away when you see them start to wind up". It looked pretty silly too.
Bleak Faith tried having no i-frames on its dodge, but they had to back down and patch a conventional Souls roll in because their solution of "slow player with a roll that sends you really far really fast" was awkward, janky, and unpopular. I don't think it changed the gameplay flow enough either.
頭空っぽラクガキ831
「オリジナル」で「よくあるハイ・ファンタジー物か世界崩壊物で出てくるような冒険者種」
遥か過去に似た姿の人型を「冒険者」との記述があったので便宜上の呼称としている。とか?
人間に害をなさずに積極的にモンスターを狩る。
たまに素材を持ち込みに来る。
#ギアヴァリアント ガオ/カジカ
搬一下
Otis
八雲邸の朝
切り取り前のイラストを上げることによる本人証明
WANDERERS(2021)
デフォルメキャラ習作 剣士(2017)
昔関わったゲームのキャラのデフォルメのバランスを模索した時のものを思い出しながら描いた絵です。
オリジナル作品
「異形天使シリーズ」
ブルースカイ開始記念にずっと前にアナログ着彩復帰に描いた絵を再掲。こちらでも絵をアップしていきますので、よろしくお願いいたします!