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@allcitykitty

Hobby game dev and bike enthusiast πŸ•ΉοΈ https://allcitykitty.itch.io

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18.08.2023
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Latest posts by @allcitykitty

(Γ–oo Spoiler) There are puzzles that appear hard. If you don’t solve it, the game sends you on a path to learn all the steps you need for it. When you get back, you then know what you are supposed to do. It’s really good.

06.03.2026 20:16 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Just finished Γ–oo. What a fantastic game! I told my girlfriend about it, because I was so amazed by how it teaches you to solve the puzzles. Sheβ€˜s a teacher an replied with a short monologue, about how this is actually a great structure to teach things in general. πŸ›

06.03.2026 20:14 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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After MONTHS, I finally got this menu working

UI is hard πŸ˜“

I'll try to polish it with some animations next

#gamedev #godot #indiegame #jogobr

05.03.2026 18:30 πŸ‘ 45 πŸ” 11 πŸ’¬ 2 πŸ“Œ 0
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#CardCrawl2 is the official sequel to the beloved original. Once again, you’ll face Hoerni and his friends in clever solitaire-style card battles.

We're almost done so expect an announcement soon! 🍻

www.cardcrawl2.com

@maxfiedler.bsky.social @sam-webster.bsky.social

18.02.2026 10:14 πŸ‘ 11 πŸ” 3 πŸ’¬ 1 πŸ“Œ 1
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Gaps

#lowpoly #indiedev

19.02.2026 08:39 πŸ‘ 25 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
Trash City Turbo - Developer log 01
Trash City Turbo - Developer log 01 YouTube video by machinefun

We will be uploading slightly longer videos of our dev process to our Youtube channel. Check it out here: www.youtube.com/watch?v=4g5E...

18.02.2026 21:55 πŸ‘ 36 πŸ” 11 πŸ’¬ 1 πŸ“Œ 2
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Gaps

#lowpoly #indiedev

19.02.2026 08:39 πŸ‘ 25 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Added a day/night cycle with street lights that come on at night.
#GodotEngine #Godot #gamedev #indiedev #screenshotsaturday

07.02.2026 23:55 πŸ‘ 16 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0
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Here's a technical one for all my #IndieDev freinds out there! Animated decals. Tiltshift has light platforming mechanics so I need a 'blob' shadow but dont want the boring circle, I also want to bake all my environments light & shadows.

Special thanks to Mario Odyssy! =D

18.02.2026 02:09 πŸ‘ 44 πŸ” 8 πŸ’¬ 1 πŸ“Œ 1

Just out of curiosity, are the pre-animated or captured with a camera and then passed on to the decal?

Looks neat btw.

18.02.2026 07:05 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thanks! Yeah, thereβ€˜s also a little audio cue … I really need to set it up so I can record sound with the video.

16.02.2026 06:21 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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A little sneak peak. Still need to finish the lower half and place a ton of assets. But, the base is there.

15.02.2026 13:46 πŸ‘ 16 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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A little sneak peak. Still need to finish the lower half and place a ton of assets. But, the base is there.

15.02.2026 13:46 πŸ‘ 16 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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Getting there. About 2/3 done with unwrapping and adding vertex colors for powder distortion.

14.02.2026 19:13 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Level has been signed off and is ready for art pass. First step is getting all the road tiles in, adjusting spacing and collision, then we can start on art-ing the rest!

You will notice that the sweepers are quite agile and nimble little machines, mastering them is no easy task thoughπŸ˜‰

12.02.2026 15:43 πŸ‘ 87 πŸ” 23 πŸ’¬ 1 πŸ“Œ 2
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Probably don't try this in the real Kamogawa...
Look and feel test for this area inspired by memories of hanging out by the river in Kyoto.
#MadeWithUnity #LostInDreams #gamedev #indiedev

(and yes the video compression is killing me!😭)

10.02.2026 12:04 πŸ‘ 718 πŸ” 149 πŸ’¬ 32 πŸ“Œ 5
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Mostly done with the layout. Now turning it into a cleaner mesh and adding some rough details before I can start adding materials, set UVs and all that fun stuff.

10.02.2026 16:08 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Orbitals πŸ˜“

05.02.2026 15:22 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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How does Orbiters look the way it does? Such a cool style. I would hurt someone (lightly) for a Zelda game in this style.

05.02.2026 15:21 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Currently busy with work. Just did a little bit of refining the level layout. Still needs a bigger park section as a finish.

03.02.2026 17:30 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Working on a level layout. Trying to find a balance of it being somewhat linear, but still give fun lines to choose from.

17.01.2026 17:35 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

One for the low poly fans.

16.01.2026 11:54 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Style test for more N64 like level and assets. Heavy inspiration from 1080 Snowboarding. #lowpoly #indiedev

13.01.2026 12:16 πŸ‘ 40 πŸ” 9 πŸ’¬ 0 πŸ“Œ 0
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Made the geometry in blender. Thanks to the WorldUV addon, it's fairly quick to edit and unwrap to then export.

13.01.2026 12:10 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Here's some of the moves Twinkle can chain together! πŸ‘½πŸ’š
#lowpoly #gamedev #indiedev

09.01.2026 19:12 πŸ‘ 215 πŸ” 57 πŸ’¬ 5 πŸ“Œ 0
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Playing around with the idea of giving it more of an N64 look. Super blocky terrain, strong fog, very low poly assets. Need to look more into vertex painting. But, the biggest thing so far was to get a terrain with offset for the powder going.

09.01.2026 15:10 πŸ‘ 11 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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AI used to be fun and create some wild stuff. Now it’s just lame corporate bs. What a sellout.

(This was some years ago. I had a good giggle at how bad it was back then. At least it was fun to see it fail)

11.12.2025 07:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I wanted to recreate that effect from snowboarding magazines, where they had the whole trick sequence in one image. It was surprisingly simple to do.

05.12.2025 10:21 πŸ‘ 54 πŸ” 8 πŸ’¬ 5 πŸ“Œ 0
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Goal: 2k wishlists : store.steampowered.com/app/3322950/...
#cozygame #indiedev #citybuild #screenshotsaturday

22.11.2025 14:42 πŸ‘ 4 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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I'm releasing my first PC game on Monday. 🀩

And I'm sick 🀒

Hopefully I'll recover and be able to celebrate with everyone who's excited for my ultimate Christmas game!
store.steampowered.com/app/3030650/...

#indiedev #indiegames #cozygames #wholesome #christmas #digitalart #november

22.11.2025 14:29 πŸ‘ 66 πŸ” 17 πŸ’¬ 1 πŸ“Œ 0